[0.16.36] Crash in PvP: "FluidBox::disconnect"

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Chocolatetthunder
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[0.16.36] Crash in PvP: "FluidBox::disconnect"

Post by Chocolatetthunder »

I was afk and had been for hours on the join screen of our pvp scenario and the game crashed

Code: Select all

   0.000 2018-04-21 12:53:29; Factorio 0.16.36 (build 36253, win64, steam)
   0.000 Operating system: Windows 10 (version 1709) 
   0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/BSear/AppData/Roaming/Factorio [78995/237859MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.006 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 5147/16288 MB, page: 7794/29088 MB, virtual: 231/134217727 MB, extended virtual: 0 MB]
   0.006 Display options: [FullScreen: 1] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.007 Available display adapters: 2
   0.007  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
   0.008  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 980 {0x80001, [1920,9], 1920x1080, 32bit, 60Hz}
   0.008 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.076 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvldumdx.dll 23.21.13.8813
   0.079   Video memory size (dedicated video/dedicated system/shared system/available): 4060/0/8144/4088 MB
   0.133 DSound: Starting _dsound_update thread
   0.133 DSound: Enter _dsound_update; tid=14832
   0.135 Device reset internal.
   0.137 Desktop composition is active.
   0.137 Graphics settings preset: extreme
   0.137 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.137                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   0.200 Error GlobalModSettings.cpp:107: Failed to migrate mod settings file: Error when opening C:\Users\BSear\AppData\Roaming\Factorio\mods\mod-settings.json for reading: No such file or directory
   0.202 Loading mod core 0.0.0 (data.lua)
   0.219 Loading mod base 0.16.36 (data.lua)
   0.343 Loading mod base 0.16.36 (data-updates.lua)
   0.377 Checksum for core: 1316978547
   0.377 Checksum of base: 4140083139
   0.451 Loading sounds...
   0.516 Info PlayerData.cpp:67: Local player-data.json unavailable
   0.516 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1524329430
   0.604 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   0.604 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   0.604 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   0.621 Initial atlas bitmap size is 16384
   0.649 Created atlas bitmap 16384x16383 [none]
   1.079 Created atlas bitmap 16384x4290 [none]
   1.177 Created atlas bitmap 16384x6916 [shadow]
   1.356 Created atlas bitmap 16384x2104 [decal]
   1.397 Created atlas bitmap 8192x5572 [mipmap]
   1.456 Created atlas bitmap 8192x800 [mipmap, smoke]
   1.466 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
   1.562 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
   1.574 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
   1.597 Created atlas bitmap 8192x924 [alpha-mask]
   7.379 Sprites loaded
   7.379 Convert atlas 8192x5572 to: mipmap 
   7.498 Convert atlas 8192x800 to: mipmap 
   7.516 Convert atlas 8192x8172 to: min-linear 
   7.693 Convert atlas 8192x1360 to: min-linear 
   7.719 Convert atlas 8192x2092 to: trilinear-filtering 
   7.765 Convert atlas 8192x924 to: alpha-mask
   8.330 Custom inputs active: 0
   8.361 Factorio initialised
  73.307 Loading Level.dat: 1226416 bytes.
  73.307 Info Scenario.cpp:136: Map version 0.16.36-2
  73.403 Checksum for script C:/Users/BSear/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2867434155
 188.936 Info AppManagerStates.cpp:1642: Saving finished
 271.617 Info UDPSocket.cpp:27: Opening socket at (dfbb8ce351498606747e200787eddfe3184528be)
 274.237 Info UDPSocket.cpp:206: Closing socket
 274.237 Info UDPSocket.cpp:236: Socket closed
 274.238 Info UDPSocket.cpp:206: Closing socket
 274.239 Joining game 11a947044c9f5022a69b114f0e345b1d1171aee2
 274.239 Info UDPSocket.cpp:33: Opening socket
 274.240 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 274.431 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 11a947044c9f5022a69b114f0e345b1d1171aee2: invalid state (WaitingForAccept) for packet type
 274.431 Connection refused
 274.431 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 274.431 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 274.433 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 274.769 Info HttpSharedState.cpp:145: Status code: 200
