[0.15.33] Unable to load specific multiplayer game [w mods]

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Kaydeethree
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[0.15.33] Unable to load specific multiplayer game [w mods]

Post by Kaydeethree »

We appear to have a broken save, caused by a bad blueprint. Playing on ColonelWill's latest MP map (WillSubHype). I took a save while the game was still running a few minutes before we paused it, and I also have the save on the server from a few minutes ago. Both crash the game on load. I can't post either publicly. PM me on Discord (Kaydeethree#5307) and I'll get them to you.

Mods: Smokeless 0.1.1, WillMod 0.1.6

factorio-current.log:

Code: Select all

   0.000 2017-08-15 22:05:30; Factorio 0.15.33 (build 30852, linux64, alpha)
   0.024 Operating system: Linux (Fedora 26)
   0.024 Program arguments: "./build/factorio/bin/x64/factorio" 
   0.024 Read data path: /home/jtwyford/build/factorio/data
   0.024 Write data path: /home/jtwyford/build/factorio
   0.024 Binaries path: /home/jtwyford/build/factorio/bin
   0.031 System info: [CPU:        Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz, 4 cores, RAM: 16006MB]
   0.032 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 76%] [MultiSampling: OFF] [Screen: 1] [Lang: en]
   0.062 Available display adapters: 2
   0.062  [0]: resolution 1920x1080px at [1920,0]
   0.062  [1]: resolution 1920x1080px at [0,0]
   0.062 Create display on adapter 1. Size 1280x720 at position [310, 162].
   0.373 Initialised OpenGL:[1] GeForce GTX 660 Ti/PCIe/SSE2; driver: 4.5.0 NVIDIA 375.66
   0.373     Video memory size (dedicated/total available/current available): 2048/2048/1671 MB
   0.408 Graphics settings preset: high
   0.408 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.501 Loading mod core 0.0.0 (data.lua)
   0.506 Loading mod base 0.15.33 (data.lua)
   0.586 Loading mod Smokeless 0.1.1 (data.lua)
   0.604 Loading mod WillMod 0.1.6 (data.lua)
   0.623 Loading mod base 0.15.33 (data-updates.lua)
   0.671 Checksum for core: 1161214653
   0.671 Checksum of base: 1503927233
   0.671 Checksum of Smokeless: 3680112237
   0.671 Checksum of WillMod: 3810426315
   0.866 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1502856693
   0.866 Info PlayerData.cpp:65: Cloud player-data.json unavailable
   0.964 Loaded shader file /home/jtwyford/build/factorio/data/core/graphics/shaders/game.glsl
   0.965 Loaded shader file /home/jtwyford/build/factorio/data/core/graphics/shaders/zoom-to-world.glsl
   0.974 Initial atlas bitmap size is 16384
   0.978 Created atlas bitmap 16384x8132
   0.978 Created atlas bitmap 8192x2034
   0.979 Created atlas bitmap 8192x3324
   0.980 Created atlas bitmap 4096x3648
   0.980 Created atlas bitmap 4096x1568
   0.980 Created atlas bitmap 4096x1868
   7.428 Sprites loaded
   7.428 Convert atlas 4096x3648 to: mipmap 
   7.533 Convert atlas 4096x1568 to: mipmap 
   7.580 Convert atlas 4096x1868 to: trilinear-filtering 
   7.657 Loading sounds...
   9.452 Custom inputs active: 1
   9.452 Info Updater.cpp:751: Downloading https://updater.factorio.com/get-available-versions?username=Kaydeethree&token=<private>&apiVersion=2
   9.987 0 packages available to download (experimental updates enabled).
  10.016 Factorio initialised
  13.049 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  22.411 Info UDPSocket.cpp:206: Closing socket
  22.411 Info UDPSocket.cpp:236: Socket closed
  22.411 Info UDPSocket.cpp:206: Closing socket
  22.411 Joining game 5.9.110.4:9597
  22.411 Info UDPSocket.cpp:33: Opening socket
  22.412 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
  22.786 Connection refused
  22.786 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
  22.786 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(Disconnected)
  22.787 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key-2
  23.253 Info HttpSharedState.cpp:111: Status code: 200
  23.253 Info AuthServerConnector.cpp:138: Received key(+aFgcW1Cw22KXDWhzwdfsA==) for username(Kaydeethree) from auth server.
