0.15 Yuoki-Industries Versions

Energy production, weapons, handling fluids and much more - excellent graphics.

Moderator: YuokiTani

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by YuokiTani »

Thanks !
Maai wrote:PS All my inserters do not load the fuel in to the locomotives!!!
You need in some locomotives the right fuel. For diesel-locomotives only YI-Railways Fuel-Fluids allowed. Some steam-locomotives (red-long) and YI-Americans accept still all fuel-variants. Newer Steam-locomotives only coks, Atomic-locomotive only uran-cells (same as classic reactor-fuel).

version changes

Yuoki-Industries 0.5.69
- compatible with factorio 0.15.10
- all boiler-types (Boiler-IV, Obninsk) changed to vanilla-behavior water->steam ... you can't no longer heat a different fluid
- Industrial-Water-Mixer is changed to output heated MF (because line above)
- Industrial-Water-Mixer needs "chemical" (any except nuclear) solid fuel for operation
- 5.6 MW generator now back to accept MF (because IWM-change)

YI-Engines 0.5.24
- compatible with factorio 0.15.10
- Rheinsberg changed to vanilla-behavior water->steam ... you can't no longer heat a different fluid
- Rheinsberg can crafted again

The old boiler behavior can't restored. If you use boilers for heating MF or other fluids restructure your builds before update. This will not work after update.

Boiler-variants = same behavior as vanilla - water->steam
- Boiler-IV
- Mastercrafted Boiler-IV
- Obninsk
- WWER Rheinsberg

compatible energy-generation (accept steam)
- SS Turbine 0.8
- Steam-Turbine (Yuoki, Vanilla)
- Mastercrafted Steam-Turbine
- Rensiur-Turbine

non-comptible (require MF)
- 3.3 MW Generator
- 5.6 MW Generator
- 9.7 MW Generator
- 14.7 MW Generator
- 50 MW Generator (YI-E)

MF-creators (only MF in quantity and heat)
- Industrial-Water-Mixer
- Solid-Fuel-Engine (YI-E)
- Fluid-Fuel-Engine (YI-E)
- Steam-Turbine (YI-E)
- Quantrinum-Reactor (YI-E)

Obtained power depends on heat-level of MF or steam.

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by YuokiTani »

Yuoki-Industries 0.5.70
- fixes rotation of Fluid-Valve, Flow-Trigger, Buffer-Tank
* watch your water consumption and output at washers - the balance looks broken, maybe you need more water-input and more form-press for the dirty-water

Yuoki-Industries Engines 0.5.20
- MF-Turbine can use now Vanilla-Steam
- Overheater generates Vanilla-Steam at 1000°C
* input Steam needs 250°C for the MF-Turbine (Vanilla-Reactor/Heat-Exchanger or YI-Boilers (250°C, 270°C, 500°C))
* the steam-consumptions is still very high, so overheater's still gives you a stable running build.
* vanilla-boilers are NOT enough to preheat the steam !

Maai
Burner Inserter
Burner Inserter
Posts: 19
Joined: Mon Dec 21, 2015 8:41 am
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by Maai »

Thank you!!!

And many thanks for the direct link to your site! It's great!!!

Maai
Burner Inserter
Burner Inserter
Posts: 19
Joined: Mon Dec 21, 2015 8:41 am
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by Maai »

YuokiTani
I have 500K the Industrial Water Emulsion!
But I do not remember what it is for and how to produce it now: D
Can i throw it out now? ;) Or will it be needed in the future? ))

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by YuokiTani »

if it's heated you can still use it in the 5.6 MW generator.
if it's cold ... don't waste time try heating ;)

GeoochGaming
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jun 05, 2017 12:03 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by GeoochGaming »

I got this error
Youki.PNG
Youki.PNG (9.22 KiB) Viewed 10893 times

SKleen75
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Fri Jan 23, 2015 10:24 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by SKleen75 »

Woooh i did it.

I changed my .14.22 map to .15 and the energy is stable so far.

But i need now 4 turbines to deliver enough MF for the TMFW-generator.

It seems to me the TMFW Generator can suck an army of turbines dry.

And please Youki don´t stop doing you energy things. I enjoyed them very much.

I will go full heretic here and say: I even liked that more than your railway stuff.

*duck an cover*


SKleen75
YuokiTani Fanboy.

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by YuokiTani »

GeoochGaming wrote:I got this error
Do you have all updated ? Which version of mod you run ?
SKleen75 wrote: I will go full heretic here and say: I even liked that more than your railway stuff.
This is very heretic :) - i like the energy-stuff too. most things are spin or have distracting motion and need only small amount of ressources todo this. But it's hard to predict what is changed next and i hope Railways are excluded from heavy changes in next version. The fluid/enery-system is called final, but don't look final to me. I'am not sure if factorio left enough space for useful energy-mods (vanilla is too cheap and powerful now - and i don't challenge cheapness).

SKleen75
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Fri Jan 23, 2015 10:24 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by SKleen75 »

Well, there is an easy answer to that :)

2,5 GW per Turbine is absolutely allright if the costs to build it are high enough.

I really think that end>endgame stuff is needed.

In my current playthrough i have 54203 satellites in space and going.

Greedings
SKleen75
YuokiTani Fanboy.

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by YuokiTani »

mods.factorio.com don't let me upload ... (again)

this mod-portal is a permanent source of anger. use the links in first post, i will keep trying uploading.