 274.769 Info AuthServerConnector.cpp:139: Received key(7pojHTOv7Ia5y2HdkMfDHQ==) for username(Ps7cho) from auth server.
 274.777 Info UDPSocket.cpp:206: Closing socket
 274.777 Info UDPSocket.cpp:236: Socket closed
 274.777 Joining game 11a947044c9f5022a69b114f0e345b1d1171aee2
 274.777 Info UDPSocket.cpp:33: Opening socket
 274.778 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 274.881 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 11a947044c9f5022a69b114f0e345b1d1171aee2: invalid state (WaitingForAccept) for packet type
 274.881 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 11a947044c9f5022a69b114f0e345b1d1171aee2: invalid state (WaitingForAccept) for packet type
 274.965 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 274.965 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 274.965 Info ClientRouter.cpp:238: ConnectionAccepted
 275.348 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 275.348 Downloading file C:\Users\BSear\AppData\Roaming\Factorio\temp\mp-download.zip (6172494 B, 12272 blocks)
 275.353 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 279.308 Finished download (3 s, 6.1 MB, 1.5 MB/s)
 279.323 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 279.324 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 279.324 Loading map C:\Users\BSear\AppData\Roaming\Factorio\temp\mp-download.zip: 6172494 bytes.
 279.439 Loading Level.dat: 11446393 bytes.
 279.443 Info Scenario.cpp:136: Map version 0.16.36-2
 279.690 Loading script.dat: 38860 bytes.
 279.698 Checksum for script C:/Users/BSear/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2867434155
 279.732 Info ClientMultiplayerManager.cpp:573: MapTick(6317) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 279.765 Info ClientMultiplayerManager.cpp:573: MapTick(6336) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 279.914 Info ClientMultiplayerManager.cpp:573: MapTick(6336) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 280.048 Info GameActionHandler.cpp:3472: MapTick (6344) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect ) 
 503.882 Info ClientMultiplayerManager.cpp:573: MapTick(17172) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 505.883 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 505.883 Info ClientMultiplayerManager.cpp:573: MapTick(17172) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
 505.965 Info UDPSocket.cpp:206: Closing socket
 505.965 Info UDPSocket.cpp:236: Socket closed
 758.739 Loading Level.dat: 793971 bytes.
 758.740 Info Scenario.cpp:136: Map version 0.16.36-2
 758.823 Checksum for script C:/Users/BSear/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2867434155
 860.399 Info AppManagerStates.cpp:1642: Saving finished
 906.950 Info UDPSocket.cpp:27: Opening socket at (dfbb8ce351498606747e200787eddfe3184528be)
 910.121 Info UDPSocket.cpp:206: Closing socket
 910.121 Info UDPSocket.cpp:236: Socket closed
 910.121 Info UDPSocket.cpp:206: Closing socket
 910.123 Joining game 11a947044c9f5022a69b114f0e345b1d1171aee2
 910.123 Info UDPSocket.cpp:33: Opening socket
 910.123 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 910.282 Connection refused
 910.282 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
 910.282 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
 910.283 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
 910.604 Info HttpSharedState.cpp:145: Status code: 200
 910.604 Info AuthServerConnector.cpp:139: Received key(ryLN8agpGBELS1XMr43Esg==) for username(Ps7cho) from auth server.
 910.631 Info UDPSocket.cpp:206: Closing socket
 910.632 Info UDPSocket.cpp:236: Socket closed
 910.632 Joining game 11a947044c9f5022a69b114f0e345b1d1171aee2
 910.632 Info UDPSocket.cpp:33: Opening socket
 910.632 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
 910.715 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 11a947044c9f5022a69b114f0e345b1d1171aee2: invalid state (WaitingForAccept) for packet type
 910.715 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 11a947044c9f5022a69b114f0e345b1d1171aee2: invalid state (WaitingForAccept) for packet type
 910.797 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
 910.797 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
 910.797 Info ClientRouter.cpp:238: ConnectionAccepted
 911.165 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
 911.165 Downloading file C:\Users\BSear\AppData\Roaming\Factorio\temp\mp-download.zip (5439012 B, 10814 blocks)
 911.166 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 914.685 Finished download (3 s, 5.4 MB, 1.5 MB/s)
 914.707 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
 914.707 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 914.707 Loading map C:\Users\BSear\AppData\Roaming\Factorio\temp\mp-download.zip: 5439012 bytes.