  23.283 Info UDPSocket.cpp:206: Closing socket
  23.283 Info UDPSocket.cpp:236: Socket closed
  23.283 Joining game 5.9.110.4:9597
  23.283 Info UDPSocket.cpp:33: Opening socket
  23.284 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
  23.636 Connection refused
  23.636 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
  23.637 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(Disconnected)
  23.733 Info UDPSocket.cpp:206: Closing socket
  23.733 Info UDPSocket.cpp:236: Socket closed
  28.303 Joining game 5.9.110.4:9597
  28.303 Info UDPSocket.cpp:33: Opening socket
  28.304 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Ready) to(Connecting)
  28.670 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  28.670 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  28.670 Info ClientRouter.cpp:220: ConnectionAccepted
  29.786 Info ClientMultiplayerManager.cpp:713: Received mapReadyForDownload
  29.786 Downloading file /home/jtwyford/build/factorio/temp/mp-download.zip (12118117 B, 24092 blocks)
  29.792 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  33.361 Finished download (3 s, 12 MB, 3.3 MB/s)
  33.404 Info ClientMultiplayerManager.cpp:694: mapTick(-1) map download finished creating scenario
  33.405 Info ClientMultiplayerManager.cpp:542: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  33.405 Loading map /home/jtwyford/build/factorio/temp/mp-download.zip: 12118117 bytes.
  33.413 Loading Level.dat: 59799713 bytes.
  33.418 Info Scenario.cpp:135: Map version 0.15.33-1
  34.327 Error CrashHandler.cpp:354: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000000009d3ded in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-E4MOE7/src/Util/Logger.cpp:438
#1  0x0000000000744ae0 in CrashHandler::writeStackTrace() at Unity.aaaa.cpp:?
#2  0x0000000000744d64 in CrashHandler::SignalHandler(int) at Unity.aaaa.cpp:?
#3  0x00007f32385c96f0 in ?? at ??:0
#4  0x0000000000bd6d47 in BlueprintLibrary::transferNextInQueue() at Unity.aaaa.cpp:?
#5  0x0000000000c3b185 in BlueprintLibrary::BlueprintLibrary(Map&, MapDeserialiser&) at Unity.aaaa.cpp:?
#6  0x0000000000cfa274 in Map::loadData(MapDeserialiser&, GlobalModSettings const&, ProgressObserver*, bool) [clone .constprop.116102] at Unity.aaaa.cpp:?
#7  0x0000000000d5c2ff in Scenario::loadFactory(boost::filesystem::path const*, boost::filesystem::path const&, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, bool, ProgressObserver*, bool, InputListener*) [clone .constprop.116088] at Unity.aaaa.cpp:?
#8  0x0000000000d5e0ca in ParallelScenarioLoader::doLoad(ParallelScenarioLoader*, MapDeserialiser*, InputType, InputHandler*, MultiplayerManagerBase*, bool) at Unity.aaaa.cpp:?
#9  0x00000000013bc3f0 in execute_native_thread_routine at ??:?
#10 0x00007f323a18436d in ?? at ??:0
#11 0x00007f32386a3b8f in ?? at ??:0
  36.065 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  68.324 Error CrashHandler.cpp:354: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x00000000009d3ded in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-E4MOE7/src/Util/Logger.cpp:438
#1  0x0000000000744ae0 in CrashHandler::writeStackTrace() at Unity.aaaa.cpp:?
#2  0x0000000000744d64 in CrashHandler::SignalHandler(int) at Unity.aaaa.cpp:?
#3  0x00007f32385c96f0 in ?? at ??:0
#4  0x0000000000aa75df in ControlInputValue::checkModifiers(InputState const&) const at Unity.aaaa.cpp:?
#5  0x0000000000aac465 in ControlInputValue::triggeredBy(ALLEGRO_EVENT const&, InputState const&, bool, bool) const at Unity.aaaa.cpp:?
#6  0x0000000000e8f26f in MainLoop::processAllegroEvents(bool) at Unity.aaaa.cpp:?
#7  0x0000000000e901bc in MainLoop::prePrepare() at Unity.aaaa.cpp:?
#8  0x0000000000e94019 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) at Unity.aaaa.cpp:?
#9  0x0000000000f0d3ac in main at ??:?
#10 0x00007f32385b34da in ?? at ??:0
#11 0x000000000040aea9 in _start at ??:?
  69.732 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

