[0.16.51] Crash catching up: "ManualBuilder::canBuildCollisionCheck"

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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MassiveDynamic
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[0.16.51] Crash catching up: "ManualBuilder::canBuildCollisionCheck"

Post by MassiveDynamic »

In a multiplayer game. Game seemed to hiccup whenever accessing train schedules

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 0.001 2019-02-20 22:39:30; Factorio 0.16.51 (build 36654, win64, alpha)
   0.001 Operating system: Windows 10 (version 1803) 
   0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 
   0.002 Read data path: C:/Program Files/Factorio/data
   0.002 Write data path: C:/Users/Joe/AppData/Roaming/Factorio [31280/104403MB]
   0.002 Binaries path: C:/Program Files/Factorio/bin
   0.012 System info: [CPU: Intel(R) Core(TM) i5-4210U CPU @ 1.70GHz, 4 cores, RAM: 3786/8112 MB, page: 8703/14000 MB, virtual: 4246/134217727 MB, extended virtual: 0 MB]
   0.013 Display options: [FullScreen: 1] [VSync: 0] [UIScale: custom (100.7%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.014 Available display adapters: 1
   0.014  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics Family {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.014 Create display on adapter 0. Size 1289x725 at position [305, 160].
   0.205 Initialised Direct3D:[0] Intel(R) HD Graphics Family; driver: igdumdim64.dll 20.19.15.4642
   0.221   Video memory size (dedicated video/dedicated system/shared system/available): 112/0/2048/2152 MB
   0.278 DSound: Starting _dsound_update thread
   0.278 DSound: Enter _dsound_update; tid=14564
   0.278 Device reset internal.
   0.282 Desktop composition is active.
   0.283 Graphics settings preset: medium-with-low-vram
   0.283 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.283                   [Parallel sprite loading: 1] [Max texture size: 0/4096] [Bmp cache: 1] [Sprite slicing: 1] [Low quality rotation: 1]
   0.402 Loading mod core 0.0.0 (data.lua)
   0.435 Loading mod base 0.16.51 (data.lua)
   0.664 Loading mod base 0.16.51 (data-updates.lua)
   0.752 Checksum for core: 840319042
   0.752 Checksum of base: 3323233190
   0.921 Loading sounds...
   1.142 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1550705982
   1.142 Info PlayerData.cpp:72: Cloud player-data.json unavailable
   1.358 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/game.cso
   1.359 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.360 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/alpha-mask.cso
   1.387 Initial atlas bitmap size is 8192
   1.415 Created atlas bitmap 8192x8192 [none]
   1.416 Created atlas bitmap 8192x3669 [none]
   1.417 Created atlas bitmap 8192x1612 [shadow]
   1.417 Created atlas bitmap 8192x1056 [decal]
   1.418 Created atlas bitmap 4096x2920 [mipmap]
   1.418 Created atlas bitmap 4096x1568 [mipmap, smoke]
   1.421 Created atlas bitmap 4096x4088 [linear-minification, mipmap, terrain]
   1.421 Created atlas bitmap 4096x608 [linear-minification, mipmap, terrain]
   1.422 Created atlas bitmap 4096x1868 [no-crop, trilinear-filtering, icon, light]
   1.422 Created atlas bitmap 4096x476 [alpha-mask]
  12.781 Sprites loaded
  12.781 Convert atlas 4096x2920 to: mipmap 
  12.853 Convert atlas 4096x1568 to: mipmap 
  12.886 Convert atlas 4096x4088 to: min-linear 
  12.997 Convert atlas 4096x608 to: min-linear 
  13.011 Convert atlas 4096x1868 to: trilinear-filtering 
  13.050 Convert atlas 4096x476 to: alpha-mask
  13.612 Custom inputs active: 0
  14.227 0 packages available to download (experimental updates enabled).
  14.295 Factorio initialised
  18.657 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 106.338 Info UDPSocket.cpp:206: Closing socket
 106.338 Info UDPSocket.cpp:236: Socket closed
 106.338 Info UDPSocket.cpp:206: Closing socket
 106.340 Joining game IP ADDR:({75.132.228.52:34197})
 106.340 Info UDPSocket.cpp:33: Opening socket
 106.341 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 106.614 Connection refused
 106.615 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 106.615 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 106.616 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 106.854 Info HttpSharedState.cpp:145: Status code: 200
 106.855 Info AuthServerConnector.cpp:139: Received key(YULf/K5wecl/saBzUHpnpg==) for username(MassiveDynamic) from auth server.
 106.862 Info UDPSocket.cpp:206: Closing socket