 914.816 Loading Level.dat: 10642490 bytes.
 914.819 Info Scenario.cpp:136: Map version 0.16.36-2
 915.040 Loading script.dat: 39696 bytes.
 915.048 Checksum for script C:/Users/BSear/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2867434155
 915.082 Info ClientMultiplayerManager.cpp:573: MapTick(5442) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 915.132 Info ClientMultiplayerManager.cpp:573: MapTick(5460) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 915.298 Info ClientMultiplayerManager.cpp:573: MapTick(5460) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 915.398 Info GameActionHandler.cpp:3472: MapTick (5466) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect ) 
1188.997 Info ClientMultiplayerManager.cpp:573: MapTick(14043) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
1190.333 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
1190.333 Info ClientMultiplayerManager.cpp:573: MapTick(14043) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
1190.460 Info UDPSocket.cpp:206: Closing socket
1190.460 Info UDPSocket.cpp:236: Socket closed
3267.620 Info UDPSocket.cpp:27: Opening socket at (dfbb8ce351498606747e200787eddfe3184528be)
3272.412 Info UDPSocket.cpp:206: Closing socket
3272.412 Info UDPSocket.cpp:236: Socket closed
3272.412 Info UDPSocket.cpp:206: Closing socket
3272.414 Joining game 0fa1bcd6497339d715b989b2b470d098bb1d14a0
3272.414 Info UDPSocket.cpp:33: Opening socket
3272.415 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
3272.565 Connection refused
3272.565 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
3272.565 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
3272.567 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
3272.890 Info HttpSharedState.cpp:145: Status code: 200
3272.890 Info AuthServerConnector.cpp:139: Received key(3jZwlfJVmViHIfU3N9MaCw==) for username(Ps7cho) from auth server.
3272.989 Info UDPSocket.cpp:206: Closing socket
3272.989 Info UDPSocket.cpp:236: Socket closed
3272.989 Joining game 0fa1bcd6497339d715b989b2b470d098bb1d14a0
3272.989 Info UDPSocket.cpp:33: Opening socket
3272.990 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
3273.081 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0fa1bcd6497339d715b989b2b470d098bb1d14a0: invalid state (WaitingForAccept) for packet type
3273.081 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0fa1bcd6497339d715b989b2b470d098bb1d14a0: invalid state (WaitingForAccept) for packet type