AreYouScared
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Posts: 87
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Re: [0.15.33] Unable to load specific multiplayer game [w mods]

Post by AreYouScared »

Code: Select all

   0.004 2017-08-16 01:20:32; Factorio 0.15.33 (build 30852, win64, steam)
   0.004 Operating system: Windows 10 (version 1607) 
   0.004 Program arguments: "C:\steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.004 Read data path: C:/steam/steamapps/common/Factorio/data
   0.004 Write data path: C:/Users/Charles/AppData/Roaming/Factorio
   0.004 Binaries path: C:/steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU:         Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz, 4 cores, RAM: 8137MB]
   0.014 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 85.0543%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.016 Available display adapters: 2
   0.016  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x8000005, [0,0], 1920x1080, 32bit, 73Hz}
   0.016  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x01, [-1280,56], 1280x1024, 32bit, 60Hz}
   0.017 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.136 Initialised Direct3D:[0] NVIDIA GeForce GTX 960; driver: nvldumdx.dll 22.21.13.8205
   0.141     Video memory size (dedicated video/dedicated system/shared system/available): 2016/0/4068/4088 MB
   0.169 DSound: Starting _dsound_update thread
   0.170 DSound: Enter _dsound_update; tid=7852
   0.171 Device reset internal.
   0.173 Desktop composition is active.
   0.173 Graphics settings preset: high
   0.173 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false]
   0.334 Loading mod core 0.0.0 (data.lua)
   0.344 Loading mod base 0.15.33 (data.lua)
   0.471 Loading mod Smokeless 0.1.1 (data.lua)
   0.499 Loading mod WillMod 0.1.6 (data.lua)
   0.526 Loading mod base 0.15.33 (data-updates.lua)
   0.557 Checksum for core: 1161214653
   0.557 Checksum of base: 1503927233
   0.557 Checksum of Smokeless: 3680112237
   0.557 Checksum of WillMod: 3810426315
   0.951 Verbose ModManager.cpp:388: Time to load mods: 0.625457
   0.971 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1502860716
   0.971 Info PlayerData.cpp:65: Cloud player-data.json unavailable
   1.194 Verbose ShaderHLSL.cpp:31: [PSVersion: 3.0, NumInstructionSlots: 512]
   1.194 Loaded shader file C:/steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.194 Loaded shader file C:/steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.208 Initial atlas bitmap size is 16384
   1.211 Created atlas bitmap 16384x9300
   1.573 Created atlas bitmap 8192x2034
   1.605 Created atlas bitmap 8192x3318
   1.656 Created atlas bitmap 8192x760
   9.082 Sprites loaded
   9.429 Loading sounds...
  11.859 Custom inputs active: 1
  11.899 Factorio initialised
  17.958 Loading map C:\Users\Charles\AppData\Roaming\Factorio\saves\_autosave3.zip: 11945256 bytes.
  17.996 Loading Level.dat: 58721692 bytes.
  18.002 Info Scenario.cpp:135: Map version 0.15.33-1
  19.417 Error CrashHandler.cpp:248: Exception Code: c0000005, Address: 0x00007ff7323f4c61
ModuleBase: 0x00007ff732390000, ImageSize: 0121b000, RelativeAddress: 00064c61
