Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)

Energy production, weapons, handling fluids and much more - excellent graphics.

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Airat9000
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Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)

Post by Airat9000 » Sun Oct 18, 2015 12:04 am

:cry: not in pump work!!
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Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)

Post by Fatmice » Sun Oct 18, 2015 5:04 am

How do you know it is not working? Did you drive the train to another area with an out-pump?

Notwithstanding that, try moving the in-pump either north or south by 1 tile. The "-> " end must be near the middle tile of the wagon-tank.

I think there is a way to improve the connection, but I don't have time at the moment to write a quick fix. Next weekend is better. I am currently busy with a time sensitive project.
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)

Post by Airat9000 » Sun Oct 18, 2015 10:59 am

Fatmice wrote:How do you know it is not working? Did you drive the train to another area with an out-pump?

Notwithstanding that, try moving the in-pump either north or south by 1 tile. The "-> " end must be near the middle tile of the wagon-tank.

I think there is a way to improve the connection, but I don't have time at the moment to write a quick fix. Next weekend is better. I am currently busy with a time sensitive project.

I put the other side
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Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)

Post by Fatmice » Sun Oct 18, 2015 10:12 pm

I don't get your images. Is it working or not?
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)

Post by Airat9000 » Sun Oct 18, 2015 11:56 pm

Fatmice wrote:I don't get your images. Is it working or not?
not work((((

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Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)

Post by Fatmice » Mon Oct 19, 2015 12:31 am

It is because you didn't line up the service station properly.

It is working for me. The round hole should be on the "middle" tile of the wagon.
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

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Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)

Post by Airat9000 » Mon Oct 19, 2015 2:59 pm

Fatmice wrote:It is because you didn't line up the service station properly.

It is working for me. The round hole should be on the "middle" tile of the wagon.
Liquid-terminals.jpg

that is necessary to put the signal post?

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Re: Yuoki Industries - Addon Railways 0.0.3 (f0.12)

Post by YuokiTani » Mon Oct 19, 2015 4:17 pm

Airat9000 wrote:that is necessary to put the signal post?
yes, works only in automatic train-mode

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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by miturion » Thu Nov 05, 2015 12:34 pm

love this mod. Trains look really good. Especially the DE-SW40, DE-SW50 and DE-SW60. And the ore weagons!
My nephew agrees, as he only wants to drive trains around. :D

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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by YuokiTani » Thu Nov 05, 2015 3:59 pm

miturion wrote:love this mod. Trains look really good. Especially the DE-SW40, DE-SW50 and DE-SW60. And the ore weagons!
My nephew agrees, as he only wants to drive trains around. :D
good to hear - positive feedback keeps the modder motivated :)

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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by YuokiTani » Mon Nov 16, 2015 5:27 pm

for next version i swapped some gfx.

old gfx
Image

new gfx
Image

also it's possible to place 2 locomotives at one side. the train will drive in both directions and stop at station at position of last-cargo-wagon. speed is in both directions at max, so the shown configuration in the middle can be useful for playing more "realistic" ;)

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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by Airat9000 » Sat Nov 21, 2015 9:01 am

YuokiTani wrote:for next version i swapped some gfx.

old gfx
Image

new gfx
Image

also it's possible to place 2 locomotives at one side. the train will drive in both directions and stop at station at position of last-cargo-wagon. speed is in both directions at max, so the shown configuration in the middle can be useful for playing more "realistic" ;)
good!! Yuoki please in future in memory you in electric locomotives and automatic place in railroad

old

superfast
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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by kinnom » Sat Nov 21, 2015 11:31 am

please put the pictures in a spoiler.
no yes yes no yes no yes yes

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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by Cooolaid » Mon Nov 23, 2015 2:24 pm

YuokiTani

I hope you give us players the option to download and use the Old Graphics.
As some of us really like and enjoy the old graphics over the new ones.

thanks.
:D

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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by YuokiTani » Mon Nov 23, 2015 5:11 pm

Airat9000 wrote: good!! Yuoki please in future in memory you in electric locomotives and automatic place in railroad
sorry you need to use 5dim's Train Mod for electric-rails - i don't plan/work on this. i can suggest 5dims additional electric-locomotives but if he wants to include it's up to this team. same for automatic placement - i try to avoid adding things that other mods currently have or support.
Cooolaid wrote:YuokiTani
I hope you give us players the option to download and use the Old Graphics.
As some of us really like and enjoy the old graphics over the new ones.
thanks.
:D
really ? uff, this is a little unexpected ... hmm ... maybe i should turn the new gfx in new colors and rework them again ^^ ... lucky enough i have still the old sheets.
also i'am thinking about remove the dependency to yuoki-industries but of course no technology and cheap-recipes will stay. this can make the decision to use this train-addon a little bit easier but recipes worse and strange.

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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by miturion » Sun Nov 29, 2015 12:49 pm

Hi YuokiTani

Although I am not fan of the seafoam green, I like the new train coloring. Better fits the old stuff factorio theme imo.
.

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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by YuokiTani » Fri Dec 04, 2015 7:04 pm

thanks for feedback about the gfx. because some like the old and some the new, i included both.
it's not so bad as it sounds because more locomotives. the newer have slightly better values.
also i removed the bright blue's at the locomotive and the cargo-wagon - looks more natural now - i think.
it will be more difficult get all locomotives on one screenshot.

i hope until the next version i get a new locomotive-variant done.

*edit*
removed picture because it's show not the current/next version.

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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by YuokiTani » Sun Dec 06, 2015 6:06 pm

new try with a screen
locomotives and cargo-wagon on different tracks (all aviable playable stock in 0.0.5)
Image

also i remove the Yuoki-Industries - Dependency. but of course some locomotives still have the Yuoki-Industries Brand.
this result in a different recipe-way to get all the train-stuff and floor-tiles.
i keep my "no technology" rule (it's always to funny see let's plays and players search for a technology and can't remember what they want - also i dislike the new oversharpend, overcolored new tech-icons)

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Re: Yuoki Industries - Addon Railways 0.0.4 (f0.12.11)

Post by YuokiTani » Thu Dec 10, 2015 9:15 pm

another screen ... i plan 0.0.5 for this weekend as preview-version. some recipes as always more temporary but you will get the idea in which direction it develops. not clearly because i plan something different for later ^^ but this new basics will stay.

the screen shows the locomotive workshop, cargo-wagon workshop, tiles-factory and the Steam Era Monument. the name explain the function ingame.
Image

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Re: Yuoki Industries - Railways 0.0.5 (f0.12.11)

Post by YuokiTani » Sat Dec 12, 2015 5:08 pm

Version YI-Railways 0.0.5 is now out ;)

Major Changes:
- Standalone Mod - now need for other Yuoki-Industries Mods/Addons (i can move it into non-game changeing mods ^^)
- Locomotives and Cargo-Wagons only craftable in Factorys/Workshop
- Workshops run on fuel

Minor Changes:
- 3 new Locomotive Modells
- 2 new Cargo-Waggon Modells

Future Plans:
- better recipes for 0.0.6
- exclude some locomotives and cargo-waggons into a separate Addon ^^ to reduce the filesize
- benefit from exclude, you can choose what locomotive or cargo-wagon you want and add only this to your mod-folder
- another benefit, easier to release new locomotives or wagons, so you don't need to wait for a full version.

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