Page 1 of 2

Assign Near/Far (or Left/Right) on Inserter ☸

Posted: Fri May 16, 2014 12:31 am
by AndaleTheGreat
Would like to see an option (likely in gui) to set the Inserter arms to set on a specific side. I have watched and mine puts to farthest 4 to 8 times, then once on nearest.
Same option could work for taking things off as well. This would mean we'd need a third option like 'default' that uses the old method.

Re: Assign Near/Far on Inserter

Posted: Fri May 16, 2014 3:24 am
by Molay
AndaleTheGreat wrote:I have watched and mine puts to farthest 4 to 8 times, then once on nearest.
I've never had that happen to me on a straight belt. Did that happen on a curved belt? How did you manage this?^^

Re: Assign Near/Far on Inserter

Posted: Fri May 16, 2014 3:47 am
by Garm
Molay wrote: I've never had that happen to me on a straight belt. Did that happen on a curved belt? How did you manage this?^^
I believe this can happen when belt is moving directly away from inserter. The inserter places it in the middle ad item itself decides where to go. It usually chooses one side but if there are other items it can go the opposite I believe.

Re: Assign Near/Far on Inserter

Posted: Fri May 16, 2014 5:43 am
by AndaleTheGreat
It happens from the side.
If placing on end it tends to go to right (as viewed from insterter position).

Re: Assign Near/Far on Inserter

Posted: Fri May 16, 2014 6:41 am
by Garm
never seen it happening on side. in fact a lot of my designs revolve around the fact that inserters always put at the opposite side. even if i got 1 in 50+ chance of happening i would've noticed it as it would've broken a lot.

Re: Assign Near/Far on Inserter

Posted: Fri May 16, 2014 10:40 am
by GewaltSam
It only happens sometimes if you insert on belts in curves or "from behind". If you add from the sides, inserters ALWAYS put stuff on the far side, never seen it any other way (and i use that mechanic a lot for my creations).

Please show us a screenshot in which case this wasn't working for you, AndaleTheGreat.
BTW, you don't really need an option for the side of the belt used (it could in fact even be problematic for multiplayer, scenarios and stuff). If you know how, you can easily switch sides, merge things together on belts with products on the side you choose them to be, and so on. It's just a question of design, but there are many little tricks to learn. But that's a bit offtopic; fact is, the problem you're describing shouldn't happen at all, except for the mentioned cases.

Re: Assign Near/Far on Inserter

Posted: Fri May 16, 2014 1:35 pm
by MF-
Pictures, please.

If the belt is not running directly away from the inserter or curved, the side should remain constant.

Re: Assign Near/Far on Inserter

Posted: Fri May 16, 2014 1:48 pm
by AndaleTheGreat
I'll try to catch it happening when I play again. I only realized it at one point cuz of my stuff getting blocked up. I wonder if something else was on the other side possibly.... I can't remember how that build went. Using no autosave and I got on the phone with a client but forgot to hit ESC so lost that build. I will make a point try and recreate tho.


This doesn't change the fact that I'd still like it for retrieval tho.

Re: Assign Near/Far on Inserter

Posted: Fri May 16, 2014 4:03 pm
by ssilk
No, declined :), this is already a mod (wide & near inserters): https://forums.factorio.com/forum/vie ... =14&t=3403

Re: Assign Near/Far on Inserter

Posted: Sat May 17, 2014 1:25 am
by Hyena Grin
Inserters will in fact stop putting items onto a belt if the far lane is full. They are so reluctant to place items on the near side of the belt that they will cease to function. So I'm not sure what your situation was.

When picking up objects, they will prefer the near side of the belt, but will take from either side if the near side is empty.

When placing down objects, they will only place on the far side of the belt. Which is good, because if it was random then a lot of my designs would have gummed up entirely.

I think that it would be a suitable feature for the Smart Inserter. It already has a UI, so it'd be nice if you could use the UI to choose which lane the arm was placing stuff on.