  19.417 Error CrashHandler.cpp:254: Access Violation: Read at address 0000000000000068
  19.417 Error CrashHandler.cpp:267: Exception Context:
rax=0000000000000000, rbx=0000007400cf001c, rcx=00000207c6c83a70,
rdx=00000207512e1db0, rsi=000000000000000e, rdi=00000207b416feb0,
rip=00007ff7323f4c61, rsp=0000000757dfed20, rbp=0000000757dfedc9,
 r8=00000207b416ffd0,  r9=00000207bfd46ce0, r10=0000000000000000,
r11=000002076b387110, r12=000002075cdb2840, r13=00000207b416ffa0,
r14=000000000000ffff, r15=00000207b416feb0
  19.417 Crashed in C:\steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff732390000 - 0x00007ff7335ab000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-6kzlgo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (118): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (293): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9902B4F77)
00007FF9902B4F77 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9939CED1B)
00007FF9939CED1B (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9939B6B96)
00007FF9939B6B96 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9939CAB6D)
00007FF9939CAB6D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF993969933)
00007FF993969933 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9939C9C8A)
00007FF9939C9C8A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintlibrary.cpp (946): BlueprintLibrary::transferNextInQueue
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintlibrary.cpp (1016): BlueprintLibrary::dequeueOfflinePlayers
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintlibrary.cpp (219): BlueprintLibrary::BlueprintLibrary
c:\cygwin64\tmp\factorio-6kzlgo\src\map\map.cpp (681): Map::loadData
c:\cygwin64\tmp\factorio-6kzlgo\src\map\map.cpp (283): Map::load
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\scenario.cpp (139): Scenario::loadFactory
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF992BB8364)
00007FF992BB8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF993987091)
00007FF993987091 (ntdll): (filename not available): RtlUserThreadStart
  21.175 C:\steam\steamapps\common\Factorio\bin\x64\Factorio.exe
  21.176 C:\WINDOWS\SYSTEM32\ntdll.dll
  21.176 C:\WINDOWS\System32\KERNEL32.DLL
  21.176 C:\Program Files (x86)\AVG\Antivirus\x64\aswhooka.dll
  21.176 C:\WINDOWS\System32\KERNELBASE.dll
  21.176 C:\WINDOWS\System32\WLDAP32.dll
  21.176 C:\WINDOWS\System32\ucrtbase.dll
  21.176 C:\WINDOWS\System32\GDI32.dll
  21.176 C:\WINDOWS\System32\gdi32full.dll
  21.176 C:\WINDOWS\System32\USER32.dll
  21.176 C:\WINDOWS\System32\win32u.dll
  21.176 C:\WINDOWS\System32\ole32.dll
  21.176 C:\WINDOWS\System32\combase.dll
  21.176 C:\WINDOWS\System32\RPCRT4.dll
  21.176 C:\WINDOWS\System32\bcryptPrimitives.dll
  21.176 C:\WINDOWS\System32\sechost.dll
  21.176 C:\WINDOWS\System32\PSAPI.DLL
  21.176 C:\WINDOWS\System32\SHELL32.dll
  21.176 C:\WINDOWS\System32\msvcrt.dll
  21.176 C:\WINDOWS\System32\cfgmgr32.dll
  21.176 C:\WINDOWS\System32\windows.storage.dll
  21.176 C:\WINDOWS\System32\powrprof.dll
  21.176 C:\WINDOWS\System32\advapi32.dll
  21.176 C:\WINDOWS\System32\shlwapi.dll
  21.176 C:\WINDOWS\System32\kernel.appcore.dll
