TL;DRTurning controls are different for tanks and cars. Make them be the same so muscle memory doesn't suffer.
What ?Currently, cars and tanks turn differently when reversing. The proposal is to make them both be the same (favoring the cars functionality I guess?).
If you don't follow, do the following: Keep one side key held down. Then alternate between driving forward and backward. A car keeps within the same curve, whereas a tank will always turn in a single direction.
Why ?It is an inconsistency in controls, terrible for muscle memory and not even a useful nor good abstraction for the game.
Yes, tanks and cars have different mechanisms for turning in reality: tanks change speed of their tracks to turn whereas cars pivot the wheels, but keeping this behavior in-game is not at all reflected in how game control peripherals work nor is it a needed realism. Games are not reality, and the controls should primarily serve the game and the player. This bit of realism isn't even reflected in the game's own keybindings, as there is only one turn left and turn right, further proof that it is an unnecessary complication.
I think virtually everyone will expect behavior like in the car intuitively, so it would be a sensible choice to unify them.
Lastly, trains already turn like the car as well, so it is even more sensible to follow that logic.