 106.862 Info UDPSocket.cpp:236: Socket closed
 106.862 Joining game IP ADDR:({75.132.228.52:34197})
 106.862 Info UDPSocket.cpp:33: Opening socket
 106.866 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 107.198 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 107.198 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 107.198 Info ClientRouter.cpp:238: ConnectionAccepted
 107.864 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 107.864 Downloading file C:\Users\Joe\AppData\Roaming\Factorio\temp\mp-download.zip (8046377 B, 15997 blocks)
 107.876 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 114.206 Finished download (6 s, 8.0 MB, 1.2 MB/s)
 114.243 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 114.244 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 114.244 Loading map C:\Users\Joe\AppData\Roaming\Factorio\temp\mp-download.zip: 8046377 bytes.
 114.376 Loading Level.dat: 17470857 bytes.
 114.381 Info Scenario.cpp:136: Map version 0.16.51-0
 115.128 Loading script.dat: 176 bytes.
 115.133 Checksum for script C:/Users/Joe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 115.149 Info ClientMultiplayerManager.cpp:573: MapTick(5911893) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 115.885 Info ClientMultiplayerManager.cpp:573: MapTick(5912376) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 116.014 Info ClientMultiplayerManager.cpp:573: MapTick(5912376) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 116.114 Info GameActionHandler.cpp:3476: MapTick (5912382) processed PlayerJoinGame peerID(1) playerIndex(3) mode(connect ) 
 186.917 Info ClientMultiplayerManager.cpp:573: MapTick(5915594) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 189.255 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 189.255 Info ClientMultiplayerManager.cpp:573: MapTick(5915594) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
 189.255 Info BlueprintShelf.cpp:628: Saving blueprint storage.
 189.497 Info UDPSocket.cpp:206: Closing socket
 189.497 Info UDPSocket.cpp:236: Socket closed
 194.119 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
 243.697 Info UDPSocket.cpp:206: Closing socket
 243.697 Info UDPSocket.cpp:236: Socket closed
 243.697 Info UDPSocket.cpp:206: Closing socket
 243.701 Joining game IP ADDR:({73.185.4.90:34197})
 243.701 Info UDPSocket.cpp:33: Opening socket
 243.704 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 243.915 Connection refused
 243.915 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 243.915 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 243.916 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 244.213 Info HttpSharedState.cpp:145: Status code: 200
 244.213 Info AuthServerConnector.cpp:139: Received key(it5Sm9OHPdVAq08W2kONHA==) for username(MassiveDynamic) from auth server.
 244.299 Info UDPSocket.cpp:206: Closing socket
 244.299 Info UDPSocket.cpp:236: Socket closed
 244.299 Joining game IP ADDR:({73.185.4.90:34197})
 244.299 Info UDPSocket.cpp:33: Opening socket
 244.302 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 244.464 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({73.185.4.90:34197}): invalid state (WaitingForAccept) for packet type
 244.564 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 244.565 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 244.565 Info ClientRouter.cpp:238: ConnectionAccepted
 245.281 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 245.281 Downloading file C:\Users\Joe\AppData\Roaming\Factorio\temp\mp-download.zip (9085585 B, 18063 blocks)
 245.295 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 253.739 Finished download (8 s, 9.0 MB, 1.0 MB/s)
 253.789 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 253.789 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 253.790 Loading map C:\Users\Joe\AppData\Roaming\Factorio\temp\mp-download.zip: 9085585 bytes.
 253.917 Loading Level.dat: 19926183 bytes.
 253.924 Info Scenario.cpp:136: Map version 0.16.51-0
 254.698 Loading script.dat: 176 bytes.
 254.703 Checksum for script C:/Users/Joe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
 254.717 Info ClientMultiplayerManager.cpp:573: MapTick(872648) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 255.693 Info ClientMultiplayerManager.cpp:573: MapTick(873274) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 256.081 Info ClientMultiplayerManager.cpp:573: MapTick(873274) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 256.214 Info GameActionHandler.cpp:3476: MapTick (873282) processed PlayerJoinGame peerID(1) playerIndex(15) mode(create ) 
