[0.17.42] OpenGL on Macos 10.14 with external display

Post your bugs and problems so we can fix them.
Post Reply
Manual Inserter
Manual Inserter
Posts: 1
Joined: Fri May 24, 2019 7:37 pm

[0.17.42] OpenGL on Macos 10.14 with external display

Post by lanerebel » Fri May 24, 2019 7:59 pm

I'm running what is probably a nightmare configuration: a 2018 MacBook Pro with macOS 10.14.5 with an external dock and a 4k display. The game runs fine if I have my MacBook open, but I typically run in "closed clamshell" mode (the Mac is closed and I use the external 4k display). When I try to start Factorio in that configuration I can see the window starting to appear then it goes away and I'm left with an Opengl error. Here's my log file:

0.000 2019-05-24 15:53:09; Factorio 0.17.42 (build 45100, mac, alpha)
0.000 Operating system: macOS 10.14.5
0.000 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio"
0.000 Read data path: /Applications/factorio.app/Contents/data
0.000 Write data path: /Users/jfiorini/Library/Application Support/factorio [34403/239072MB]
0.000 Binaries path: /Applications/factorio.app/Contents
0.035 System info: [CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 12 cores, RAM: 16384 MB]
0.035 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
0.185 Available displays: 1
0.185 [0]: LG Ultra HD - {[0,0], 3840x2160, SDL_PIXELFORMAT_ARGB8888, 60Hz}
0.923 Error Util.cpp:83: Failed to create OpenGL context: Failed creating OpenGL pixel format
2.080 Goodbye

What's most interesting is I can open my MacBook, start Factorio on the laptop's display, then close it and the game runs just fine. It just can't start up.

I've tried switching resolution from "scaled" to "default for display" and it did not help. Any thoughts?


Post Reply

Return to “Bug Reports”

Who is online

Users browsing this forum: No registered users