Circuit connection point that matters

Ideas that are too old (too many things have changed since) and ones which won't be implemented for certain reasons or if there are obviously better suggestions.

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Atria
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Circuit connection point that matters

Post by Atria »

I got into problem with my Merging Chests mod because factorio calculates distance to circuit connection distance to center of entity insead of connection points.

If connection point are far away from entity center the connected wire is really long to connect. And if you try to connect to connection point that is close it doesn't work because center of entity isn't close.

IDEA: Circuit connection distance should be calculated between connection points instead of entity centers.

Picture of problem

diederTheBeater
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Re: Circuit connection point that matters

Post by diederTheBeater »

Seems reasonable, i hope its not so hard to implement.

Tekky
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Re: Circuit connection point that matters

Post by Tekky »

Also with combinators, where one tile is the input and the other tile is the output, the distance between the actual input/output should matter.

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SupplyDepoo
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Re: Circuit connection point that matters

Post by SupplyDepoo »

Nah, this would break designs when rotated/mirrored.

Tekky
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Re: Circuit connection point that matters

Post by Tekky »

SupplyDepoo wrote:Nah, this would break designs when rotated/mirrored.
I didn't consider that. Good point.

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ssilk
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Re: Circuit connection point that matters

Post by ssilk »

Moved to not implement, cause of that reason.
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