 518.564 Info GameActionHandler.cpp:3476: MapTick (888578) processed PlayerJoinGame peerID(2) playerIndex(12) mode(connect ) 
 584.697 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (2)
1349.111 Info GameActionHandler.cpp:3476: MapTick (937640) processed PlayerJoinGame peerID(3) playerIndex(16) mode(create ) 
1560.849 Info GameActionHandler.cpp:3476: MapTick (950242) processed PlayerJoinGame peerID(4) playerIndex(17) mode(create ) 
2028.311 Info GameActionHandler.cpp:3476: MapTick (977787) processed PlayerJoinGame peerID(5) playerIndex(18) mode(create ) 
2399.699 Info GameActionHandler.cpp:3476: MapTick (999838) processed PlayerJoinGame peerID(6) playerIndex(19) mode(create ) 
2791.098 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (6)
3462.747 Info GameActionHandler.cpp:3476: MapTick (1062801) processed PlayerJoinGame peerID(7) playerIndex(20) mode(create ) 
3648.265 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (5)
4196.380 Info ClientMultiplayerManager.cpp:573: MapTick(1105359) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
4198.135 Info BlueprintShelf.cpp:628: Saving blueprint storage.
4198.535 Info UDPSocket.cpp:206: Closing socket
4198.535 Info UDPSocket.cpp:236: Socket closed
4198.535 Joining game IP ADDR:({73.185.4.90:34197})
4198.535 Info UDPSocket.cpp:33: Opening socket
4198.557 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
4198.948 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
4198.948 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
4198.948 Info ClientRouter.cpp:238: ConnectionAccepted
4198.965 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (1)
4198.965 Warning MultiplayerManagerBase.cpp:99: Received MapLoadingProgressUpdate for unkonwn peer(1)
4199.830 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
4199.830 Downloading file C:\Users\Joe\AppData\Roaming\Factorio\temp\mp-download.zip (11611823 B, 23086 blocks)
4199.848 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
4209.327 Finished download (9 s, 11.6 MB, 1.2 MB/s)
4209.380 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
4209.380 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
4209.380 Loading map C:\Users\Joe\AppData\Roaming\Factorio\temp\mp-download.zip: 11611823 bytes.
4209.683 Loading Level.dat: 25228536 bytes.
4209.689 Info Scenario.cpp:136: Map version 0.16.51-0
4210.753 Loading script.dat: 176 bytes.
4210.789 Checksum for script C:/Users/Joe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
4210.833 Info ClientMultiplayerManager.cpp:573: MapTick(1106338) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
4212.664 Info ClientMultiplayerManager.cpp:573: MapTick(1107110) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
4212.947 Info ClientMultiplayerManager.cpp:573: MapTick(1107110) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
4213.181 Info GameActionHandler.cpp:3476: MapTick (1107125) processed PlayerJoinGame peerID(8) playerIndex(15) mode(connect ) 
4277.485 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (3)
5372.849 Info GameActionHandler.cpp:3476: MapTick (1175664) processed PlayerJoinGame peerID(9) playerIndex(21) mode(create ) 
5413.033 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (9)
5960.301 Info GameActionHandler.cpp:3476: MapTick (1210453) processed PlayerJoinGame peerID(10) playerIndex(22) mode(create ) 
5981.697 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (10)
7150.798 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (4)
9512.051 Info GameActionHandler.cpp:3476: MapTick (1421132) processed PlayerJoinGame peerID(11) playerIndex(8) mode(connect ) 
9695.104 Info GameActionHandler.cpp:3476: MapTick (1432041) processed PlayerJoinGame peerID(12) playerIndex(18) mode(connect ) 
10866.831 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (12)
10977.747 Info ClientMultiplayerManager.cpp:573: MapTick(1507265) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
10980.121 Info UDPSocket.cpp:206: Closing socket
10980.121 Info UDPSocket.cpp:236: Socket closed
10980.122 Joining game IP ADDR:({73.185.4.90:34197})
10980.122 Info UDPSocket.cpp:33: Opening socket
10980.135 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
10980.281 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({73.185.4.90:34197}): invalid state (WaitingForAccept) for packet type
10980.415 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
