[0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

This subforum contains all the issues which we already resolved.
Post Reply
oilfieldhippie
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Apr 02, 2020 2:22 pm
Contact:

[0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Post by oilfieldhippie »

I'm having a constant crash when attempting to open the character GUI on my Mac. It only happens in multiplayer when connected to my server running 0.18.17. Single player does not crash and everything works fine. As soon as the GUI is called, the game crashes with an unexpected error.

What did you do?
1) Opened the recently updated Mac 0.18.17 game.
2) Connected to my recently updated 0.18.17 headless server (docker based - factoriotools)
3) Started Playing
4) Pressed the E button to open Character GUI


What happened?
1) Game immediately crashed


What did you expect to happen instead?
1) Character GUI to open

Troubleshooting performed:
1) Re-mapped character GUI keybind to several other keys - crash still present
2) Reduced graphics settings to lower settings - crash still present
3) Re-installed Factorio - crash still present
4) Re-installed Mac OS (needed to do anyway) - crash still present
5) Re-installed Factorio - crash still present
6) Installed Factorio on Macbook and crash was present (both logfiles attached)

Other information:
My PC playing friends were able to connect to and play on the server for hours with no issues.
Mac clients work as expected in single player.
Attachments
factorio-current - MBAir.log
Log file after crash - Macbook
(10.56 KiB) Downloaded 120 times
factorio-current.log
Log file after crash - Mac
(10.57 KiB) Downloaded 118 times

Loewchen
Global Moderator
Global Moderator
Posts: 8319
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Post by Loewchen »

Post a link to the save and steps to produce the crash please.

oilfieldhippie
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Apr 02, 2020 2:22 pm
Contact:

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Post by oilfieldhippie »

The save file from the server is attached.

To repeat the crash, here is what I just did:
1) Launch the Mac game.
2) Select Multiplayer and "connect to address"
3) Join Game
4) Type "E" to bring up character GUI
5) Game Crashes Immediately
Attachments
_autosave3.zip
(6.32 MiB) Downloaded 116 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Post by Rseding91 »

I'm able to reproduce the crash but I have no idea how it got into that broken state.

Do you have any previous working save file and or steps to get it into this broken state?
If you want to get ahold of me I'm almost always on Discord.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Post by Rseding91 »

By any chance were you dead and in the middle of respawning when you updated the game from 0.18.12 to 0.18.17?
If you want to get ahold of me I'm almost always on Discord.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13209
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Post by Rseding91 »

I fixed that scenario (migrating while respawning) for the next release.

You can fix your save by running this command:

Code: Select all

/c game.player.character_logistic_slot_count = 9
If you want to get ahold of me I'm almost always on Discord.

oilfieldhippie
Manual Inserter
Manual Inserter
Posts: 3
Joined: Thu Apr 02, 2020 2:22 pm
Contact:

Re: [0.18.17] Crash opening character GUI in multiplayer: "Logistic point not initialized"

Post by oilfieldhippie »

Rseding91 wrote:
Wed Apr 08, 2020 5:29 pm
By any chance were you dead and in the middle of respawning when you updated the game from 0.18.12 to 0.18.17?
That could be the case but I don't know for sure. Like 80% likely. I was frequently dead around that time.
Rseding91 wrote:
Wed Apr 08, 2020 5:48 pm
I fixed that scenario (migrating while respawning) for the next release.

You can fix your save by running this command:

Code: Select all

/c game.player.character_logistic_slot_count = 9
Thanks a lot for your help. The save is repaired and I'm able to return to trying to fix the mess of a base we have.

Post Reply

Return to “Resolved Problems and Bugs”