But it looks like you're stuck with a mod.

Re: Assign Near/Far on Inserter

Posted: Sat May 17, 2014 4:06 am
by AndaleTheGreat
Hyena Grin wrote:Inserters will in fact stop putting items onto a belt if the far lane is full. They are so reluctant to place items on the near side of the belt that they will cease to function. So I'm not sure what your situation was.

When picking up objects, they will prefer the near side of the belt, but will take from either side if the near side is empty.

When placing down objects, they will only place on the far side of the belt. Which is good, because if it was random then a lot of my designs would have gummed up entirely.

I think that it would be a suitable feature for the Smart Inserter. It already has a UI, so it'd be nice if you could use the UI to choose which lane the arm was placing stuff on.

But it looks like you're stuck with a mod.
I shall take hold of this mod and squeeze it and love it and call it George. Also, good idea with smart insterter having it. Still haven't recreated, but haven't been playing as much as drinking tonight. :mrgreen:

Re: Assign Near/Far on Inserter

Posted: Sat May 17, 2014 4:53 am
by khh
ssilk wrote:No, declined :), this is already a mod (wide & near inserters): https://forums.factorio.com/forum/vie ... =14&t=3403
Makes sense, this seems like a design choice to me. After all small but surmountable problems is the very thing that makes this game fun.

inserter and two items on left and right side of the belt

Posted: Fri Jun 13, 2014 12:49 pm
by pawel.dawidowski
joined into here, cause identical -- ssilk

------------------
Simple addition to a inserter would be a simple button which allows you to choose whenever the inserter put an item on close side or far side of the belt (lcurrently they always put it on far side).

This might help to project more complex production chains.

Re: inserter and two items on left and right side of the bel

Posted: Fri Jun 13, 2014 1:43 pm
by arl85
I think that having to face this "limitation" of inserter putting on far side is part of the game.
And you can easily change side using belt (see here)

Re: inserter and two items on left and right side of the bel

Posted: Thu Jul 24, 2014 3:06 pm
by tecxx
pawel.dawidowski wrote:Simple addition to a inserter would be a simple button which allows you to choose whenever the inserter put an item on close side or far side of the belt (currently they always put it on far side).

This might help to project more complex production chains.

i put my vote up for this.
i'd also like inserters to have a switch or button which defines if they should put items to the "near" or "far" side of the belt.
same goes for drill outputs. i dont see the gameplay advantage of constructing workarounds just to output the item on a different side of the lane.

Suggestionsummary

Posted: Thu Jul 24, 2014 7:09 pm
by ssilk

Userstory: See title.
Prerequisites: complete.
Game-value:
- Questionable, cause it changes a basic concept, which is part of the game.
- devs stated, that it is part of the game to handle the problems with near/far side.
- this is available as mod (see previous page in this thread)
Developer-costs: Unknown.
User-opinions: Especially older gamers are against this.

Inserters could choose which side of the conveyer they use

Posted: Sun Mar 22, 2015 3:50 am
by jonathanpaulson
----- joined ------ ßilk --------

Right now, the fact that inserters always place on the far or left side of the belt constrains some designs, especially early game. It would be really helpful to have this be a programmable option on the inserters.

The options should be "far vs. near" and "left vs. right". Depending on the inserter's orientation, you should only see one pair of options.

Re: Assign Near/Far on Inserter

Posted: Sun Mar 22, 2015 9:15 am
by ssilk
See also the post(s) before. As much as this is wished, I don't see a big chance, that this is implemented. :)

Indeed it is several times stated, that handling these type of problems is part of the game.

Re: Assign Near/Far (or Left/Right) on Inserter

Posted: Tue Mar 24, 2015 1:32 pm
by katyal
lol its so easy to track when a new batch of people buy this game

Re: Assign Near/Far (or Left/Right) on Inserter

Posted: Tue Mar 24, 2015 7:18 pm
by ssilk
:lol:
:roll: I hope I get help, if they go to Steam. :shock: :cry: