[0.16.51] Wire surplus not considered for handcrafting possibility check

We are aware of them, but they have low priority. We have more important things to do. They go here in order not to take space in the main bug thread list.
Post Reply
Squish8294
Inserter
Inserter
Posts: 20
Joined: Wed May 23, 2018 7:33 pm
Contact:

[0.16.51] Wire surplus not considered for handcrafting possibility check

Post by Squish8294 »

Essentially with 2 copper plates in inventory you can't make a circuit wire, but you can make a green circuit, then make the circuit wire.
Here's a link to the video that describes it better than I can put into words: https://www.youtube.com/watch?v=Fk50JcdJFfo

Loewchen
Global Moderator
Global Moderator
Posts: 8308
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.16.51] Wire surplus not considered for handcrafting possibility check

Post by Loewchen »

I assume it checks for what is needed to perform both component recipes independently, which would require 3 copper.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13202
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.16.51] Wire surplus not considered for handcrafting possibility check

Post by Rseding91 »

Thanks for the report however I don't consider this worth changing at the moment.

The crafting-queue logic takes some shortcuts in how it works in order to keep the logic somewhat sane and possible for us to work with. This is unfortunately one of the side effects.
If you want to get ahold of me I'm almost always on Discord.

Post Reply

Return to “Minor issues”