[0.16.36] Freeze at 40% when loading texture

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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gyrodrill
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[0.16.36] Freeze at 40% when loading texture

Post by gyrodrill »

EDIT: Game launch successfully after I delete crop-cache.dat. Anyone knows why?

What did I do
Right click Steam icon, left click Factorio, wait for loading.

What happened
Game crash when loading texture.
Actually, the game does not crash: it takes 6GB of ram, not responding.
It happens today morning, and I didn't do anything before it(I can play before). When I completely delete all saves, settings, and game itself and redownload from steam, it runs.
However, it crash again in afternoon


What did you expect to happen instead
It should show the menu instead of stop at 40% of loading.

Does it happen always, once, or sometimes?
Every time since today, except the first run after re-download from steam.

Log file:

Code: Select all

0.001 2018-04-18 18:44:01; Factorio 0.16.36 (build 36253, win64, steam)
   0.001 Operating system: Windows 10 (build 17133) 
   0.001 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Gyrodrill/AppData/Roaming/Factorio [19474/120107MB]
   0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.036 System info: [CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 8 cores, RAM: 5273/16268 MB, page: 7644/40844 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
   0.044 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: zh-CN]
   0.044 Available display adapters: 1
   0.045  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 630 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.045 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.928 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050; driver: nvldumdx.dll 22.21.13.8194
   0.938   Video memory size (dedicated video/dedicated system/shared system/available): 4049/0/8134/4092 MB
   1.002 DSound: Starting _dsound_update thread
   1.002 DSound: Enter _dsound_update; tid=19768
   1.002 Device reset internal.
   1.004 Desktop composition is active.
   1.004 Graphics settings preset: extreme
   1.004 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 50.2809%] [DXT: false] [Shader: 1]
   1.004                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   1.261 Error GlobalModSettings.cpp:107: Failed to migrate mod settings file: Error when opening C:\Users\Gyrodrill\AppData\Roaming\Factorio\mods\mod-settings.json for reading: No such file or directory
   1.263 Loading mod core 0.0.0 (data.lua)
   1.339 Loading mod base 0.16.36 (data.lua)
   1.888 Loading mod base 0.16.36 (data-updates.lua)
   1.959 Checksum for core: 1316978547
   1.959 Checksum of base: 4140083139
   2.105 Loading sounds...
   7.425 Info PlayerData.cpp:67: Local player-data.json unavailable
   7.425 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1524075256
   7.855 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   7.877 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   7.881 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   7.912 Initial atlas bitmap size is 16384
   7.956 Created atlas bitmap 16384x16383 [none]
   8.533 Created atlas bitmap 16384x4290 [none]
   8.665 Created atlas bitmap 16384x6916 [shadow]
   8.880 Created atlas bitmap 16384x2104 [decal]
   8.943 Created atlas bitmap 8192x5572 [mipmap]
   9.018 Created atlas bitmap 8192x800 [mipmap, smoke]
   9.031 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
   9.149 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
   9.173 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
   9.208 Created atlas bitmap 8192x924 [alpha-mask]
mods folder is empty except a mod-list.json
{
"mods": [
{
"name": "base",
"enabled": true
}
]
}
Attachment:
screenshot of game
translate: currently loading texture 40%
translate: currently loading texture 40%
factoriocrash1.png (37.73 KiB) Viewed 2951 times
screenshot of 6GB shown in Process Explorer
process explorer shows it take 6 gig of ram
process explorer shows it take 6 gig of ram
factoriocrash2.png (1.09 KiB) Viewed 2951 times
Last edited by gyrodrill on Thu Apr 19, 2018 2:43 am, edited 1 time in total.

gyrodrill
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Posts: 3
Joined: Thu Apr 19, 2018 1:57 am
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Re: [0.16.36] Crash on loading texture (40%)

Post by gyrodrill »