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by YuokiTani »

I thinked the new green and yellow locomotive are in Railways but they are in Railroads ;)
my mistake - so with some delay both locomotives via Addon ready for download now.

PaladinOne
Burner Inserter
Burner Inserter
Posts: 11
Joined: Wed May 10, 2017 1:05 am
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by PaladinOne »

The Overheater and Rheinsberg both generate Vanilla Steam at 1000C.

The Rensuir and TMFW can only handle Steam at 500C.

Question:
Are there currently any generators that can handle 1000C Steam?

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by YuokiTani »

PaladinOne wrote:The Overheater and Rheinsberg both generate Vanilla Steam at 1000C.
The Rensuir and TMFW can only handle Steam at 500C.
Question:
Are there currently any generators that can handle 1000C Steam?
No.
I'am not sure if steam loose temperature as in versions before. Also it's a good question if only 50% steam is taken as in 0.14 or 100% even it can't turn in energy. If i change the Rensuir and TMFW to 1000°C you can't use only 50% on vanilla-heat-exchangers.

PaladinOne
Burner Inserter
Burner Inserter
Posts: 11
Joined: Wed May 10, 2017 1:05 am
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by PaladinOne »

100% Steam is consumed in all cases; if the temperature is above the maximum, the engine treats the temperature as if it was the maximum. It's basically min(steam_temp, engine_max_temp)
... And I'm pretty sure this is how it's always been, it's just that the old limit was the liquid's maximum temperature

So right now, 1000C Steam produces power as if it was 500C, and a lot of potential energy is wasted.

So if the Rensuir and TMFW changed to 1000C max, with no other changes, their max power would be doubled, but they would only run at 50% if fed by a vanilla Heat Exchanger. (50% power output, 100% Steam consumed), and could only run at 100% if fed by an Overheater or Rheinsberg.

I don't know what you mean by 'steam losing temperature'.

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by YuokiTani »

In 0.14 use the generator the fluid as heat-transport vehicel.
MF had in these days 10 KJ heat capacity. the generators takes every fluid (lubricant, mod-steam).
it was easy to calculate the consumption based on water lets say a consumption of .5098 results in 2.6 MW energy (5 MW->0.9804 f/t taken a clear forward calculation).
2.6 MW -> results in ~ 0.051 MF @ 100°C and ~ 0.0125 MF @ 400°C to get 2.6 MW
so it was useful to heat MF or Water to max. temperature to lower the consumption and it was possible to store liquds as fluid battery. because of this you could taken the cooler/leftover fluid after the generator and reheat again. thats why it was sometimes hard to re-start the generator because the low-temperature consumption was higher as production without carefully planing.

now in 0.15 all generators have a fixed temperature 200°C, 500°C and a fixed consumption-rate to this temperatures. vanilla has no between temperature anymore. Boilers spit out 200°C or 500°C and finish. a mod-boiler with 400°C output waste 200°C or is 100°C to low, can't stacked to reach 500°C and is cursed. A generator designed for 400°C runs very bad at 200°C, and waste energy on 500°C -> fixed fluid-rate.
And of course all designed to a fixed heat-capacity. for me it's hard to predict what the game show in generator-GUI - fluids/s is calculated to vanilla values. using different temperature, consumption in combination with a different heat-capacity drives the values crazy.

i had not take a closer look again or recent update-changes or make long experiments to get this somehow working.
The new vanilla-system works, is powerful, flexible and cheap enough to make power-mods obsolete in my opinion.

SKleen75
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Fri Jan 23, 2015 10:24 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by SKleen75 »

The new vanilla-system works, is powerful, flexible and cheap enough to make power-mods obsolete in my opinion.
:( :? :cry:
YuokiTani Fanboy.

SKleen75
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Fri Jan 23, 2015 10:24 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by SKleen75 »

BUT IT LOOKS POOOPY!
YuokiTani Fanboy.

elkillo
Burner Inserter
Burner Inserter
Posts: 12
Joined: Fri Feb 17, 2017 1:40 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by elkillo »

Hello, i was wondering are fluid wagons not able to be loaded in 0.15? i am on the latest version or both factorio and your mod and i cannot for the life of me get the themed fluid wagons to load any liquid. I read all the posts on here (may ave missed 1 or 2) and i cannot find the train wagons loader or unloader. I have already tried vanilla pumps.

YuokiTani
Smart Inserter
Smart Inserter
Posts: 1037
Joined: Thu May 08, 2014 7:57 pm
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by YuokiTani »

it should work with vanilla-small-pumps as any vanilla wagon. (loader and unloader removed with 0.15 because vanilla has this feature built in)

something you can try
- if the locomotive placed some versions ago - replace the locomotive. (i think not nessesary with vanilla-locomotives)
- remove and replace fluid-wagons too
- use only long locomotives (long=vanilla-size)
- replace pump

it's a very small trigger for the pumps to work, so i hope this will help you.

Maai
Burner Inserter
Burner Inserter
Posts: 19
Joined: Mon Dec 21, 2015 8:41 am
Contact:

Re: 0.15 Yuoki-Industries Versions

Post by Maai »

Dear YuokiTani! I look forward to updating to 0.16+ 8-)
PS I can't play without your mod))

Post Reply

Return to “Yuoki Industries”