Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

Energy production, weapons, handling fluids and much more - excellent graphics.

Moderator: YuokiTani

Post Reply
User avatar
ChurchOrganist
Filter Inserter
Filter Inserter
Posts: 256
Joined: Sun Apr 17, 2016 12:45 pm
Contact:

Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

Post by ChurchOrganist »

Ore distribution seems to be badly broken in the 0.18 version. Maybe because of the changes to ore distribution in the vanilla game in 0.17?? I've looked at the vanilla ore definitions and they bear very little relation to the Yuoki definitions so I guess something has changed.

Reducing the frequency to minimum results in absolutely huge ore patches, and frequencies in between seem to have peculiar behaviour.

This little video illustrates the problem......
https://drive.google.com/file/d/1aYT8zQ ... sp=sharing

Sadly this appears to be too big to upload here - folder is public so you should be able to view it with no problem - let me know if not!
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar

User avatar
ChurchOrganist
Filter Inserter
Filter Inserter
Posts: 256
Joined: Sun Apr 17, 2016 12:45 pm
Contact:

Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

Post by ChurchOrganist »

Now that RSO has been updated to 0.18 this is less of an issue.
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

Post by YuokiTani »

Strange behavior !
As fast solution i try to copy settings from vanilla iron and copper.

Because this was also in 0.17 and nobody knows if the devs this change again - i have planed and go for a different approch in future.

User avatar
ChurchOrganist
Filter Inserter
Filter Inserter
Posts: 256
Joined: Sun Apr 17, 2016 12:45 pm
Contact:

Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

Post by ChurchOrganist »

That's great - will be interested to see the new solution.
Want to know where the biters chewing your power plant have come from??
Wondering where your next iron is going to come from??
You need Long Range Radar

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

Post by YuokiTani »

Spend my morning to include recipes and items into the game.
Now i need to make some gfx for the placeholder.
it will work like this ... (not perfect ratio setup)
Image

so crushing N4/F4 and following lines can be the same.
This allows also to rehink creation of Lachnan & Quantrinum - Crystals ...

I tryd to fix the ore-generation but had no luck and had no patience to understand the vanilla-code.
i don't want also copy setting from a other mod - so it goes the Yuoki-way.

User avatar
BlueTemplar
Smart Inserter
Smart Inserter
Posts: 2420
Joined: Fri Jun 08, 2018 2:16 pm
Contact:

Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

Post by BlueTemplar »

EDIT :
My bad, forgot about the previously posted
As fast solution i try to copy settings from vanilla iron and copper.
Well, if the vanilla resource generator is good enough for you, shouldn't it be as easy as :

Code: Select all

  resource(
    {
      name = "coal",
      order = "b",
      map_color = {0, 0, 0},
      mining_time = 1
    },
    {
      base_density = 8,
      regular_rq_factor_multiplier = 1.0,
      starting_rq_factor_multiplier = 1.1
    }
  ),
?
More features, example :
https://wiki.factorio.com/Prototype/Res ... ty#Example

EDIT :
YuokiTani wrote:
Fri Jan 24, 2020 5:03 pm
Because this was also in 0.17 and nobody knows if the devs this change again - i have planed and go for a different approch in future.
Why would they do that ?? Isn't resource generation now "stable", and what Wube was aiming for ?
Or do you have very specific constraints for your resources, that vanilla's generator cannot provide ?
BobDiggity (mod-scenario-pack)

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: Yuoki Industries 0.8.86 Ore distribution is wacky in 0.18 vanilla

Post by YuokiTani »

in my experience is not that easy. but i will try this in future again to get a good solution for all.

Post Reply

Return to “Yuoki Industries”