Game crash while running in background

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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Beria
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Game crash while running in background

Post by Beria »

I do not have any mods installed.

Code: Select all

   0.001 2017-12-09 09:01:52; Factorio 0.15.40 (build 30950, win64, steam)
   0.001 Operating system: Windows 10 (version 1709) 
   0.002 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/che/AppData/Roaming/Factorio
   0.002 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.028 System info: [CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz, 8 cores, RAM: 32706MB]
   0.035 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: de]
   0.036 Available display adapters: 1
   0.036  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.036 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.118 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvldumdx.dll 23.21.13.8813
   0.122     Video memory size (dedicated video/dedicated system/shared system/available): 4058/0/16353/4088 MB
   0.147 DSound: Starting _dsound_update thread
   0.147 Device reset internal.
   0.147 DSound: Enter _dsound_update; tid=225936
   0.149 Desktop composition is active.
   0.149 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
   0.149 Graphics settings preset: very-high
   0.149 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
   0.314 Loading mod core 0.0.0 (data.lua)
   0.331 Loading mod base 0.15.40 (data.lua)
   0.470 Loading mod base 0.15.40 (data-updates.lua)
   0.523 Checksum for core: 3865022077
   0.523 Checksum of base: 1503927233
   0.913 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1512229149
   0.913 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1501948012
   1.095 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.097 Loaded shader file D:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.098 Crop bitmaps.
  10.247 Initial atlas bitmap size is 16384
  10.249 Created atlas bitmap 16384x5049
  10.515 Created atlas bitmap 8192x2034
  10.538 Created atlas bitmap 8192x1443
  10.551 Created atlas bitmap 4096x3648
  10.573 Created atlas bitmap 4096x1568
  10.580 Created atlas bitmap 4096x1868
  18.328 Sprites loaded
  18.328 Convert atlas 4096x3648 to: mipmap 
  18.413 Convert atlas 4096x1568 to: mipmap 
  18.447 Convert atlas 4096x1868 to: trilinear-filtering 
  18.630 Loading sounds...
  20.567 Custom inputs active: 0
  20.677 Factorio initialised
  78.954 Loading map C:\Users\che\AppData\Roaming\Factorio\saves\A00020.zip: 23780345 bytes.
  79.004 Loading Level.dat: 53192434 bytes.
  79.010 Info Scenario.cpp:135: Map version 0.15.37-0
  80.241 Info BlueprintLibrary.cpp:226: Loaded library shelves:
  80.241 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1501946551; records:
  80.241 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1512209387; records:
  80.565 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1512209507; records:
  80.567 Loading script.dat: 190 bytes.
  80.570 Checksum for script C:/Users/che/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
 165.136 Info BlueprintShelf.cpp:683: Saving blueprint storage.
3672.570 Loading map C:\Users\che\AppData\Roaming\Factorio\saves\_autosave1.zip: 23810521 bytes.
3672.590 Loading Level.dat: 53256721 bytes.
3672.595 Info Scenario.cpp:135: Map version 0.15.40-0
3673.809 Info BlueprintLibrary.cpp:226: Loaded library shelves:
3673.809 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1501946551; records:
3673.809 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1512806592; records:
3673.977 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1512806677; records:
3673.977 Loading script.dat: 190 bytes.
3673.979 Checksum for script C:/Users/che/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
3759.903 Info BlueprintShelf.cpp:683: Saving blueprint storage.
38091.831 Error CrashHandler.cpp:387: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ybqgaw\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ybqgaw\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ybqgaw\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ybqgaw\src\util\crashhandler.cpp (122): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ybqgaw\src\util\crashhandler.cpp (391): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (117): `thread_start<unsigned int (__cdecl*)(void * __ptr64)>'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7F7023558)
00007FF7F7023558 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED52F4C3D)
00007FFED52F4C3D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED526D1B8)
00007FFED526D1B8 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED52F3B6E)
00007FFED52F3B6E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-ybqgaw\src\graphics\spritedraworder.cpp (110): SpriteDrawOrder::render
c:\cygwin64\tmp\factorio-ybqgaw\src\graphics\drawengine.cpp (391): DrawEngine::drawEntities
c:\cygwin64\tmp\factorio-ybqgaw\src\graphics\drawengine.cpp (128): DrawEngine::render
c:\cygwin64\tmp\factorio-ybqgaw\src\graphics\gamerenderer.cpp (190): GameRenderer::render
c:\cygwin64\tmp\factorio-ybqgaw\src\gameview.cpp (937): GameView::render
c:\cygwin64\tmp\factorio-ybqgaw\src\mainloop.cpp (969): MainLoop::render
c:\cygwin64\tmp\factorio-ybqgaw\src\mainloop.cpp (497): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-ybqgaw\src\mainloop.cpp (299): MainLoop::run
c:\cygwin64\tmp\factorio-ybqgaw\src\main.cpp (1021): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED4FF1FE4)
00007FFED4FF1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFED52BEF91)
00007FFED52BEF91 (ntdll): (filename not available): RtlUserThreadStart
38093.177 Error CrashHandler.cpp:123: Map tick at moment of crash: 41798834
38093.177 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Loewchen
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Posts: 8316
Joined: Wed Jan 07, 2015 5:53 pm
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Re: Game crash while running in background

Post by Loewchen »

Did it happen more than once?
Do you know how to reproduce it?
See as well: viewtopic.php?f=29&t=53877

Beria
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Dec 09, 2017 6:42 pm
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Re: Game crash while running in background

Post by Beria »

It was the first crash of the game on my system ever.
I´m only posting the bug report because the game asked me to do it.
Today I noticed that the game does not run very smooth as normal. Every time I switched to the game from the destop by pressing Alt-Tab the first few seconds in the game I have real slow frame rates.
After a few seconds the game ran normal. I switched several times betweeen the game and the desktop bevore the crash happened.

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