3273.147 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
3273.147 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
3273.147 Info ClientRouter.cpp:238: ConnectionAccepted
3273.748 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
3273.748 Downloading file C:\Users\BSear\AppData\Roaming\Factorio\temp\mp-download.zip (7928421 B, 15763 blocks)
3273.756 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
3278.314 Finished download (4 s, 7.9 MB, 1.7 MB/s)
3278.333 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
3278.333 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
3278.333 Loading map C:\Users\BSear\AppData\Roaming\Factorio\temp\mp-download.zip: 7928421 bytes.
3278.493 Loading Level.dat: 12551977 bytes.
3278.497 Info Scenario.cpp:136: Map version 0.16.36-2
3278.804 Loading script.dat: 38862 bytes.
3278.812 Checksum for script C:/Users/BSear/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2680258776
3278.816 Info ClientMultiplayerManager.cpp:573: MapTick(803353) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
3279.368 Info ClientMultiplayerManager.cpp:573: MapTick(803690) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
3279.515 Info ClientMultiplayerManager.cpp:573: MapTick(803690) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
3279.649 Info GameActionHandler.cpp:3472: MapTick (803698) processed PlayerJoinGame peerID(38) playerIndex(0) mode(connect ) 
3314.714 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (23)
3456.365 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (24)
3469.348 Info GameActionHandler.cpp:3472: MapTick (815031) processed PlayerJoinGame peerID(39) playerIndex(11) mode(connect ) 
3540.365 Info GameActionHandler.cpp:3472: MapTick (819232) processed PlayerJoinGame peerID(40) playerIndex(20) mode(create ) 
3544.565 Info GameActionHandler.cpp:3472: MapTick (819484) processed PlayerJoinGame peerID(41) playerIndex(5) mode(connect ) 
3574.448 Info GameActionHandler.cpp:3472: MapTick (821246) processed PlayerJoinGame peerID(42) playerIndex(21) mode(create ) 
3618.532 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (39)
3843.898 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (41)
3881.181 Info GameActionHandler.cpp:3472: MapTick (839592) processed PlayerJoinGame peerID(43) playerIndex(5) mode(connect ) 
4209.014 Info GameActionHandler.cpp:3472: MapTick (859199) processed PlayerJoinGame peerID(44) playerIndex(22) mode(create ) 
4344.264 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (42)
4516.665 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ServerToClientHeartbeat) received from 0fa1bcd6497339d715b989b2b470d098bb1d14a0: heartbeat sequence number (385795) outside latency window [385801, 386401)
4516.665 Info UnparsedNetworkMessage.cpp:102: Message data: 27 02 03 e3 05 00 02 1d 64 0d 00 04 0a 14 35 ff ec ff 1e ca 6d 6f 1c 64 0d 00 1e 64 0d 00 02 35 00 34 9e 55 3b 1d 64 0d 00
5115.398 Info GameActionHandler.cpp:3472: MapTick (913418) processed PlayerJoinGame peerID(45) playerIndex(23) mode(create ) 
5122.548 Info GameActionHandler.cpp:3472: MapTick (913846) processed PlayerJoinGame peerID(46) playerIndex(24) mode(create ) 
5353.331 Info GameActionHandler.cpp:3472: MapTick (927623) processed PlayerJoinGame peerID(47) playerIndex(25) mode(create ) 
5798.981 Info GameActionHandler.cpp:3472: MapTick (954250) processed PlayerJoinGame peerID(48) playerIndex(26) mode(create ) 
5897.747 Info GameActionHandler.cpp:3472: MapTick (960134) processed PlayerJoinGame peerID(49) playerIndex(27) mode(create ) 
5924.114 Info GameActionHandler.cpp:3472: MapTick (961680) processed PlayerJoinGame peerID(50) playerIndex(28) mode(create ) 
6128.432 Info GameActionHandler.cpp:3472: MapTick (973867) processed PlayerJoinGame peerID(51) playerIndex(9) mode(connect ) 
6166.715 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (40)
6261.049 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (45)
6283.798 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (44)
6435.448 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (52)
6451.498 Info GameActionHandler.cpp:3472: MapTick (993141) processed PlayerJoinGame peerID(53) playerIndex(20) mode(connect ) 
6461.214 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (48)
6801.547 Info GameActionHandler.cpp:3472: MapTick (1014069) processed PlayerJoinGame peerID(54) playerIndex(17) mode(connect ) 
7180.064 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (54)
7355.665 Info GameActionHandler.cpp:3472: MapTick (1047192) processed PlayerJoinGame peerID(55) playerIndex(4) mode(connect ) 
7434.831 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (47)
