* Vanilla server
* Two separate factories
* Two separate power grids
* One factory relies on solar + batteries
* Other factory relies on nuclear
1. Solar panel factory eventually drains batteries and dies at night
2. Entire factory goes completely dark
3. Sun starts to rise and solar panels come alive
4. Things start to turn back on
5. Desync happens for everyone online
Connecting the two power grids (so the solar panel factory doesn't go completely dark) reliably prevents the desync from happening.
i hope it fine if i tag along. We have the same Problem. Our SolarFarm can no longer produce enough Energy, all Capacitors are empty. When we hooked up our Backup system while or maybe during the big base shutdown the server desynced all players immediately.
The backup system was using Steam Engines and Turbines and could provide 180MW, the base would use ~1.8GW.
The server is: 220.127.116.11:34197 i hope its still up.
After more testing, the Server desynced when the base was at 0 for multiple seconds, every machine shutdown. During the recovery when the power slowly came back it happened.
I may be able to get you a save a bit later (don't have factory on the machine I'm checking this on) however in the meantime you can join the server I linked in the first post and try to invoke it yourself - disconnect the reactor (southeast) from the main factory, and connect the solar on the west. desync (seems to) occur when the laser turrets finish recharging completely after a nocturnal power outage and power starts getting handed off to the rest of the lower priority machines.
Edit: Upon further testing, we discovered that it does not desync when we go through power recovery in our smaller, nuclear powered north base.
What do you mean by that?
Ah, I can pitch in here since that was my factory.
With separate power grids:
* Disconnecting nuclear power from north factory and letting all machines drain of electricity and then reconnecting -- Did not cause any desync problems
* As a note, there were no batteries included
* In south factory: letting solar panels and batteries drain completely over night and then slowly come back on in the morning causes desync
- We attempted this with steam back up ( similar to above, where the factory would be ~80mw but demanding 4gw+ )
- Also attempted this without steam back up, and letting it just drain completely
After combining the power grids, batteries would no longer drain completely and desync did not happen onwards. This allowed the lack of solar panel / batteries to be offset by the remaining nuclear power in the north factory.