[0.18.32] tree graphics are broken

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mysticdan
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[0.18.32] tree graphics are broken

Post by mysticdan »

Trees look like this: Image

Log file:

Code: Select all

   0.081 2020-06-21 01:42:36; Factorio 0.18.32 (build 52799, mac, steam)
   0.081 Operating system: macOS 10.12.6
   0.082 Program arguments: "/Users/Jay/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" "---force-opengl" "-max-texture-size=2048" "--graphics-quality=low" "--video-memory-usage=low" 
   0.082 Read data path: /Users/Jay/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.082 Write data path: /Users/Jay/Library/Application Support/factorio [294468/855775MB]
   0.082 Binaries path: /Users/Jay/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
   0.638 System info: [CPU:        Intel(R) Core(TM) i5-3330S CPU @ 2.70GHz, 4 cores, RAM: 8192 MB]
   0.638 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
   1.235 Available displays: 1
   1.235  [0]: iMac - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x4280480(0x01)}
   3.117 Initialised OpenGL:[0] NVIDIA GeForce GT 640M OpenGL Engine; driver: 4.1 NVIDIA-10.17.5 355.10.05.45f01
   3.117   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   3.117   [Version] 4.1
   3.126 Graphics settings preset: medium-with-low-vram
   3.126   Dedicated video memory size 512 MB (detected from GeForce GT 640M; VendorID: 0x1022700)
   4.447 Graphics options: [Graphics quality: low] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality] [Color: 16bit]
   4.447                   [Max threads (load/render): 32/4] [Max texture size: 4096] [Tex.Stream.: 0] [Rotation quality: low] [Other: sTDCwt] [B:0,C:0,S:100]
  12.240 Loading mod core 0.0.0 (data.lua)
  13.535 Loading mod base 0.18.32 (data.lua)
  19.634 Loading mod base 0.18.32 (data-updates.lua)
  20.118 Checksum for core: 533635165
  20.118 Checksum of base: 2402425971
  25.762 Prototype list checksum: 156825909
  25.861 Loading sounds...
  37.083 Info PlayerData.cpp:70: Local player-data.json unavailable
  37.083 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1577141545
  37.650 Info CropCache.cpp:57: Exception while loading crop cache: The file is from previous game version. This can be probably ignored
  37.794 Crop bitmaps.
  98.208 Parallel Sprite Loader initialized (threads: 3)
 104.919 Initial atlas bitmap size is 4096
 104.930 Created atlas bitmap 2048x988 [none]
 104.930 Created atlas bitmap 2048x1072 [decal]
 104.930 Created atlas bitmap 4096x3648 [low-object, linear-minification]
 104.930 Created atlas bitmap 4096x1120 [mipmap, linear-minification, linear-magnification, linear-mip-level]
 104.932 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level]
 104.932 Created atlas bitmap 4096x2880 [terrain, mipmap, linear-minification, linear-mip-level]
 104.933 Created atlas bitmap 4096x1248 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
 104.933 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
 104.933 Created atlas bitmap 2048x528 [mipmap]
 104.933 Created atlas bitmap 4096x2032 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
 104.933 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
 104.933 Created atlas bitmap 4096x756 [alpha-mask]
 104.943 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
 104.943 Created atlas bitmap 4096x2884 [shadow, linear-magnification, alpha-mask]
 104.944 Created atlas bitmap 2048x800 [shadow, mipmap, linear-magnification, alpha-mask]
 104.973 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: NO/NO. 
 188.873 Parallel Sprite Loader initialized (threads: 3)
 195.640 Sprites loaded
 196.191 Generated mipmaps (3) for atlas [2] of size 4096x3648   
 196.233 Generated mipmaps (3) for atlas [3] of size 4096x1120   
 196.312 Generated mipmaps (3) for atlas [4] of size 4096x4080   
 196.387 Generated mipmaps (3) for atlas [5] of size 4096x2880   
 196.416 Generated mipmaps (3) for atlas [6] of size 4096x1248   
 196.449 Generated mipmaps (3) for atlas [7] of size 4096x1600   
 196.463 Generated mipmaps (3) for atlas [8] of size 2048x528   
 196.502 Generated mipmaps (5) for atlas [9] of size 4096x2032   
 196.539 Generated mipmaps (3) for atlas [14] of size 2048x800   
 196.543 Custom mipmaps uploaded.
 197.170 Factorio initialised
 238.464 Loading map /Users/Jay/Library/Application Support/factorio/saves/ribbon with evee.zip: 1104990 bytes.
 238.748 Loading level.dat: 2344801 bytes.
 238.813 Info Scenario.cpp:187: Map version 0.17.79-0
 240.150 Warning BlueprintShelf.cpp:627: Loading local blueprint storage failed: Map version 0.15.40-0 can't be loaded because it's lower than the minimum input version (0.16.0-0).
 240.187 Loading script.dat: 328 bytes.
 240.372 Checksum for script /Users/Jay/Library/Application Support/factorio/temp/currently-playing/control.lua: 4108740459
 240.458 Applying migration: Base Mod: 2019-12-12_Factorio_0.18.00.lua
 240.521 Applying migration: Base Mod: 2020-01-27_Factorio_0.18.02.lua
 240.523 Applying migration: Base Mod: 2020-03-18_Factorio_0.18.14.lua
 240.546 Applying migration: Base Mod: 2020-05-27_Factorio_0.18.28.lua
 241.457 Checksum for script /Users/Jay/Library/Application Support/factorio/temp/currently-playing/control.lua: 4108740459