  21.176 C:\WINDOWS\System32\shcore.dll
  21.176 C:\WINDOWS\System32\profapi.dll
  21.176 C:\WINDOWS\System32\WS2_32.dll
  21.176 C:\WINDOWS\System32\CRYPT32.dll
  21.176 C:\WINDOWS\System32\MSASN1.dll
  21.176 C:\steam\steamapps\common\Factorio\bin\x64\steam_api64.dll
  21.176 C:\WINDOWS\SYSTEM32\WINMM.dll
  21.176 C:\WINDOWS\SYSTEM32\OPENGL32.dll
  21.176 C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.14393.953_none_7300116921188239\gdiplus.dll
  21.176 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
  21.176 C:\WINDOWS\SYSTEM32\DSOUND.dll
  21.176 C:\WINDOWS\SYSTEM32\VERSION.dll
  21.176 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
  21.176 C:\WINDOWS\SYSTEM32\GLU32.dll
  21.176 C:\WINDOWS\SYSTEM32\DDRAW.dll
  21.176 C:\WINDOWS\SYSTEM32\DCIMAN32.dll
  21.176 C:\WINDOWS\System32\IMM32.DLL
  21.177 D:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
  21.177 C:\WINDOWS\SYSTEM32\secur32.dll
  21.177 C:\WINDOWS\SYSTEM32\SSPICLI.DLL
  21.177 D:\Program Files (x86)\Steam\steamclient64.dll
  21.177 C:\WINDOWS\System32\imagehlp.dll
  21.177 C:\WINDOWS\System32\SETUPAPI.dll
  21.177 C:\WINDOWS\System32\OLEAUT32.dll
  21.177 C:\WINDOWS\System32\msvcp_win.dll
  21.177 D:\Program Files (x86)\Steam\tier0_s64.dll
  21.177 D:\Program Files (x86)\Steam\vstdlib_s64.dll
  21.177 C:\WINDOWS\SYSTEM32\MSWSOCK.dll
  21.177 C:\WINDOWS\SYSTEM32\CRYPTBASE.DLL
  21.177 C:\WINDOWS\system32\d3d9.dll
  21.177 C:\WINDOWS\SYSTEM32\dwmapi.dll
  21.177 C:\WINDOWS\system32\uxtheme.dll
  21.177 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a2b0acab06663645\nvldumdx.dll
  21.177 C:\WINDOWS\System32\WINTRUST.DLL
  21.177 C:\WINDOWS\SYSTEM32\CRYPTSP.dll
  21.177 C:\WINDOWS\system32\rsaenh.dll
  21.177 C:\WINDOWS\SYSTEM32\bcrypt.dll
  21.177 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a2b0acab06663645\nvd3dumx.dll
  21.177 C:\WINDOWS\system32\nvspcap64.dll
  21.177 C:\WINDOWS\SYSTEM32\WINHTTP.dll
  21.177 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
  21.177 C:\WINDOWS\system32\nvapi64.dll
  21.177 C:\WINDOWS\SYSTEM32\dxgi.dll
  21.177 C:\WINDOWS\System32\MSCTF.dll
  21.177 C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll
  21.177 C:\WINDOWS\system32\d3dx9_43.dll
  21.177 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
  21.177 C:\WINDOWS\System32\clbcatq.dll
  21.177 C:\WINDOWS\System32\MMDevApi.dll
  21.177 C:\WINDOWS\System32\DEVOBJ.dll
  21.177 C:\WINDOWS\System32\PROPSYS.dll
  21.177 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
  21.177 C:\WINDOWS\SYSTEM32\wintypes.dll
  21.177 C:\WINDOWS\SYSTEM32\avrt.dll
  21.177 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Also a note, Past autosaves are broken. I as-well have the map. Cjmwid(Charles)#7657 on discord.
Can provide server log, Has no errors. Will not post due to Player IP's
Last edited by AreYouScared on Thu Aug 17, 2017 7:19 pm, edited 2 times in total.
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Renjazu
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Joined: Sat Jul 22, 2017 12:38 am
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Re: [0.15.33] Unable to load specific multiplayer game [w mods]