Here is factorio-previous.log, in this one it runs

Code: Select all

0.000 2018-04-18 09:14:47; Factorio 0.16.36 (build 36253, win64, steam)
   0.000 Operating system: Windows 10 (build 17133) 
   0.000 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.000 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/Gyrodrill/AppData/Roaming/Factorio [19845/120107MB]
   0.000 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.014 System info: [CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz, 8 cores, RAM: 6622/16268 MB, page: 8784/40844 MB, virtual: 4328/134217727 MB, extended virtual: 0 MB]
   0.021 Display options: [FullScreen: 0] [VSync: 0] [UIScale: system (100.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: zh-CN]
   0.022 Available display adapters: 1
   0.022  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 630 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.022 Create display on adapter 0. Size 1280x720 at position [310, 162].
   1.186 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050; driver: nvldumdx.dll 22.21.13.8194
   1.195   Video memory size (dedicated video/dedicated system/shared system/available): 4049/0/8134/4092 MB
   1.225 DSound: Starting _dsound_update thread
   1.225 DSound: Enter _dsound_update; tid=15284
   1.227 Device reset internal.
   1.229 Desktop composition is active.
   1.229 Graphics settings preset: extreme
   1.229 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 50.2809%] [DXT: false] [Shader: 1]
   1.229                   [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
   1.297 Error GlobalModSettings.cpp:107: Failed to migrate mod settings file: Error when opening C:\Users\Gyrodrill\AppData\Roaming\Factorio\mods\mod-settings.json for reading: No such file or directory
   1.299 Loading mod core 0.0.0 (data.lua)
   1.323 Loading mod base 0.16.36 (data.lua)
   1.516 Loading mod base 0.16.36 (data-updates.lua)
   1.572 Checksum for core: 1316978547
   1.572 Checksum of base: 4140083139
   1.693 Loading sounds...
   1.971 Info PlayerData.cpp:67: Local player-data.json unavailable
   1.971 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1524032430
   2.066 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.066 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.067 Loaded shader file D:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
   2.069 Crop bitmaps.
  12.811 Initial atlas bitmap size is 16384
  12.879 Created atlas bitmap 16384x16383 [none]
  13.441 Created atlas bitmap 16384x4290 [none]
  13.562 Created atlas bitmap 16384x6916 [shadow]
  13.766 Created atlas bitmap 16384x2104 [decal]
  13.835 Created atlas bitmap 8192x5572 [mipmap]
  13.923 Created atlas bitmap 8192x800 [mipmap, smoke]
  13.935 Created atlas bitmap 8192x8172 [linear-minification, mipmap, terrain]
  14.054 Created atlas bitmap 8192x1360 [linear-minification, mipmap, terrain]
  14.073 Created atlas bitmap 8192x2092 [no-crop, trilinear-filtering, icon, light]
  14.112 Created atlas bitmap 8192x924 [alpha-mask]
  23.597 Sprites loaded
  23.597 Convert atlas 8192x5572 to: mipmap 
  23.807 Convert atlas 8192x800 to: mipmap 
  23.836 Convert atlas 8192x8172 to: min-linear 
  24.130 Convert atlas 8192x1360 to: min-linear 
  24.182 Convert atlas 8192x2092 to: trilinear-filtering 
  24.255 Convert atlas 8192x924 to: alpha-mask
  24.819 Custom inputs active: 0
  24.866 Factorio initialised
  30.160 Info UDPSocket.cpp:27: Opening socket at (7eed514f988c2d257837d71af08d8ad450edc151)
  32.232 Info UDPSocket.cpp:206: Closing socket
  32.232 Info UDPSocket.cpp:236: Socket closed
  32.232 Info UDPSocket.cpp:206: Closing socket
  33.936 Joining game 0071a6bca09b4963741cf61dc32eef357b031021
  33.936 Info UDPSocket.cpp:33: Opening socket
  33.936 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  34.322 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
  34.322 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
  34.355 Connection refused
  34.355 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
  34.355 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
  34.356 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  34.737 Info HttpSharedState.cpp:145: Status code: 200
  34.737 Info AuthServerConnector.cpp:139: Received key([strike]a base64 code here, i'm not sure if it shows something[/strike]) for username(gyrodrill) from auth server.
  34.796 Info UDPSocket.cpp:206: Closing socket
  34.796 Info UDPSocket.cpp:236: Socket closed