movax20h
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Re: [0.18.32] tree graphics are broken

Post by movax20h »

Does it also happen when you set "Full color depth" in Settings -> Graphics?

movax20h
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Re: [0.18.32] tree graphics are broken

Post by movax20h »

Not sure why you are using this particular version of the driver, because for your version of macOS the latest is 378.05.05.25f19 , https://images.nvidia.com/mac/pkg/378/W ... .25f19.pkg

mysticdan
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Re: [0.18.32] tree graphics are broken

Post by mysticdan »

Selecting "Full color depth" does not fix the problem.

I'm not great with Macs, but I thought the OS would prompt me if there were driver updates available. If I go to "About This Mac" -> "Software Update..." it says there are no updates available.

I'll try manually installing a newer version and see what happens.

mysticdan
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Re: [0.18.32] tree graphics are broken

Post by mysticdan »

I installed the newer nvidia driver, but it didn't fix the trees.

Code: Select all

   0.038 2020-06-28 00:20:01; Factorio 0.18.34 (build 52900, mac, steam)
   0.038 Operating system: macOS 10.12.6
   0.038 Program arguments: "/Users/Jay/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" "-max-texture-size=2048" "--graphics-quality=low" "--video-memory-usage=low" 
   0.038 Read data path: /Users/Jay/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.038 Write data path: /Users/Jay/Library/Application Support/factorio [290456/855775MB]
   0.038 Binaries path: /Users/Jay/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
   0.670 System info: [CPU:        Intel(R) Core(TM) i5-3330S CPU @ 2.70GHz, 4 cores, RAM: 8192 MB]
   0.670 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
   1.323 Available displays: 1
   1.323  [0]: iMac - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x4280480(0x01)}
   2.850 Initialised OpenGL:[0] NVIDIA GeForce GT 640M OpenGL Engine; driver: 4.1 NVIDIA-10.18.5 378.05.05.25f19
   2.850   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   2.850   [Version] 4.1
   2.850 Graphics settings preset: medium-with-low-vram
   2.850   Dedicated video memory size 512 MB (detected from GeForce GT 640M; VendorID: 0x1022700)
   3.843 Graphics options: [Graphics quality: low] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality] [Color: 16bit]
   3.843                   [Max threads (load/render): 32/4] [Max texture size: 4096] [Tex.Stream.: 0] [Rotation quality: low] [Other: sTDCwt] [B:0,C:0,S:100]
   6.827 Loading mod core 0.0.0 (data.lua)
   7.514 Loading mod base 0.18.34 (data.lua)
  11.699 Loading mod base 0.18.34 (data-updates.lua)
  12.094 Checksum for core: 1364678029
  12.094 Checksum of base: 1055569517
  13.093 Prototype list checksum: 2696559477
  13.194 Loading sounds...
  20.453 Info PlayerData.cpp:70: Local player-data.json unavailable
  20.453 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1593326931
  20.859 Initial atlas bitmap size is 4096
  20.860 Created atlas bitmap 2048x988 [none]
  20.860 Created atlas bitmap 2048x1072 [decal]
  20.860 Created atlas bitmap 4096x3648 [low-object, linear-minification]
  20.860 Created atlas bitmap 4096x1120 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  20.862 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level]
  20.863 Created atlas bitmap 4096x2880 [terrain, mipmap, linear-minification, linear-mip-level]
  20.863 Created atlas bitmap 4096x1248 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  20.863 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  20.863 Created atlas bitmap 2048x528 [mipmap]
  20.863 Created atlas bitmap 4096x2032 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  20.863 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  20.863 Created atlas bitmap 4096x756 [alpha-mask]
  20.873 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
  20.873 Created atlas bitmap 4096x2884 [shadow, linear-magnification, alpha-mask]
  20.873 Created atlas bitmap 2048x800 [shadow, mipmap, linear-magnification, alpha-mask]
  20.873 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: NO/NO. 
  62.251 Parallel Sprite Loader initialized (threads: 3)
  68.471 Sprites loaded
  68.624 Generated mipmaps (3) for atlas [2] of size 4096x3648   
  68.662 Generated mipmaps (3) for atlas [3] of size 4096x1120   
  68.747 Generated mipmaps (3) for atlas [4] of size 4096x4080   
  68.826 Generated mipmaps (3) for atlas [5] of size 4096x2880   
  68.851 Generated mipmaps (3) for atlas [6] of size 4096x1248   
  68.887 Generated mipmaps (3) for atlas [7] of size 4096x1600   
  68.903 Generated mipmaps (3) for atlas [8] of size 2048x528   
  68.945 Generated mipmaps (5) for atlas [9] of size 4096x2032   
  68.960 Generated mipmaps (3) for atlas [14] of size 2048x800   
  68.986 Custom mipmaps uploaded.
  69.139 Factorio initialised
  71.691 Loading map /Users/Jay/Library/Application Support/factorio/saves/_autosave1.zip: 1179570 bytes.
  71.782 Loading level.dat: 2578886 bytes.
  71.803 Info Scenario.cpp:187: Map version 0.18.32-1
  71.933 Loading script.dat: 322 bytes.
  71.959 Checksum for script /Users/Jay/Library/Application Support/factorio/temp/currently-playing/control.lua: 4108740459
  81.859 Quitting: user-quit.
  82.330 Steam API shutdown.
  82.332 Goodbye

movax20h
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Re: [0.18.32] tree graphics are broken

Post by movax20h »

mysticdan wrote:
Sun Jun 28, 2020 7:32 am
I installed the newer nvidia driver, but it didn't fix the trees.

