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[0.16.51] Multiplayer crash, maybe related to sound

Posted: Thu Aug 09, 2018 5:07 pm
by boksiora
The game just closed

Code: Select all

Disconnecting multiplayer connection.
3244.071 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(WaitingForDisconnectConfirmation) to(DisconnectScheduled)
3244.621 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
3244.621 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(DisconnectScheduled) to(Disconnected)
3245.039 Info UDPSocket.cpp:206: Closing socket
3245.039 Info UDPSocket.cpp:236: Socket closed
3245.311 DSound: Stopping voice
3245.311 DSound: Joining thread
3245.315 DSound: Exit _dsound_update; tid=14864
3245.316 DSound: Waiting for voice to stop ... signaled
3245.316 DSound: Joined thread
3245.316 DSound: Destroying thread
3245.316 DSound: Thread destroyed
3245.316 DSound: Releasing buffer
3245.316 DSound: Voice stopped
3245.316 DSound: Deallocating voice
3245.316 DSound: Deallocated voice
3245.555 Unable unset the current context! The handle is invalid.

3245.626 Steam API shutdown.
3246.445 Goodbye

Re: [0.16.51] Multiplayer crash, maybe related to sound

Posted: Mon Jan 07, 2019 4:12 am
by Rseding91
Thanks for the report however the log file doesn't show anything going wrong. From what it shows someone or something told the game to exit and so it did.

I changed the multiplayer disconnect message to also log why it was told to disconnect for 0.17 which might give slightly more information as to what happens.

It almost looks like someone just clicked the "X" on the game window.