[0.16.24] MacOS TransportLine Crash

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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cvkurt
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[0.16.24] MacOS TransportLine Crash

Post by cvkurt »

Had just placed a 3->8 spitter blueprint...

Factorio crashed. Generating symbolized stacktrace, please wait ...
#0 0x00000001009e3952 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:472)
#1 0x00000001009d1e01 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) (in factorio) (CrashHandler.cpp:132)
#2 0x00000001009d1d62 in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:449)
#3 0x00007fff9cd85b3a in 0x00007fff9cd85b3a
#4 0x00000001002a0f14 in TransportLine::tryToInsert(ItemStack*, FixedPointNumberTemplate<int, 8u>, FixedPointNumberTemplate<int, 8u>) (in factorio) (TransportLine.cpp:0)
#5 0x0000000100331341 in ItemOnTransportLine& CompactDeque<ItemOnTransportLine>::emplace_back<ItemStack&, unsigned int&>(ItemStack&&&, unsigned int&&&) (in factorio) (TransportLine.cpp:1396)
#6 0x00000001002a0f14 in TransportLine::tryToInsert(ItemStack*, FixedPointNumberTemplate<int, 8u>, FixedPointNumberTemplate<int, 8u>) (in factorio) (TransportLine.cpp:0)
#7 0x00000001003170f0 in TransportLine::move(unsigned int, TransportLine*, TransportLine*, SplitterMovementResult&) (in factorio) (TransportLine.cpp:249)
#8 0x00000001003178e0 in TransportLine::update(unsigned int, unsigned int) (in factorio) (TransportLine.cpp:170)
#9 0x00000001003178cd in TransportLine::update(unsigned int, unsigned int) (in factorio) (TransportLine.cpp:0)
#10 0x00000001003178cd in TransportLine::update(unsigned int, unsigned int) (in factorio) (TransportLine.cpp:0)
#11 0x0000000100383799 in Map::update() (in factorio) (Map.cpp:1270)
#12 0x0000000100383502 in Game::update() (in factorio) (Game.cpp:153)
#13 0x0000000100860233 in Scenario::update() (in factorio) (Scenario.cpp:853)
#14 0x0000000100739b29 in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:991)
#15 0x00000001007380ba in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:858)
#16 0x00000001009ffbe4 in WorkerThread::loop() (in factorio) (WorkerThread.cpp:36)
#17 0x0000000100caa7ce in void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct> >, void (WorkerThread::*)(), WorkerThread*> >(void*) (in factorio) (thread:354)
#18 0x00007fff9cd8f93b in 0x00007fff9cd8f93b
#19 0x00007fff9cd8f887 in 0x00007fff9cd8f887
#20 0x00007fff9cd8f08d in 0x00007fff9cd8f08d
Attachments
factorio-current.log
(30.22 KiB) Downloaded 55 times

kovarex
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Re: 0.16.24 MacOS TransportLine Crash

Post by kovarex »

As long as I don't have a save where I can't reproduce it in the newest version (which is 0.16.26 now) I can't do much about this specific error.

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