7529.731 Info GameActionHandler.cpp:3472: MapTick (1057591) processed PlayerJoinGame peerID(56) playerIndex(29) mode(create ) 
7609.265 Info GameActionHandler.cpp:3472: MapTick (1062277) processed PlayerJoinGame peerID(57) playerIndex(30) mode(create ) 
7680.314 Info GameActionHandler.cpp:3472: MapTick (1066493) processed PlayerJoinGame peerID(59) playerIndex(31) mode(create ) 
7680.432 Info GameActionHandler.cpp:3472: MapTick (1066500) processed PlayerJoinGame peerID(58) playerIndex(32) mode(create ) 
7825.880 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (58)
8116.431 Info GameActionHandler.cpp:3472: MapTick (1092488) processed PlayerJoinGame peerID(60) playerIndex(1) mode(connect ) 
8190.065 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (56)
8298.881 Info GameActionHandler.cpp:3472: MapTick (1103351) processed PlayerJoinGame peerID(61) playerIndex(33) mode(create ) 
8312.514 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (59)
8575.848 Info GameActionHandler.cpp:3472: MapTick (1119887) processed PlayerJoinGame peerID(62) playerIndex(23) mode(connect ) 
8613.448 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (57)
8680.215 Info GameActionHandler.cpp:3472: MapTick (1126107) processed PlayerJoinGame peerID(63) playerIndex(34) mode(create ) 
8816.315 Info GameActionHandler.cpp:3472: MapTick (1134188) processed PlayerJoinGame peerID(64) playerIndex(35) mode(create ) 
8903.814 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (37)
8925.881 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (64)
9523.248 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (49)
9551.064 Info GameActionHandler.cpp:3472: MapTick (1177279) processed PlayerJoinGame peerID(65) playerIndex(36) mode(create ) 
9602.948 Info GameActionHandler.cpp:3472: MapTick (1180357) processed PlayerJoinGame peerID(66) playerIndex(37) mode(create ) 
9658.697 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (66)
9662.030 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (62)
9990.148 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (36)
10188.799 Info GameActionHandler.cpp:3472: MapTick (1215402) processed PlayerJoinGame peerID(67) playerIndex(38) mode(create ) 
10209.814 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (51)
10521.281 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (67)
11144.898 Info GameActionHandler.cpp:3472: MapTick (1272606) processed PlayerJoinGame peerID(68) playerIndex(39) mode(create ) 
11565.097 Info GameActionHandler.cpp:3472: MapTick (1297692) processed PlayerJoinGame peerID(69) playerIndex(40) mode(create ) 
11727.897 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (69)
11796.398 Info GameActionHandler.cpp:3472: MapTick (1311525) processed PlayerJoinGame peerID(70) playerIndex(41) mode(create ) 
11813.748 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (70)
11831.947 Info GameActionHandler.cpp:3472: MapTick (1313618) processed PlayerJoinGame peerID(71) playerIndex(41) mode(connect ) 
12108.597 Info GameActionHandler.cpp:3472: MapTick (1330128) processed PlayerJoinGame peerID(72) playerIndex(42) mode(create ) 
12273.814 Info GameActionHandler.cpp:3472: MapTick (1339952) processed PlayerJoinGame peerID(73) playerIndex(43) mode(create ) 
12403.881 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (30)
12504.865 Info GameActionHandler.cpp:3472: MapTick (1353725) processed PlayerJoinGame peerID(74) playerIndex(44) mode(create ) 
12722.265 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (61)
12824.648 Info GameActionHandler.cpp:3472: MapTick (1372814) processed PlayerJoinGame peerID(75) playerIndex(45) mode(create ) 
12868.065 Info GameActionHandler.cpp:3472: MapTick (1375384) processed PlayerJoinGame peerID(76) playerIndex(19) mode(connect ) 
13090.647 Info GameActionHandler.cpp:3472: MapTick (1388649) processed PlayerJoinGame peerID(77) playerIndex(46) mode(create ) 
13145.347 Info GameActionHandler.cpp:3472: MapTick (1391851) processed PlayerJoinGame peerID(78) playerIndex(47) mode(create ) 
13222.215 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (78)
13264.314 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (46)
13424.047 Info GameActionHandler.cpp:3472: MapTick (1408508) processed PlayerJoinGame peerID(79) playerIndex(48) mode(create ) 
13485.881 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (50)
13902.364 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (79)
54837.745 <server> ran command: local heartbeat = true
54852.747 <server> ran command: local heartbeat = true
54867.746 <server> ran command: local heartbeat = true
54879.405 Error CrashHandler.cpp:371: Exception Code: c0000005, Address: 0x00007ff72ddb70d6
