[15.35] Crash after: "ogl_flush_vertex_cache"

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wubwub
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[15.35] Crash after: "ogl_flush_vertex_cache"

Post by wubwub »

Just had a crash and it told me to post.

Was standing still and letting bots unload me. Same as I have done any number of times before. Nothing I can think of off hand that was different.
Attachments
factorio-current.log
(9.25 KiB) Downloaded 70 times

Loewchen
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Re: Crash

Post by Loewchen »

Code: Select all

   0.000 2017-09-30 15:34:48; Factorio 0.15.35 (build 30897, mac, steam)
   0.000 Operating system: Mac OS X 10.13.1
   0.000 Program arguments: "/Users/sroberts/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.000 Read data path: /Users/sroberts/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.000 Write data path: /Users/sroberts/Library/Application Support/factorio
   0.000 Binaries path: /Users/sroberts/Library/Application Support/Steam/steamapps/common
   0.009 System info: [CPU:       Intel(R) Core(TM) i7-3720QM CPU @ 2.60GHz, 8 cores, RAM: 16384MB]
   0.016 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 74%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.016 Available display adapters: 1
   0.016  [0]: resolution 1440x900px at [0,0]
   0.016 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.175 [OpenGL] glClear in ogl_clear:0: GL_INVALID_FRAMEBUFFER_OPERATION
   0.191 Initialised OpenGL:[0] NVIDIA GeForce GT 650M OpenGL Engine; driver: 2.1 NVIDIA-10.26.4 355.11.10.10.10.150
   0.254 Graphics settings preset: medium
   0.254 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
   0.440 Loading mod core 0.0.0 (data.lua)
   0.457 Loading mod base 0.15.35 (data.lua)
   0.623 Loading mod base 0.15.35 (data-updates.lua)
   0.673 Checksum for core: 1600074556
   0.673 Checksum of base: 1503927233
   1.021 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1506792396
   1.021 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1504319309
   1.176 Loaded shader file /Users/sroberts/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   1.178 Loaded shader file /Users/sroberts/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   1.215 Initial atlas bitmap size is 16384
   1.220 Created atlas bitmap 16384x8128
   1.220 Created atlas bitmap 8192x2034
   1.221 Created atlas bitmap 8192x3316
   1.235 Created atlas bitmap 4096x3640
   1.235 Created atlas bitmap 4096x1568
   1.236 Created atlas bitmap 4096x1868
  15.028 Sprites loaded
  15.028 Convert atlas 4096x3640 to: mipmap 
  15.274 Convert atlas 4096x1568 to: mipmap 
  15.389 Convert atlas 4096x1868 to: trilinear-filtering 
  15.602 Loading sounds...
  18.374 Custom inputs active: 0
  18.427 Factorio initialised
  22.767 Loading map /Users/sroberts/Library/Application Support/factorio/saves/merpNerp.zip: 19770439 bytes.
  22.788 Loading Level.dat: 41155126 bytes.
  22.794 Info Scenario.cpp:135: Map version 0.15.35-2
  23.975 Info BlueprintLibrary.cpp:226: Loaded library shelves:
  23.975 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1503963392; records:
  23.975 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1506792319; records:
  24.135 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 0, nextRecordID = 0; timestamp = 1506792394; records:
  24.135 Loading script.dat: 190 bytes.
  24.138 Checksum for script /Users/sroberts/Library/Application Support/factorio/temp/currently-playing/control.lua: 282129324
  75.767 Info BlueprintShelf.cpp:683: Saving blueprint storage.
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000100981eb2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:438)
#1  0x00000001009715ed in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:122)
#2  0x000000010097157e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:384)
#3  0x00007fff665bdf5a in 0x00007fff665bdf5a
#4  0x0000000000000002 in 0x00000002 (in factorio)
#5  0x00007fff663e930a in 0x00007fff663e930a
#6  0x00007fff573e7165 in 0x00007fff573e7165
#7  0x00007fff3961d649 in 0x00007fff3961d649
#8  0x00007fff573e86ae in 0x00007fff573e86ae
#9  0x00007fff39618aee in 0x00007fff39618aee
#10 0x00007fff394fac40 in 0x00007fff394fac40
#11 0x00007fff3962dc74 in 0x00007fff3962dc74
#12 0x00007fff4902c4ae in 0x00007fff4902c4ae
#13 0x0000000100dcc218 in ogl_flush_vertex_cache (in factorio) (ogl_draw.c:460)
