Yuoki Industries - Informations, Suggestions, Questions

Energy production, weapons, handling fluids and much more - excellent graphics.

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Fatmice
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

SvenDee wrote:got an error at the startup of factorio:

Sprite outside of "_Yuoki_/graphics/gfx/bcd-idle-e.png" (at line 7,1, size 153x139 of 140x122).
maybe you need more informations but i dont know which kind of info.

at my dads PC all is fine, no error. he is running win10, im still on win7
Can someone help me? Maybe a graphic card problem or something like that?
Try to delete crop-cache.dat
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Current release: 0.6.6 - Requires 0.14.x
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SvenDee
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by SvenDee »

thanks for the fast help. worked and solved.

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mod doesn't work

Post by kkj9507 »

Factorio version is 0.12.11 and yuoki industies version is 0.2.36
Please fix it :(
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by orzelek »

You can extract the mod and just remove the control.lua file for now until Yuoki can release an update.
You need to extract it anyway to get locale properly due to bug in 0.12.11.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by jorgenRe »

orzelek wrote:You can extract the mod and just remove the control.lua file for now until Yuoki can release an update.
You need to extract it anyway to get locale properly due to bug in 0.12.11.
PSST unofficially updated mods section got the better and easier solution ;)
https://forums.factorio.com/forum/vie ... 20&t=17094
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Noticed the told change in FFF #111 so il continue to use my signature ^_^
Thanks for listening to our suggestions, devs :D!
I would jump of joy if we could specify which tiles spawned in a surfaces

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani »

i read the friday facts very rarely, and don't play factorio every day ... maybe 2 or 3 days in a month ? - but i check mostly daily the forum -> this subsection.
Today i read a new factorio-version with script-changes was out since friday.

i have changed the files and uploaded all with new version-numbers ... all should now work again.

next time, feel free to pm me, so you don't need to wait for an update so long ... (of course if its possible for me to do the needed changes)

Mod-Release (fa-0.12.11+) - stable: Yuoki Industries 0.2.37 ~ 23.5 MB - 19.Oct.2015 - 19:15 (CET)
Addon (fa-0.12.11+) - release: YI - Engines 0.1.7 ~ 20.7 MB - 19.Oct.2015 - 19:15 (CET)
Download -> 0.12.11+Addon YI-Railway 0.0.4 - 105.0 MB - 19.Oct.2015 - 19:10 CET

(Addon PFW is unchanged and not affected)

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by timsheff »

Hello, just downloaded your mod after admiring the graphics. All the added items have the 'unknown key'. I'm currently running 12.11 with the latest version of your mods.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

Unzip the mods. It is a bug from the base game.
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by timsheff »

Fatmice wrote:Unzip the mods. It is a bug from the base game.
That fixed it. Thanks for the rapid response!

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Shadow_Dragon »

A question, i update factorio and unse the mega mod pack. But i cant find the old "big gun turrets". Were they removed?

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

Most turrets were consolidated to only a few, so yes. You would need to show a picture as I don't recalled all of the turrets by name.
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by YuokiTani »

Shadow_Dragon wrote:A question, i update factorio and unse the mega mod pack. But i cant find the old "big gun turrets". Were they removed?
yes, it's now the Gun T/2(12) - looks a little different (double barrel). If you like the old-Gun-Style you can build the Gun-T(f12) (single big barrel).

The changes don't affect old savegames, because old turrets are still in the mod, but you can't no longer build them. if you remove old turrets they automaticly upgraded to newer versions.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Shadow_Dragon »

Hm okay thanks.
But a other very big problem is water ... I use the 1 to 1 boiler (boiler540/2 i think) and the 2 to 3 steam generator. Work good. But water ... I have no idea why but the first 10 generators have a very small amount of water but after this generator is no water. I use 20 boilers and now 10(!) pumps ...
I dont understand this :P

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

Need to see a picture of your build.
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Shadow_Dragon »

Key for Screens?

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

Just hit the PrtSrc key on your keyboard and paste it to a paint or something similar.
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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Shadow_Dragon »

Simple Layout
Image
Last edited by Shadow_Dragon on Mon Nov 16, 2015 2:53 pm, edited 2 times in total.

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

Thanks, you might want to wrap the image in spoiler tag so it doesn't stretch the browser window. You are having water issues in the steam engines because of throughput issues. The pipe length determines how much fluid can be transported through them. At the rate that you are using, water is being consumed faster than it can be delivered, regardless of whether your source has the capacity. The best fix is to break it up in shorter stretch of boiler and steam engines.
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Shadow_Dragon »

Oh yes, sorry.
But i use 10 and more pumps :p
15 boilers and 10 steam engines are okay?

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Re: Yuoki Industries - Informations, Suggestions, Questions

Post by Fatmice »

Shadow_Dragon wrote:Oh yes, sorry.
But i use 10 and more pumps :p
You need to re-read my post. The issue is not capacity and you might want to edit that post to put the image in spoiler. :?
Shadow_Dragon wrote: 15 boilers and 10 steam engines are okay?
There is no hard and fast number to go by. The ratio depends on the heat capacity of the fluid. I would try ten boilers then add as many steam engines as possible before you loose maximum temperature in the last boiler at peak power. Each boiler/steam engine line should be feed independently such that there is no cross flow from the pumps.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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