Yuoki Industries - Informations, Suggestions, Questions

Energy production, weapons, handling fluids and much more - excellent graphics.

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Vitduo
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Re: Yuoki Industries

Post by Vitduo » Sun Jun 01, 2014 9:17 pm

What about use titanium plates (processed rutile) to provide light and strong protection for new armored or military buildings?

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Re: Yuoki Industries

Post by Rensiur » Mon Jun 02, 2014 9:15 pm

I seem to have come across a bug. The research for "Turret Damage Bonus" does not impact the newly added gattling turrets, might want to add that in the future as they are cool but by this kinda loose the coolness over time thanks to Dytechs pesky Biters.

The 5MW powerplant is awesome ^^

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Re: Yuoki Industries

Post by YuokiTani » Tue Jun 03, 2014 7:06 pm

Rensiur wrote:I seem to have come across a bug. The research for "Turret Damage Bonus" does not impact the newly added gattling turrets, might want to add that in the future as they are cool but by this kinda loose the coolness over time thanks to Dytechs pesky Biters.
this should be solved, otherwise needs extra research

first i added a new turret - because why not ;) - of course with ammo
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new imports found somewhere in the dirt
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these process-lines for ore nearly real world stuff (get titanium without fluid magnesium)
the process-line to get Titanium/Titanium-Alloy and use - chest (60 space) and wall (some better resistence and more hp)
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process-line for zinc
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to trash, dump all fluids simple feed a generator this destroy the fluid.

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Re: Yuoki Industries

Post by Airat9000 » Tue Jun 03, 2014 8:28 pm

YuokiTani wrote:
Rensiur wrote:I seem to have come across a bug. The research for "Turret Damage Bonus" does not impact the newly added gattling turrets, might want to add that in the future as they are cool but by this kinda loose the coolness over time thanks to Dytechs pesky Biters.
this should be solved, otherwise needs extra research

first i added a new turret - because why not ;) - of course with ammo
Image

new imports found somewhere in the dirt
Image


these process-lines for ore nearly real world stuff (get titanium without fluid magnesium)
the process-line to get Titanium/Titanium-Alloy and use - chest (60 space) and wall (some better resistence and more hp)
Image

process-line for zinc
Image

to trash, dump all fluids simple feed a generator this destroy the fluid.
YuokiTani you great!

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Re: Yuoki Industries

Post by Rensiur » Tue Jun 03, 2014 8:44 pm

Hmm.. loaded my save game and it doesn't increase the turret damage at all, is there a command to enforce that?

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Re: Yuoki Industries

Post by Airat9000 » Tue Jun 03, 2014 9:20 pm

Idea
3 alien package in modify (hardness)

dirt+water+(tin ore (lead ore)) in recipe
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Re: Yuoki Industries

Post by YuokiTani » Tue Jun 03, 2014 11:21 pm

Rensiur wrote:Hmm.. loaded my save game and it doesn't increase the turret damage at all, is there a command to enforce that?
i have yet checked this, i try tomorrow to solve this and update then. maybe it would be better as you expect.
Airat9000 wrote:Idea
3 alien package in modify (hardness)
dirt+water+(tin ore (lead ore)) in recipe
if i use your idea + titan-alloy + zinc you would hate me ;)
in the process of adding ore-smelt/process-recipes i rethink some other things. it's take some time to add & test this stuff and of course making the needed graphics.

- the actually way to get alien-artifakt is a bit cheaty ;) - but is only needed for vanilla recipes
- the greater challange would be, process all these ores and don't get stuck or out of place.

(you can remove pics if you quote a text)

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Re: Yuoki Industries

Post by Airat9000 » Wed Jun 04, 2014 4:31 am

i am not understand

Press form machine
not made in gold ingot
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Re: Yuoki Industries

Post by YuokiTani » Wed Jun 04, 2014 6:31 pm

@Renir
i have tested this a bit more, but for the moment the easiest way is use this new tech to get better performance. you can only research if you have the vanilla turret-upgrade-1 and -3
ohoh, i forget to test these Knowlegde Crystals in Research-Lab ... damn ...
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@Airat9000
yes this is true, gold-ingots needs to be smelted, the only one from the new-ores.
if you wish, you can try to get all these things in this screen :P - very complicated stuff ;) - good luck

- titan-chest - can with upgrade be smart or logistic - expect bigger titan-chests because ist easier to fill with 2 or 3 inserters
- substation with better radius - need new wire inside - of course
- a ground-floor-pole - i test this, my idea was to cascade a line of accumulators, but it's not working - maybe i found other use for it
- 3 new accumulator - not a brillant idea, but i make new graphics later for these, and they get different sizes.
my current energy network has some spikes, this turns engines on and off, i hope with accumulators its possible to flatten/cut the spikes
i don't make any free-energy like solar/wind/geothermal or fission (without fuel) this is for girls - a good pollution mean all works fine ;)
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Re: Yuoki Industries

Post by Airat9000 » Wed Jun 04, 2014 6:42 pm

to melt gold than that?

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Re: Yuoki Industries

Post by Airat9000 » Wed Jun 04, 2014 9:01 pm

im find bug

crash
landfill 1.1

when you install the game harvested land ..
it was then when you put titanium wall.