#14 0x0000000100dca19b in ogl_draw_bitmap_region (in factorio) (ogl_bitmap.c:226)
#15 0x0000000100d6b171 in _draw_tinted_rotated_scaled_bitmap_region (in factorio) (bitmap_draw.c:119)
#16 0x0000000100d6b558 in al_draw_tinted_scaled_rotated_bitmap_region (in factorio) (bitmap_draw.c:239)
#17 0x00000001003dcc6e in ImageDrawOrder::render() const (in factorio) (ImageDrawOrder.cpp:74)
#18 0x000000010039b473 in GuiRenderer::render(bool) const (in factorio) (GuiRenderer.cpp:48)
#19 0x0000000100715cbf in MainLoop::render() (in factorio) (GlobalContext.cpp:0)
#20 0x0000000100714978 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:497)
#21 0x000000010070fe1e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:299)
#22 0x0000000100709510 in _al_mangled_main (in factorio) (Main.cpp:1019)
#23 0x0000000100e00727 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:230)
#24 0x00007fff40dab6d8 in 0x00007fff40dab6d8
#25 0x00007fff665c76c1 in 0x00007fff665c76c1
#26 0x00007fff665c756d in 0x00007fff665c756d
#27 0x00007fff665c6c5d in 0x00007fff665c6c5d
 399.645 Error CrashHandler.cpp:123: Map tick at moment of crash: 21474873
 399.645 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000100981eb2 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:438)
#1  0x00000001009715ed in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:122)
#2  0x000000010097157e in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:384)
#3  0x00007fff665bdf5a in 0x00007fff665bdf5a
#4  0x0000000000000001 in 0x00000001 (in factorio)
#5  0x00007fff663e930a in 0x00007fff663e930a
#6  0x00007fff573e7165 in 0x00007fff573e7165
#7  0x00007fff3961d649 in 0x00007fff3961d649
#8  0x00007fff573e86ae in 0x00007fff573e86ae
#9  0x00007fff39618aee in 0x00007fff39618aee
#10 0x00007fff3961875a in 0x00007fff3961875a
#11 0x00007fff490a5269 in 0x00007fff490a5269
#12 0x00007fff49075c3c in 0x00007fff49075c3c
#13 0x00007fff48f84880 in 0x00007fff48f84880
#14 0x0000000100dcb22d in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:711)
#15 0x0000000100d6938d in al_destroy_bitmap (in factorio) (bitmap.c:234)
#16 0x0000000100d9ecf5 in _al_run_destructors (in factorio) (dtor.c:121)
#17 0x0000000100dcfa10 in al_uninstall_system (in factorio) (system.c:305)
#18 0x00007fff663ea050 in 0x00007fff663ea050
#19 0x00007fff663ea35a in 0x00007fff663ea35a
#20 0x000000010097158d in 0x000000010097158d (in factorio)
#21 0x00007fff665bdf5a in 0x00007fff665bdf5a
#22 0x0000000000000002 in 0x00000002 (in factorio)
#23 0x00007fff663e930a in 0x00007fff663e930a
#24 0x00007fff573e7165 in 0x00007fff573e7165
#25 0x00007fff3961d649 in 0x00007fff3961d649
#26 0x00007fff573e86ae in 0x00007fff573e86ae
#27 0x00007fff39618aee in 0x00007fff39618aee
#28 0x00007fff394fac40 in 0x00007fff394fac40
#29 0x00007fff3962dc74 in 0x00007fff3962dc74
#30 0x00007fff4902c4ae in 0x00007fff4902c4ae
#31 0x0000000100dcc218 in ogl_flush_vertex_cache (in factorio) (ogl_draw.c:460)
#32 0x0000000100dca19b in ogl_draw_bitmap_region (in factorio) (ogl_bitmap.c:226)
#33 0x0000000100d6b171 in _draw_tinted_rotated_scaled_bitmap_region (in factorio) (bitmap_draw.c:119)
#34 0x0000000100d6b558 in al_draw_tinted_scaled_rotated_bitmap_region (in factorio) (bitmap_draw.c:239)
#35 0x00000001003dcc6e in ImageDrawOrder::render() const (in factorio) (ImageDrawOrder.cpp:74)
#36 0x000000010039b473 in GuiRenderer::render(bool) const (in factorio) (GuiRenderer.cpp:48)
#37 0x0000000100715cbf in MainLoop::render() (in factorio) (GlobalContext.cpp:0)
#38 0x0000000100714978 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:497)
#39 0x000000010070fe1e in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:299)
#40 0x0000000100709510 in _al_mangled_main (in factorio) (Main.cpp:1019)
#41 0x0000000100e00727 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:230)
#42 0x00007fff40dab6d8 in 0x00007fff40dab6d8
#43 0x00007fff665c76c1 in 0x00007fff665c76c1
#44 0x00007fff665c756d in 0x00007fff665c756d
#45 0x00007fff665c6c5d in 0x00007fff665c6c5d
 409.733 Error CrashHandler.cpp:123: Map tick at moment of crash: 21474873
 409.733 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

posila
Factorio Staff
Factorio Staff
Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
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Re: [15.35] Crash after: "ogl_flush_vertex_cache"

Post by posila »

Thanks for the report.
I tweaked default graphics settings for your configuration for 0.16, so it should be more stable.

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