[posila][0.15.33]Broken Save

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Post Reply
heyqule
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Sun Mar 05, 2017 1:35 am
Contact:

[posila][0.15.33]Broken Save

Post by heyqule »

Hi

When I load this save this morning, the game is constantly crashing on loading screen. I have been playing this save for 220hrs. The autosaves are crashing on load as well. Let me know if you want them as well. They were saved at 10 mins interval.

I have posted the save, the current log and the mods in the following link
https://drive.google.com/drive/folders/ ... sp=sharing

heyqule
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Sun Mar 05, 2017 1:35 am
Contact:

Re: Broken Save [0.15.33]

Post by heyqule »

Update: I tried to load it with all mod disabled. It still crashes.

User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: Broken Save [0.15.33]

Post by impetus maximus »

same, i loaded it with 0 mods and it crashed.

AreYouScared
Long Handed Inserter
Long Handed Inserter
Posts: 87
Joined: Thu Mar 23, 2017 3:32 am
Contact:

Re: Broken Save [0.15.33]

Post by AreYouScared »

Code: Select all

  79.851 Loading map G:\heyqule\AppData\Roaming\Factorio\saves\ChooChooMofo-015.zip: 173718718 bytes.
  80.102 Loading Level.dat: 375021513 bytes.
  80.110 Info Scenario.cpp:135: Map version 0.15.33-1
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-6kzlgo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (118): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (339): CrashHandler::NewHandler
d:\th\minkernel\crts\ucrt\src\appcrt\heap\new_handler.cpp (79): _callnewh
f:\dd\vctools\crt\vcstartup\src\heap\new_scalar.cpp (24): operator new
c:\dev\boost_1_61_0\boost\container\vector.hpp (2834): boost::container::vector<FluidBox::PipeConnection,boost::container::small_vector_allocator<boost::container::new_allocator<FluidBox::PipeConnection> > >::priv_forward_range_insert_at_end<boost::container::container_detail::insert_value_initialized_n_proxy<boost::container::small_vector_allocator<boost::container::new_allocator<FluidBox::PipeConnection> >,FluidBox::PipeConnection * __ptr64>,boost::move_detail::integral_constant<unsigned int,1> >
c:\cygwin64\tmp\factorio-6kzlgo\src\fluid\fluidbox.cpp (256): FluidBox::FluidBox
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\boiler.cpp (39): Boiler::Boiler
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\boilerprototype.cpp (67): BoilerPrototype::createInternal
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\entityprototype.cpp (461): EntityPrototype::loadEntity
c:\cygwin64\tmp\factorio-6kzlgo\src\surface\chunk.cpp (434): Chunk::load
c:\cygwin64\tmp\factorio-6kzlgo\src\surface\surface.cpp (681): Surface::load
c:\cygwin64\tmp\factorio-6kzlgo\src\map\map.cpp (618): Map::loadData
c:\cygwin64\tmp\factorio-6kzlgo\src\map\map.cpp (283): Map::load
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\scenario.cpp (139): Scenario::loadFactory
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEA1AF8364)
00007FFEA1AF8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEA1C07091)
00007FFEA1C07091 (ntdll): (filename not available): RtlUserThreadStart
  97.652 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Posted for devs to see :)
Image

User avatar
impetus maximus
Smart Inserter
Smart Inserter
Posts: 1299
Joined: Sat Aug 20, 2016 10:07 pm
Contact:

Re: Broken Save [0.15.33]

Post by impetus maximus »

heyqule, i don't know if it related but i found a bunch of blueprints in 'my blueprints' library that i don't know where they came from.
do any of these look like your blueprints? they were not there before i loaded your save.

Image

heyqule
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Sun Mar 05, 2017 1:35 am
Contact:

Re: Broken Save [0.15.33]

Post by heyqule »

Possibly. I have couple global scope blueprints.

posila
Factorio Staff
Factorio Staff
Posts: 5201
Joined: Thu Jun 11, 2015 1:35 pm
Contact:

Re: [posila][0.15.33]Broken Save

Post by posila »

Fixed save: https://www.dropbox.com/s/c66xrlx9wvhji ... d.zip?dl=0
One stone ore resource entity was saved with wrong entity ID. It was supposed to be 282 but was 63, which cause it to be loaded as heat-exchanger. Position of the broken entity: {15659.4453125000, -40497.5195312500}

We usually attribute this to cosmic ray or HW fault, because this doesn't happen often enough for us to think it is bug in our code ... but it still might be :)

heyqule
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Sun Mar 05, 2017 1:35 am
Contact:

Re: [posila][0.15.33]Broken Save

Post by heyqule »

lol ok. Thanks for the fix.

Post Reply

Return to “1 / 0 magic”