Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Dec17

Energy production, weapons, handling fluids and much more - excellent graphics.

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Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 216-Sep30

Post by YuokiTani » Thu Feb 16, 2017 7:57 am

It's because they add the cargo-waggons for green and blue material. Yeah, i should remove this drawback.

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Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 216-Sep30

Post by Lapomita » Thu Feb 16, 2017 8:57 pm

Ahh, of course. Didn't think about that. Thank you!

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Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Feb25

Post by YuokiTani » Sat Feb 25, 2017 5:48 pm

Updated YIR-Addon YuokiRails to 0.4.7

- fixes locomotive-recipes to YIR-standard
- fixes the DE-SW 840 Green, also inlcudes new HD-res for this locomotive
- DE-SW 840 can reach higher top-speed
- all 3 DE-SW and new cargo-wagons are "vanilla"-standard in behavior
- add 2 new cargo-wagon (Chest and Stuff)
- all gfx reduced in size by using the forum-script

Note: needs Yuoki-Industries - Mod because it uses components from to craft the themed cargo-wagons.

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Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Feb25

Post by Maai » Mon Oct 02, 2017 10:15 am

Dear YuokiTani !
In connection with the fact that in version 16 it is planned to add an Artillery train, are you planning any work in this direction?

Factorio Roadmap for 0.16+
viewtopic.php?f=3&t=678

Perhaps platforms with guns, machine guns and missiles, as well as a radar and a mobile robotsentr with a warehouse for repairing roads and the surrounding infrastructure?
Can there be projects of appropriate models?
What do you think...
Thanks in advance!

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Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Feb25

Post by YuokiTani » Thu Oct 05, 2017 2:31 pm

Maai wrote:Dear YuokiTani !
In connection with the fact that in version 16 it is planned to add an Artillery train, are you planning any work in this direction?

Factorio Roadmap for 0.16+
viewtopic.php?f=3&t=678

Perhaps platforms with guns, machine guns and missiles, as well as a radar and a mobile robotsentr with a warehouse for repairing roads and the surrounding infrastructure?
Can there be projects of appropriate models?
What do you think...
Thanks in advance!
Thanks for this information. I plan some additional locomotives and cargo-wagons. And if a Artillery Train possible i will do this too :)

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Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Feb25

Post by LittleMikey » Thu Nov 02, 2017 6:50 am

Hey there, what's the difference between "YIR - Yuoki-Industries-Railroads" and "Yuoiki Industries - Railroads"? They are listed as two seperate mods on Factorio.

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Re: Yuoki Industries - Railways Additions (Locomotives, Cargo-Wagon) - Latest Update 217-Feb25

Post by YuokiTani » Sun Dec 17, 2017 3:12 pm

Yuoki-Industries - Railways is the base railway modification and can played without any other YI-mod ... it uses only vanilla items and own.

YIR - Yuoki Railroads - yes its very confusing ... adds Cargo-Waggons and locomotives with Yuoki-Mod-Reference and use material from YI-Mod. Also some older locomotives are splitted into here to avoid the file-size cap on mods.factorio.com. I want to keep the YIR as clean as possible for a vanilla-feel game-play.

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