  34.796 Joining game 0071a6bca09b4963741cf61dc32eef357b031021
  34.796 Info UDPSocket.cpp:33: Opening socket
  34.796 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
  35.023 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
  35.023 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
  35.122 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
  35.188 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
  35.189 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
  35.189 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
  35.222 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  35.222 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  35.222 Info ClientRouter.cpp:238: ConnectionAccepted
  35.273 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (Connected) for packet type
  35.387 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (Connected) for packet type
  35.388 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (Connected) for packet type
  35.538 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (Connected) for packet type
  35.754 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
  35.754 Downloading file C:\Users\Gyrodrill\AppData\Roaming\Factorio\temp\mp-download.zip (4637858 B, 9221 blocks)
  35.757 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  74.810 Finished download (39 s, 4.6 MB, 118 kB/s)
  74.833 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
  74.833 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  74.833 Loading map C:\Users\Gyrodrill\AppData\Roaming\Factorio\temp\mp-download.zip: 4637858 bytes.
  75.223 Loading Level.dat: 8320752 bytes.
  75.227 Info Scenario.cpp:136: Map version 0.16.36-2
  75.405 Loading script.dat: 984 bytes.
  75.986 Checksum for script C:/Users/Gyrodrill/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3372612165
  75.989 Info ClientMultiplayerManager.cpp:573: MapTick(182103) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  80.024 Info ClientMultiplayerManager.cpp:573: MapTick(184762) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  80.321 Info ClientMultiplayerManager.cpp:573: MapTick(184762) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  80.539 Info GameActionHandler.cpp:3472: MapTick (184776) processed PlayerJoinGame peerID(9) playerIndex(5) mode(create ) 
1299.204 Info GameActionHandler.cpp:3472: MapTick (257767) processed PlayerJoinGame peerID(10) playerIndex(6) mode(create ) 
1303.722 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (10)
2524.737 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
2524.737 Info ClientMultiplayerManager.cpp:573: MapTick(331270) changing state from(InGame) to(DisconnectScheduled)
2524.737 Info ClientMultiplayerManager.cpp:573: MapTick(331270) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
2524.987 Info ClientMultiplayerManager.cpp:573: MapTick(331270) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
2524.987 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (9)
2524.992 Info BlueprintShelf.cpp:628: Saving blueprint storage.
2525.159 Info UDPSocket.cpp:206: Closing socket
2525.159 Info UDPSocket.cpp:236: Socket closed
2528.458 Joining game 0071a6bca09b4963741cf61dc32eef357b031021
2528.458 Info UDPSocket.cpp:33: Opening socket
2528.458 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
2528.838 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
2528.854 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
2528.905 Connection refused
2528.905 Info ClientMultiplayerManager.cpp:188: Quitting multiplayer connection.
2528.905 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(Disconnected)
2528.907 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
2529.301 Info HttpSharedState.cpp:145: Status code: 200
2529.301 Info AuthServerConnector.cpp:139: Received key([strike]a different base64 code here, i'm not sure if it shows something[/strike]) for username(gyrodrill) from auth server.
2529.356 Info UDPSocket.cpp:206: Closing socket
2529.356 Info UDPSocket.cpp:236: Socket closed
2529.357 Joining game 0071a6bca09b4963741cf61dc32eef357b031021
2529.357 Info UDPSocket.cpp:33: Opening socket
2529.357 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Ready) to(Connecting)
2529.571 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
2529.571 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
2529.671 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
2529.739 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
