Joinner

Ideas that are too old (too many things have changed since) and ones which won't be implemented for certain reasons or if there are obviously better suggestions.

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Arakasi
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Joinner

Post by Arakasi »

It might be nice to have implemented joinner as the opposite of already existing splitter.

Behavior will be analogical to splitter. Sources will be regularly switched and near + far side of the belt will be preserved.

This construction might be somehow implemented, but its not perfect and requires a lot of space.

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rk84
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Re: Joinner

Post by rk84 »

But You can already use it to join belts or balance parallel belt lines? It has 2 inputs and 2 outputs.
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MF-
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Re: Joinner

Post by MF- »

The splitter was designed to do both splitting and joining tasks.

If it does not, write down how exactly should joining work and it might be fixed.

Arakasi
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Re: Joinner

Post by Arakasi »

MF- wrote:The splitter was designed to do both splitting and joining tasks.

If it does not, write down how exactly should joining work and it might be fixed.
Yes, you have right.

Splitter in one way and joiner in the second one. I didn't noticed this before. But it may require some sprite change to divide what is happening "there".

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Cordylus
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Re: Joinner

Post by Cordylus »

Splitter has the "joiner" functionality, so new item won't be implemented.

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