10980.415 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
10980.415 Info ClientRouter.cpp:238: ConnectionAccepted
10980.497 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from IP ADDR:({73.185.4.90:34197}): invalid state (Connected) for packet type
10980.580 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from IP ADDR:({73.185.4.90:34197}): invalid state (Connected) for packet type
10982.181 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
10982.181 Downloading file C:\Users\Joe\AppData\Roaming\Factorio\temp\mp-download.zip (12514186 B, 24880 blocks)
10982.199 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
11001.894 Finished download (19 s, 12.5 MB, 635 kB/s)
11001.957 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
11001.957 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
11001.958 Loading map C:\Users\Joe\AppData\Roaming\Factorio\temp\mp-download.zip: 12514186 bytes.
11002.113 Loading Level.dat: 27671520 bytes.
11002.121 Info Scenario.cpp:136: Map version 0.16.51-0
11003.214 Loading script.dat: 176 bytes.
11003.220 Checksum for script C:/Users/Joe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 950616531
11003.334 Info ClientMultiplayerManager.cpp:573: MapTick(1508115) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
11003.347 Error CrashHandler.cpp:522: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-gumsut\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-gumsut\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-gumsut\src\util\logger.cpp (521): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-gumsut\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-gumsut\src\util\crashhandler.cpp (531): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF70E204B2C)
00007FF70E204B2C (factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAAF2F7DD)
00007FFDAAF2F7DD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAAE9D856)
00007FFDAAE9D856 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAAF2E70E)
00007FFDAAF2E70E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-gumsut\src\manualbuilder.cpp (227): ManualBuilder::canBuildCollisionCheck
c:\cygwin64\tmp\factorio-build-gumsut\src\manualbuilder.cpp (171): ManualBuilder::suitableBuildDirections
c:\cygwin64\tmp\factorio-build-gumsut\src\manualbuilder.cpp (195): ManualBuilder::getBuildDirection
c:\cygwin64\tmp\factorio-build-gumsut\src\controller\charactercontroller.cpp (476): CharacterController::getBuildDirection
c:\cygwin64\tmp\factorio-build-gumsut\src\gameview.cpp (1010): GameView::getBuildDirection
c:\cygwin64\tmp\factorio-build-gumsut\src\graphics\buildingrenderer.cpp (608): BuildingRenderer::drawEntityToBeBuilt
c:\cygwin64\tmp\factorio-build-gumsut\src\graphics\buildingrenderer.cpp (156): BuildingRenderer::prepareBuildingInGame
c:\cygwin64\tmp\factorio-build-gumsut\src\graphics\buildingrenderer.cpp (91): BuildingRenderer::prepare
c:\cygwin64\tmp\factorio-build-gumsut\src\graphics\gamerenderer.cpp (149): GameRenderer::prepareJob
c:\cygwin64\tmp\factorio-build-gumsut\src\graphics\gamerenderer.cpp (130): GameRenderer::prepare
c:\cygwin64\tmp\factorio-build-gumsut\src\gameview.cpp (975): GameView::prepareRender
c:\cygwin64\tmp\factorio-build-gumsut\src\mainloop.cpp (813): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-gumsut\src\mainloop.cpp (541): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-gumsut\src\mainloop.cpp (338): MainLoop::run
c:\cygwin64\tmp\factorio-build-gumsut\src\main.cpp (1130): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (283): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDA9103034)
00007FFDA9103034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDAAF03691)
00007FFDAAF03691 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
11006.070 Error CrashHandler.cpp:174: Map tick at moment of crash: 1508115
11006.070 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
11025.497 Uploading log file
11025.788 Error CrashHandler.cpp:227: Heap validation: success.
11025.820 Creating crash dump.
11026.223 CrashDump success
Attachments
factorio-current.log
(20.29 KiB) Downloaded 48 times
factorio-current.log
(20.29 KiB) Downloaded 53 times

Rseding91
Factorio Staff
Factorio Staff
Posts: 13202
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.16.51] Crash catching up: "ManualBuilder::canBuildCollisionCheck"

Post by Rseding91 »

Thanks for the report - do you have any way to reproduce this?
If you want to get ahold of me I'm almost always on Discord.

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