2529.739 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
2529.739 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (WaitingForAccept) for packet type
2529.771 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
2529.771 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
2529.771 Info ClientRouter.cpp:238: ConnectionAccepted
2529.838 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (Connected) for packet type
2529.939 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (Connected) for packet type
2529.972 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (Connected) for packet type
2530.121 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from 0071a6bca09b4963741cf61dc32eef357b031021: invalid state (Connected) for packet type
2530.405 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
2530.405 Downloading file C:\Users\Gyrodrill\AppData\Roaming\Factorio\temp\mp-download.zip (5331483 B, 10600 blocks)
2530.409 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
2562.638 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (1)
2575.254 Finished download (44 s, 5.3 MB, 118 kB/s)
2575.267 Info ClientMultiplayerManager.cpp:725: mapTick(4294967295) map download finished creating scenario
2575.268 Info ClientMultiplayerManager.cpp:573: MapTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
2575.268 Loading map C:\Users\Gyrodrill\AppData\Roaming\Factorio\temp\mp-download.zip: 5331483 bytes.
2575.624 Loading Level.dat: 9893316 bytes.
2575.628 Info Scenario.cpp:136: Map version 0.16.36-2
2575.849 Loading script.dat: 1143 bytes.
2576.535 Checksum for script C:/Users/Gyrodrill/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3372612165
2576.540 Info ClientMultiplayerManager.cpp:573: MapTick(331576) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
2581.171 Info ClientMultiplayerManager.cpp:573: MapTick(334623) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
2581.422 Info ClientMultiplayerManager.cpp:573: MapTick(334623) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
2581.656 Info GameActionHandler.cpp:3472: MapTick (334637) processed PlayerJoinGame peerID(11) playerIndex(5) mode(connect ) 
2645.088 Info GameActionHandler.cpp:3472: MapTick (338405) processed PlayerJoinGame peerID(12) playerIndex(0) mode(connect ) 
3065.305 Info GameActionHandler.cpp:3472: MapTick (363549) processed PlayerJoinGame peerID(13) playerIndex(7) mode(create ) 
3427.837 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (13)
5898.238 Info GameActionHandler.cpp:3472: MapTick (533288) processed PlayerJoinGame peerID(14) playerIndex(8) mode(create ) 
6339.087 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (4)
7167.152 Info ClientMultiplayerManager.cpp:141: Disconnecting multiplayer connection.
7167.152 Info ClientMultiplayerManager.cpp:573: MapTick(609344) changing state from(InGame) to(DisconnectScheduled)
7167.171 Info ClientMultiplayerManager.cpp:573: MapTick(609344) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
7167.421 Info ClientMultiplayerManager.cpp:573: MapTick(609344) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
7167.421 Info ClientMultiplayerManager.cpp:886: Disconnect notification for peer (11)
7167.596 Info UDPSocket.cpp:206: Closing socket
7167.597 Info UDPSocket.cpp:236: Socket closed
7169.293 DSound: Stopping voice
7169.293 DSound: Joining thread
7169.295 DSound: Exit _dsound_update; tid=15284
7169.295 DSound: Waiting for voice to stop ... signaled
7169.295 DSound: Joined thread
7169.295 DSound: Destroying thread
7169.295 DSound: Thread destroyed
7169.295 DSound: Releasing buffer
7169.295 DSound: Voice stopped
7169.295 DSound: Deallocating voice
7169.295 DSound: Deallocated voice
7169.345 Steam API shutdown.
7169.350 Goodbye

gyrodrill
Manual Inserter
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Posts: 3
Joined: Thu Apr 19, 2018 1:57 am
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Re: [0.16.36] Crash on loading texture (40%)

Post by gyrodrill »

Comparing two log file, I found a diff:
line 33, the crashed game missing line

Code: Select all

2.069 Crop bitmaps.
.
I'm not so sure what cause this. If posting config/config.ini may help, please tell me.

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
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Re: [0.16.36] Freeze at 40% when loading texture

Post by kovarex »

I would try setting the graphics quality from high to normal.

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