Above 60 fps (120 or 144).

Ideas that are too old (too many things have changed since) and ones which won't be implemented for certain reasons or if there are obviously better suggestions.

Moderator: ickputzdirwech

User avatar
atomizer
Long Handed Inserter
Long Handed Inserter
Posts: 86
Joined: Sat Sep 22, 2018 3:18 pm
Contact:

Re: Above 60 fps (120 or 144).

Post by atomizer »

From another angle, if rendering framerate and camera movement would get unlocked from update rate, it would also make low UPS games much more comfortable to play. Everyone could potentially benefit, it's not something only for the 1%.

User avatar
Locane
Fast Inserter
Fast Inserter
Posts: 101
Joined: Fri Jan 04, 2019 8:46 am
Contact:

Re: Above 60 fps (120 or 144).

Post by Locane »

Koub wrote:
Tue Mar 05, 2024 6:43 am
[Koub] Merged into the older thread on the same subject. Bear in mind the devs have said a definitive "No"
Thanks for the info Koub. Can you show me where the definite no was said?

FuryoftheStars
Smart Inserter
Smart Inserter
Posts: 2767
Joined: Tue Apr 25, 2017 2:01 pm
Contact:

Re: Above 60 fps (120 or 144).

Post by FuryoftheStars »

Locane wrote:
Thu Mar 07, 2024 8:03 am
Koub wrote:
Tue Mar 05, 2024 6:43 am
[Koub] Merged into the older thread on the same subject. Bear in mind the devs have said a definitive "No"
Thanks for the info Koub. Can you show me where the definite no was said?
Look 3 posts above yours that got merged in.

It was also said on page 1, 3rd from last.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics

coppercoil
Filter Inserter
Filter Inserter
Posts: 482
Joined: Tue Jun 26, 2018 10:14 am
Contact:

Re: Above 60 fps (120 or 144).

Post by coppercoil »

Statements "It is not going to happen" may not last forever. Sometimes things do change. 2.5 years has already passed.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13348
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Above 60 fps (120 or 144).

Post by Rseding91 »

coppercoil wrote:
Thu Mar 07, 2024 9:14 am
Statements "It is not going to happen" may not last forever. Sometimes things do change. 2.5 years has already passed.
I can add another "No" to re-up for the next 2.5 years.
If you want to get ahold of me I'm almost always on Discord.

Koub
Global Moderator
Global Moderator
Posts: 7441
Joined: Fri May 30, 2014 8:54 am
Contact:

Re: Above 60 fps (120 or 144).

Post by Koub »

For me, the "No" from the devs is definitive. I let the thread unlocked so that modding initiatives around this subject can be discussed, and people can see them when searching for posts about higher refresh rates.
If people keep posting to "up because that would still be cool", I'll just plain lock it, and the same for any subsequent request in the same spirit, or until the devs tell me otherwise.
Koub - Please consider English is not my native language.

computeraddict
Fast Inserter
Fast Inserter
Posts: 129
Joined: Sat Oct 07, 2023 6:44 am
Contact:

Re: Above 60 fps (120 or 144).

Post by computeraddict »

Rseding91 wrote:
Thu Mar 07, 2024 9:18 am
coppercoil wrote:
Thu Mar 07, 2024 9:14 am
Statements "It is not going to happen" may not last forever. Sometimes things do change. 2.5 years has already passed.
I can add another "No" to re-up for the next 2.5 years.
!remindme November 7th, 2026

Maybe we can get it in the Factorio 2 engine

Post Reply

Return to “Outdated/Not implemented”