Post by Renjazu »

Code: Select all

   0.005 2017-08-16 20:31:59; Factorio 0.15.33 (build 30852, win64, steam)
   0.005 Operating system: Windows 7 Service Pack 1
   0.005 Program arguments: "C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-opengl" 
   0.005 Read data path: C:/Steam/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/RenjazuX9/AppData/Roaming/Factorio
   0.005 Binaries path: C:/Steam/steamapps/common/Factorio/bin
   0.020 System info: [CPU: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz, 12 cores, RAM: 16279MB]
   0.028 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 80%] [MultiSampling: OFF] [Screen: 0] [Lang: en]
   0.030 Available display adapters: 3
   0.030  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 960 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.031  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 960 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.031  [2]: \\.\DISPLAY3 - NVIDIA GeForce GTX 960 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
   0.031 Create display on adapter 0. Size 1280x720 at position [310, 162].
   1.580 Initialised OpenGL:[0] GeForce GTX 960/PCIe/SSE2; driver: 4.5.0 NVIDIA 382.53
   1.581     Video memory size (dedicated/total available/current available): 4096/4096/2770 MB
   1.645 DSound: Starting _dsound_update thread
   1.645 DSound: Enter _dsound_update; tid=10604
   1.646 Desktop composition is active.
   1.646 Graphics settings preset: very-high
   1.648 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: auto]
   1.936 Loading mod core 0.0.0 (data.lua)
   1.948 Loading mod base 0.15.33 (data.lua)
   2.110 Loading mod Smokeless 0.1.1 (data.lua)
   2.132 Loading mod WillMod 0.1.6 (data.lua)
   2.156 Loading mod base 0.15.33 (data-updates.lua)
   2.193 Checksum for core: 1161214653
   2.193 Checksum of base: 1503927233
   2.193 Checksum of Smokeless: 3680112237
   2.193 Checksum of WillMod: 3810426315
   2.516 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1502856688
   2.516 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1502856695
   2.690 Loaded shader file C:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.glsl
   2.705 Loaded shader file C:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.glsl
   2.715 Initial atlas bitmap size is 16384
   2.720 Created atlas bitmap 16384x6260
   2.721 Created atlas bitmap 8192x2034
   2.740 Created atlas bitmap 4096x4088
   2.757 Created atlas bitmap 4096x4024
   2.774 Created atlas bitmap 4096x4092
   2.785 Created atlas bitmap 4096x2708
   2.787 Created atlas bitmap 4096x3656
   2.793 Created atlas bitmap 4096x1568
   2.794 Created atlas bitmap 4096x1868
  14.222 Sprites loaded
  14.222 Convert atlas 4096x4088 to: compressed 
  14.858 Convert atlas 4096x4024 to: compressed 
  15.440 Convert atlas 4096x4092 to: compressed 
  15.769 Convert atlas 4096x2708 to: compressed 
  15.981 Convert atlas 4096x3656 to: mipmap 
  16.073 Convert atlas 4096x1568 to: mipmap compressed 
  17.321 Convert atlas 4096x1868 to: trilinear-filtering 
  17.372 Loading sounds...
  19.994 Custom inputs active: 1
  20.040 Factorio initialised
  20.082 Game is running on selected version branch on Steam.
  40.740 Loading map C:\Users\RenjazuX9\AppData\Roaming\Factorio\saves\_autosave6.zip: 3838497 bytes.
  40.761 Loading Level.dat: 21742931 bytes.
  40.763 Info Scenario.cpp:135: Map version 0.14.3-0
  40.768 Info PrototypeMigrationList.cpp:51: Activating migration base/2016-11-24_Factorio_0.15.0.json
  40.768 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-17_Factorio_0.15.0.json
  40.768 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-01-18_Factorio_0.15.0.json
  40.768 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-02-08_Factorio_0.15.0.json
  40.768 Info PrototypeMigrationList.cpp:51: Activating migration base/2017-03-03_Factorio_0.15.0.json
  40.768 Warning PrototypeMigrationList.cpp:196: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
  40.768 Warning PrototypeMigrationList.cpp:196: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
  40.768 Warning PrototypeMigrationList.cpp:196: "heat-boiler" mentioned as FROM in prototype migration was not found in the map prototype dictionary, ignoring ...