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Re: Yuoki Industries

Post by Rensiur » Wed Jun 04, 2014 9:19 pm

I also ran into a graphics bug today.

This happens with any of the Yukoki special pipes for some reason :-(
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Re: Yuoki Industries

Post by YuokiTani » Wed Jun 04, 2014 10:15 pm

Rensiur wrote:I also ran into a graphics bug today.
This happens with any of the Yukoki special pipes for some reason
this comes from DyTech, and i can replicate that, because without these mod its okay - i search for a solution
@Rensiur - kommt von DyTech ohne funtionierts, bin mir noch nicht sicher warum, suche aber nach einer Lösung, wahrscheinlich muß ich die Rohre umbenennen.
sind allerdings standard rohre, bei denen nur die jeweiligen seiten-verbindungen entfernt wurden, daher vermutlich nicht wirklich meine schuld.
Image
Airat9000 wrote:im find bug
crash
landfill 1.1
i crash with landfill only i have 9 from this in inventory and try place it - i think its not my mod, but i will inspect landfill and search for a solution - because happens before last week updates

some other help
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Re: Yuoki Industries

Post by Airat9000 » Wed Jun 04, 2014 10:25 pm

thanks! test in landfill mode
and how you put the wall and start to terraform water immediately fly; (

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Re: Yuoki Industries

Post by YuokiTani » Wed Jun 04, 2014 10:41 pm

@Rensiur
looks like okay now, fixed version is uploaded (only redefined and copy the original pipes-pictures - i don't touch these definitions, seems other mods do ;) )
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Re: Yuoki Industries

Post by Rensiur » Thu Jun 05, 2014 6:17 pm

Ok, one question regarding the research for the new gun turrets, where should the Knowledge Crystal be used?

I can't seem to insert it into a laboratory.

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Re: Yuoki Industries

Post by Airat9000 » Thu Jun 05, 2014 6:45 pm

:D idea tungsten and other metals
opportunity to smelt and other fees

n a separate building (universal)
05.06-34.png
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and idea
1. Global market
sell export in
alloy
2. Sulfic acid factory (metals) 4-12 amount

3. Techology open (open in factory, made in alloy and other)

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Re: Yuoki Industries

Post by YuokiTani » Fri Jun 06, 2014 1:06 pm

Rensiur wrote:Ok, one question regarding the research for the new gun turrets, where should the Knowledge Crystal be used?
I can't seem to insert it into a laboratory.
yes my fault, recipe is changed to normal science-packs in next update.
i think most people use only laser-turrets, because place and forget ;)
Airat9000 wrote:idea tungsten and other metals
opportunity to smelt and other fees
n a separate building (universal)
- this needed a global ore/smelt dictionary - now every mod names ore/smelts as like -> makes more less incompatible, or someone patch all them together - but then you must rebalance the process-lines also
- next update contains a wonder-factory ^^ - maybe your wishs come true ;) - no sorry, but here i concentrate all weird/compatible recipes.
Airat9000 wrote:and idea
1. Global market sell export in alloy
2. Sulfic acid factory (metals) 4-12 amount
1.) F-Mod has a Rocket with them you can trade with other planets, if this works fine, i would make my stuff tradeable if it possible for me.
2.) you process-lead and you get sulfuric-acid - see screen above

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Re: Yuoki Industries

Post by Airat9000 » Fri Jun 06, 2014 3:46 pm

YuokiTani wrote:
Rensiur wrote:Ok, one question regarding the research for the new gun turrets, where should the Knowledge Crystal be used?
I can't seem to insert it into a laboratory.
yes my fault, recipe is changed to normal science-packs in next update.
i think most people use only laser-turrets, because place and forget ;)
Airat9000 wrote:idea tungsten and other metals
opportunity to smelt and other fees
n a separate building (universal)
- this needed a global ore/smelt dictionary - now every mod names ore/smelts as like -> makes more less incompatible, or someone patch all them together - but then you must rebalance the process-lines also
- next update contains a wonder-factory ^^ - maybe your wishs come true ;) - no sorry, but here i concentrate all weird/compatible recipes.
Airat9000 wrote:and idea
1. Global market sell export in alloy
2. Sulfic acid factory (metals) 4-12 amount
1.) F-Mod has a Rocket with them you can trade with other planets, if this works fine, i would make my stuff tradeable if it possible for me.
2.) you process-lead and you get sulfuric-acid - see screen above
need more acid

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Re: Yuoki Industries

Post by YuokiTani » Fri Jun 06, 2014 7:20 pm

- newest version is up ... some changes i forget over time ^^ - but this was only intended as graphical update, nonetheless some more things to explore
- little changes to steam-turbine efficiency

first - core-mod get changed ammo-icons to look more uniform, same if bobores installed - also little change to recipes and tweak damage
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- with bobores more ammo possible, and 3 new single-use-batteries - these can craft to normal if you need, or just single-use them (in burner of course :shock: )
- need crafted in a wonder-maschine ;)
- 2 (3) accumulators in size 1x1, 2x2, (3x3) in case = unfinshed gfx - they can hold more energy - the biggest 20 MJ or you use 9 small in place (9x2MJ = 18 MJ) - different charge-rates and cooldown times.
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research for turrets - now in normal lab (as transition-solution)
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titan-wall looks now less cute ^^ (i hope) - icon unchanged
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