No loader/Red Assembler, Electricity only objective.
Posted: Thu Mar 07, 2019 11:33 pm
It is feasible to adjust the tutorial so that most of the special buildings are unnecessary. I can't think of a way to get rid of the reactor, but the rest are easy enough.
Add a substation in so it covers the Reactor, both assemblers, and the science lab. Make those assemblers and the science lab vanilla varients.
-Alternatively, make the reactor have a substation-like range, but only until the electricity part)
Replace Loaders with Fast/Stack inserters.
After research, and unlocking assembly machines (and electricity)
Have the Substation/Reactor power field die. Have compilatron build a pair of wooden power poles to cover the first assembler.
After you re-power all of the structures, it then continues where it was, having you make an assembler for green circuits. In addition, you can now pick up all of those structures, and change the recipes.
Several Benefits.
With the exception of the reactor itself, no campaign only objects are required.
The player sees immediately that the reactor existing isn't enough like in some games, but doesn't include two steps. Plus the damaged reactor gets to be damaged.
Shows off the higher-tech inserters, which have the same role as the disabled loaders, but actually exist.
Add a substation in so it covers the Reactor, both assemblers, and the science lab. Make those assemblers and the science lab vanilla varients.
-Alternatively, make the reactor have a substation-like range, but only until the electricity part)
Replace Loaders with Fast/Stack inserters.
After research, and unlocking assembly machines (and electricity)
Have the Substation/Reactor power field die. Have compilatron build a pair of wooden power poles to cover the first assembler.
After you re-power all of the structures, it then continues where it was, having you make an assembler for green circuits. In addition, you can now pick up all of those structures, and change the recipes.
Several Benefits.
With the exception of the reactor itself, no campaign only objects are required.
The player sees immediately that the reactor existing isn't enough like in some games, but doesn't include two steps. Plus the damaged reactor gets to be damaged.
Shows off the higher-tech inserters, which have the same role as the disabled loaders, but actually exist.