Code: Select all

   0.038 2020-06-28 00:20:01; Factorio 0.18.34 (build 52900, mac, steam)
   0.038 Operating system: macOS 10.12.6
   0.038 Program arguments: "/Users/Jay/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio" "-max-texture-size=2048" "--graphics-quality=low" "--video-memory-usage=low" 
   0.038 Read data path: /Users/Jay/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.038 Write data path: /Users/Jay/Library/Application Support/factorio [290456/855775MB]
   0.038 Binaries path: /Users/Jay/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
   0.670 System info: [CPU:        Intel(R) Core(TM) i5-3330S CPU @ 2.70GHz, 4 cores, RAM: 8192 MB]
   0.670 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
   1.323 Available displays: 1
   1.323  [0]: iMac - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x4280480(0x01)}
   2.850 Initialised OpenGL:[0] NVIDIA GeForce GT 640M OpenGL Engine; driver: 4.1 NVIDIA-10.18.5 378.05.05.25f19
   2.850   [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
   2.850   [Version] 4.1
   2.850 Graphics settings preset: medium-with-low-vram
   2.850   Dedicated video memory size 512 MB (detected from GeForce GT 640M; VendorID: 0x1022700)
   3.843 Graphics options: [Graphics quality: low] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality] [Color: 16bit]
   3.843                   [Max threads (load/render): 32/4] [Max texture size: 4096] [Tex.Stream.: 0] [Rotation quality: low] [Other: sTDCwt] [B:0,C:0,S:100]
   6.827 Loading mod core 0.0.0 (data.lua)
   7.514 Loading mod base 0.18.34 (data.lua)
  11.699 Loading mod base 0.18.34 (data-updates.lua)
  12.094 Checksum for core: 1364678029
  12.094 Checksum of base: 1055569517
  13.093 Prototype list checksum: 2696559477
  13.194 Loading sounds...
  20.453 Info PlayerData.cpp:70: Local player-data.json unavailable
  20.453 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1593326931
  20.859 Initial atlas bitmap size is 4096
  20.860 Created atlas bitmap 2048x988 [none]
  20.860 Created atlas bitmap 2048x1072 [decal]
  20.860 Created atlas bitmap 4096x3648 [low-object, linear-minification]
  20.860 Created atlas bitmap 4096x1120 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  20.862 Created atlas bitmap 4096x4080 [terrain, mipmap, linear-minification, linear-mip-level]
  20.863 Created atlas bitmap 4096x2880 [terrain, mipmap, linear-minification, linear-mip-level]
  20.863 Created atlas bitmap 4096x1248 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  20.863 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  20.863 Created atlas bitmap 2048x528 [mipmap]
  20.863 Created atlas bitmap 4096x2032 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  20.863 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  20.863 Created atlas bitmap 4096x756 [alpha-mask]
