Add statistics
Posted: Fri Dec 27, 2013 9:01 pm
Hi,
Is it possible to just create a set of counters, methods of aggregation and set of tools to display that information. This can be split into multiple research technologies.
What I want:
1) list of electricity/production networks (if we can group those up)
2) list of current energy output/total energy output/energy output by type of source/accumulator capacity/energy in accumulators. That's primary I want to have as most of defense are energy consuming.
3) if possible: amount of items in crates (per type: receiver/provider/etc), amount of items consumed from crates.
4) amount of energy consumed by cunsomer type.
5) Option to create own graphs/sets of graphs. Should be saved per user and can be used in multiple games.
6) option to share your graphs sets with other users.
7) amount of creeps killed by type/amount of shots used for each enemy/energy consumed for each enemy.
What will it give:
This game seems to be the supply-chain building. To effectively manage and support it, we want to predict some values.
a)Like I had my base half-wiped because I ran out of accumulator capacity once when adding new production chain. If I could predict amount of capacity needed, I could avoid it.
b)I regularly have to run rather far away to check if I produce enough ore/some resource when I see that some factory on the other side of map is starving. I would like to: a) predict that will happen. So I need resource production info. b) have a flag to get this information not running all the way to factory.
c) If add battle units to game then amount of units killed/produced/existing so that I can estimate if production speed is enough.
Is it possible to just create a set of counters, methods of aggregation and set of tools to display that information. This can be split into multiple research technologies.
What I want:
1) list of electricity/production networks (if we can group those up)
2) list of current energy output/total energy output/energy output by type of source/accumulator capacity/energy in accumulators. That's primary I want to have as most of defense are energy consuming.
3) if possible: amount of items in crates (per type: receiver/provider/etc), amount of items consumed from crates.
4) amount of energy consumed by cunsomer type.
5) Option to create own graphs/sets of graphs. Should be saved per user and can be used in multiple games.
6) option to share your graphs sets with other users.
7) amount of creeps killed by type/amount of shots used for each enemy/energy consumed for each enemy.
What will it give:
This game seems to be the supply-chain building. To effectively manage and support it, we want to predict some values.
a)Like I had my base half-wiped because I ran out of accumulator capacity once when adding new production chain. If I could predict amount of capacity needed, I could avoid it.
b)I regularly have to run rather far away to check if I produce enough ore/some resource when I see that some factory on the other side of map is starving. I would like to: a) predict that will happen. So I need resource production info. b) have a flag to get this information not running all the way to factory.
c) If add battle units to game then amount of units killed/produced/existing so that I can estimate if production speed is enough.