[0.17.41] Some minor rendering bugs

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BattleFluffy
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[0.17.41] Some minor rendering bugs

Post by BattleFluffy » Tue May 21, 2019 3:35 pm

During my long play sessions I've occasionally noticed some minor rendering bugs.
They don't interfere with my play experience whatsoever, but I thought it might be helpful to document them. :>

Here's a small collection of the ones I've seen.

Checkboard pattern on dense diagonal rails from map view:
https://gyazo.com/a585d1ef61a5f6d46d372a88b937d987

White lines on refined concrete ghost:
https://gyazo.com/8f7bf91a5710967e09accc51153360db

Flickering black lines in map view:
https://gyazo.com/734d6c2f345a0d3a3bce3ea6bea38a7d
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BattleFluffy
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Re: [0.17.41] Some minor rendering bugs

Post by BattleFluffy » Wed May 22, 2019 3:18 pm

Now using 0.17.42 and I spotted another.

Faint lines on landfill ghost:
https://gyazo.com/c3e5fa63eccefb3a094893843cef0b9c

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bobingabout
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Re: [0.17.41] Some minor rendering bugs

Post by bobingabout » Wed May 22, 2019 9:25 pm

I've noticed some issues like this too.

More information may be required, such as GUI scale.
Creator of Bob's mods. Expanding your gameplay since version 0.9.8.

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BattleFluffy
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Re: [0.17.41] Some minor rendering bugs

Post by BattleFluffy » Thu May 23, 2019 2:27 am

My GUI scale is at the default, Automatic (100%).
Thanks for confirming this isn't just me :>

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Re: [0.17.41] Some minor rendering bugs

Post by BattleFluffy » Sat Jun 15, 2019 5:15 pm

Flickering belts of ore, with the new icons:
https://gyazo.com/9523f2e11eb83945c5965cbdc57bdb27

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