  20.873 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
  20.873 Created atlas bitmap 4096x2884 [shadow, linear-magnification, alpha-mask]
  20.873 Created atlas bitmap 2048x800 [shadow, mipmap, linear-magnification, alpha-mask]
  20.873 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: NO/NO. 
  62.251 Parallel Sprite Loader initialized (threads: 3)
  68.471 Sprites loaded
  68.624 Generated mipmaps (3) for atlas [2] of size 4096x3648   
  68.662 Generated mipmaps (3) for atlas [3] of size 4096x1120   
  68.747 Generated mipmaps (3) for atlas [4] of size 4096x4080   
  68.826 Generated mipmaps (3) for atlas [5] of size 4096x2880   
  68.851 Generated mipmaps (3) for atlas [6] of size 4096x1248   
  68.887 Generated mipmaps (3) for atlas [7] of size 4096x1600   
  68.903 Generated mipmaps (3) for atlas [8] of size 2048x528   
  68.945 Generated mipmaps (5) for atlas [9] of size 4096x2032   
  68.960 Generated mipmaps (3) for atlas [14] of size 2048x800   
  68.986 Custom mipmaps uploaded.
  69.139 Factorio initialised
  71.691 Loading map /Users/Jay/Library/Application Support/factorio/saves/_autosave1.zip: 1179570 bytes.
  71.782 Loading level.dat: 2578886 bytes.
  71.803 Info Scenario.cpp:187: Map version 0.18.32-1
  71.933 Loading script.dat: 322 bytes.
  71.959 Checksum for script /Users/Jay/Library/Application Support/factorio/temp/currently-playing/control.lua: 4108740459
  81.859 Quitting: user-quit.
  82.330 Steam API shutdown.
  82.332 Goodbye
Well, thanks for testing with newer drivers and with Full Color.

The OS says it is using 32-bit color format:

Code: Select all

   1.323  [0]: iMac - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x4280480(0x01)}
But the game is still using 16-bit color.

Code: Select all

   2.850 Graphics settings preset: medium-with-low-vram
   2.850   Dedicated video memory size 512 MB (detected from GeForce GT 640M; VendorID: 0x1022700)
   3.843 Graphics options: [Graphics quality: low] [Video memory usage: low] [Light scale: 25%] [DXT: low-quality] [Color: 16bit]
I suspect this is a problem. Or not. Hard to say. It is desirable to use 16-bit color on your GPU, because it has limited amount of memory, but try forcing it in options to use higher quality settings anyway, and see if it changes. Posting a screenshot of "Settings -> Graphics" would help I think.

mysticdan
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Re: [0.18.32] tree graphics are broken

Post by mysticdan »

I turned on/maxed all graphics settings: Image
Then I turned them all off: Image

(I don't know why steam saved the screenshots upside down)

The trees look good now, but the shadows are still not right.

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