[0.15.35] - Headless crash

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[0.15.35] - Headless crash

Post by badgamernl » Sun Oct 08, 2017 7:49 pm


The server was going well and then an error occurred out of nowhere...

i hope you can find the cause :)

End of the log file:

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
10821.715 Warning Logger.cpp:413: Symbols.size() == 32, usedSize == 22
#0  0x0000000000a7ba2d in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-iHSCDy/src/Util/Logger.cpp:438
#1  0x000000000073f9c0 in CrashHandler::writeStackTrace() at /tmp/factorio-iHSCDy/src/Util/CrashHandler.cpp:122
#2  0x000000000073fe54 in CrashHandler::SignalHandler(int) at /tmp/factorio-iHSCDy/src/Util/CrashHandler.cpp:384
#3  0x00006ce7d0bc6860 in ?? at ??:0
#4  0x00006ce7d0bc67ef in ?? at ??:0
#5  0x00006ce7d0bc83ea in ?? at ??:0
#6  0x00006ce7d0c0a0d0 in ?? at ??:0
#7  0x00006ce7d0c13c9a in ?? at ??:0
#8  0x00006ce7d0c17d8c in ?? at ??:0
#9  0x0000000000c63019 in _M_insert_aux<const WaitCondition&> at /usr/include/c++/5/bits/vector.tcc:399
#10 0x0000000000c63399 in insert at /usr/include/c++/5/bits/vector.tcc:131
#11 0x0000000000c634b2 in insert at /tmp/factorio-iHSCDy/src/Rail/TrainScheduleRecord.cpp:90
#12 0x0000000000961f29 in addWaitCondition at /tmp/factorio-iHSCDy/src/Rail/TrainSchedule.cpp:145
#13 0x0000000000646dec in addWaitCondition at /tmp/factorio-iHSCDy/src/Rail/Train.cpp:647
#14 0x0000000000646ed4 in changeTrainWaitCondition at /tmp/factorio-iHSCDy/src/Input/CommonActionHandler.cpp:108
#15 0x0000000000cdccb5 in GameActionHandler::changeTrainWaitCondition(InputAction const&, Controller*) at /tmp/factorio-iHSCDy/src/GameActionHandler.cpp:2813
#16 0x0000000000ce1504 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-iHSCDy/src/GameActionHandler.cpp:262 (discriminator 4)
#17 0x0000000000e41013 in flushToListeners at /tmp/factorio-iHSCDy/src/Input/InputHandler.cpp:55
#18 0x0000000000e41da9 in flushActions at /tmp/factorio-iHSCDy/src/Input/InputHandler.cpp:48
#19 0x0000000000f00b49 in flushActions at /tmp/factorio-iHSCDy/src/Net/NetworkInputHandler.cpp:158
#20 0x00006ce7d0bb13f1 in nextTick at /tmp/factorio-iHSCDy/src/Input/InputHandler.cpp:38
#21 0x0000000000406e69 in nextTick at /tmp/factorio-iHSCDy/src/Net/NetworkInputHandler.cpp:117
10822.536 Warning Logger.cpp:413: Symbols.size() == 31, usedSize == 21
10822.536 Error CrashHandler.cpp:123: Map tick at moment of crash: 644186
10822.536 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
the full log
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Re: [0.15.35] - Headless crash

Post by Rseding91 » Thu Jan 11, 2018 4:32 am

Thanks for the report. This is fixed in 0.16.
If you want to get ahold of me I'm almost always on IRC and Discord.

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