ModuleBase: 0x00007ff72db70000, ImageSize: 013cb000, RelativeAddress: 002470d6
54879.405 Error CrashHandler.cpp:377: Access Violation: Read at address 0000000000000000
54879.405 Error CrashHandler.cpp:391: Exception Context:
rax=000001ba0f72bf90, rbx=000001b9b1e0db90, rcx=0000000000000000,
rdx=000001b9d667bd10, rsi=000001b9eb169a70, rdi=000001b9b1e0dba0,
rip=00007ff72ddb70d6, rsp=000000077551e900, rbp=0000000000000000,
 r8=000001ba0f72bf90,  r9=0000000000008000, r10=000001b9b1e0c010,
r11=000001b9eb169ba8, r12=000000077551edd8, r13=0000000000000000,
r14=000000077551eb60, r15=000001b9efea94d0
54879.405 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff72db70000 - 0x00007ff72ef3b000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-8fzf8a\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\crashhandler.cpp (169): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\crashhandler.cpp (418): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9416191A0)
00007FF9416191A0 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF944CE8988)
00007FF944CE8988 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF944CD13D6)
00007FF944CD13D6 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF944CE50BD)
00007FF944CE50BD (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF944C5D278)
00007FF944C5D278 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF944CE3FEE)
00007FF944CE3FEE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-8fzf8a\src\fluid\fluidbox.cpp (542): FluidBox::disconnect
c:\cygwin64\tmp\factorio-build-8fzf8a\src\fluid\fluidbox.hpp (32): FluidBox::~FluidBox
c:\cygwin64\tmp\factorio-build-8fzf8a\src\fluid\fluidboxmanager.cpp (32): FluidBoxManager::destroy
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\assemblingmachine.cpp (319): AssemblingMachine::reset
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\assemblingmachine.cpp (284): AssemblingMachine::setupForCrafting
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\assemblingmachine.cpp (374): AssemblingMachine::setup
c:\cygwin64\tmp\factorio-build-8fzf8a\src\surface\surface.cpp (161): Surface::setupEntity
c:\cygwin64\tmp\factorio-build-8fzf8a\src\surface\surface.cpp (154): Surface::addEntity
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\entityghost.cpp (366): EntityGhost::revive
c:\cygwin64\tmp\factorio-build-8fzf8a\src\entity\constructionrobot.cpp (487): ConstructionRobot::update
c:\cygwin64\tmp\factorio-build-8fzf8a\src\surface\chunk.cpp (575): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-build-8fzf8a\src\surface\chunk.cpp (624): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-8fzf8a\src\surface\surface.cpp (1191): Surface::update
c:\cygwin64\tmp\factorio-build-8fzf8a\src\map\map.cpp (1302): Map::update
c:\cygwin64\tmp\factorio-build-8fzf8a\src\game.cpp (163): Game::update
c:\cygwin64\tmp\factorio-build-8fzf8a\src\scenario\scenario.cpp (865): Scenario::update
c:\cygwin64\tmp\factorio-build-8fzf8a\src\mainloop.cpp (1001): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-8fzf8a\src\mainloop.cpp (868): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-8fzf8a\src\util\workerthread.cpp (36): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64>,std::default_delete<std::tuple<void (__cdecl RazerChromaWindowsSDKImpl::*)(void) __ptr64,RazerChromaWindowsSDKImpl * __ptr64> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF944521FE4)
00007FF944521FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF944CAF061)
00007FF944CAF061 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
54880.694 Error CrashHandler.cpp:174: Map tick at moment of crash: 3246695
54880.694 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
78191.955 Uploading log file
78191.985 Error CrashHandler.cpp:225: Heap validation: success.
78191.986 Creating crash dump.
78192.159 CrashDump success
Attachments
_autosave3.zip
Auto save from before the crash from the server
(19.02 MiB) Downloaded 71 times
factorio-current.log
Log of my computer that crashed while connected to the server
(69.02 KiB) Downloaded 69 times
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Dominik
Former Staff
Former Staff
Posts: 658
Joined: Sat Oct 12, 2013 9:08 am
Contact:

Re: [0.16.36] Crash in PvP: "FluidBox::disconnect"

Post by Dominik »

Hi,
it is likely that this bug was fixed in 0.16.37 that dealt with some pipe ghost connections to different forces. Unfortunately I am unable to confirm it - I ran your save and no problem occurred. So for now I will mark this as fixed and you can let me know if something like that happens again.

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