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Joinner
Posted: Fri Apr 12, 2013 7:49 am
by Arakasi
It might be nice to have implemented joinner as the opposite of already existing splitter.
Behavior will be analogical to splitter. Sources will be regularly switched and near + far side of the belt will be preserved.
This construction might be somehow implemented, but its not perfect and requires a lot of space.
Re: Joinner
Posted: Fri Apr 12, 2013 8:19 am
by rk84
But You can already use it to join belts or balance parallel belt lines? It has 2 inputs and 2 outputs.
Re: Joinner
Posted: Fri Apr 12, 2013 9:26 am
by MF-
The splitter was designed to do both splitting and joining tasks.
If it does not, write down how exactly should joining work and it might be fixed.
Re: Joinner
Posted: Mon Apr 15, 2013 9:30 am
by Arakasi
MF- wrote:The splitter was designed to do both splitting and joining tasks.
If it does not, write down how exactly should joining work and it might be fixed.
Yes, you have right.
Splitter in one way and joiner in the second one. I didn't noticed this before. But it may require some sprite change to divide what is happening "there".
Re: Joinner
Posted: Mon Jun 01, 2015 10:33 pm
by Cordylus
Splitter has the "joiner" functionality, so new item won't be implemented.