  41.110 Info BlueprintLibrary.cpp:48: Loaded external blueprint storage: playerIndex = 9, nextRecordID = 147; timestamp = 1502856685; records: (id: 9, 22; label: "2-Lane Segments V2", preview: false, empty: false; book [id: 9, 23; label: "2-Curve Left", preview: false, empty: false] [id: 9, 24; label: "2-Curve Right", preview: false, empty: false] [id: 9, 25; label: "2-Diagonal", preview: false, empty: false] [id: 9, 26; label: "2-Diagonal 3x", preview: false, empty: false] [id: 9, 27; label: "2-Diagonal T Left", preview: false, empty: false] [id: 9, 28; label: "2-Diagonal T Right", preview: false, empty: false] [id: 9, 29; label: "2-Straight", preview: false, empty: false] [id: 9, 30; label: "2-Straight 3x", preview: false, empty: false] [id: 9, 31; label: "2-T 45 Right", preview: false, empty: false] [id: 9, 32; label: "2-T Diagonal", preview: false, empty: false] [id: 9, 33; label: "2-T Interseecton 90", preview: false, empty: false] [id: 9, 34; label: "2-T Left", preview: false, empty: false] [id: 9, 35; label: "2-Y Junction", preview: false, empty: false] [id: 9, 36; label: "2-Y Junction Diagonal", preview: false, empty: false]) (id: 9, 133; label: "4-Lane Segments MMT ", preview: false, empty: false; book [id: 9, 134; label: "4-Lane Straight", preview: false, empty: false] [id: 9, 135; label: "4-Lane Straight 3x", preview: false, empty: false] [id: 9, 136; label: "4-Lane Diagonal", preview: false, empty: false] [id: 9, 137; label: "4-Lane Diagonal 3x", preview: false, empty: false] [id: 9, 138; label: "4-Lane Curve Left", preview: false, empty: false] [id: 9, 139; label: "4-Lane Curve Right", preview: false, empty: false] [id: 9, 140; label: "4-Lane T Intersection", preview: false, empty: false] [id: 9, 141; label: "4-Lane Diagonal T", preview: false, empty: false] [id: 9, 142; label: "4-Lane Y Junction", preview: false, empty: false] [id: 9, 143; label: "4-Lane T to 2-Lane", preview: false, empty: false] [id: 9, 144; label: "4-Diagonal T 2-Lane", preview: false, empty: false] [id: 9, 145; label: "4-Track 4-2 T-Intersection", preview: false, empty: false] [id: 9, 146; label: "4-Track 4 to 2 Transition", preview: false, empty: false]) (id: 9, 37; label: "4-Lane Segments V2", preview: false, empty: false; book [id: 9, 39; label: "4-Lane Curve Left", preview: false, empty: false] [id: 9, 40; label: "4-Lane Curve Right", preview: false, empty: false] [id: 9, 41; label: "4-Lane Diagonal", preview: false, empty: false] [id: 9, 44; label: "4-Lane Straight", preview: false, empty: false] [id: 9, 46; label: "4-Lane T Intersection", preview: false, empty: false] [id: 9, 47; label: "4-Lane T to 2-Lane", preview: false, empty: false] [id: 9, 48; label: "4-Lane Y Junction", preview: false, empty: false] [id: 9, 49; label: "4-Track 4-2 T-Intersection", preview: false, empty: false] [id: 9, 50; label: "4-Track 4 to 2 Transition", preview: false, empty: false]) (id: 9, 120; label: "Oil Base", preview: false, empty: false; book [id: 9, 121; label: "Oil Base - Refinery", preview: false, empty: false] [id: 9, 122; label: "OIl Base - Rocket Fuel", preview: false, empty: false] [id: 9, 123; label: "Oil Base - Plastic", preview: false, empty: false] [id: 9, 124; label: "Oil Base - Acid", preview: false, empty: false] [id: 9, 125; label: "Oil Base - Explosives", preview: false, empty: false] [id: 9, 126; label: "Oil Base - Crude Unloader", preview: false, empty: false] [id: 9, 127; label: "Oil Base - Coal Liquefication Lube & Gas ", preview: false, empty: false] [id: 9, 128; label: "Lubricant Load 2-2-2", preview: false, empty: false] [id: 9, 129; label: "Acid Load 2-2-2", preview: false, empty: false] [id: 9, 130; label: "Oil Rocket Fuel Loader", preview: false, empty: false] [id: 9, 131; label: "Oil Base Iron Plate Unloader", preview: false, empty: false] [id: 9, 132; label: "1-1-1 Oil Train Stacker", preview: false, empty: false]) (id: 9, 51; label: "Stacker Segments", preview: false, empty: false; book [id: 9, 52; label: "2-4-2 Stacker 1-Lane Left", preview: false, empty: false] [id: 9, 53; label: "2-4-2 Stacker 1-Lane Right", preview: false, empty: false] [id: 9, 54; label: "2-4-2 Stacker 2-Lane Left", preview: false, empty: false] [id: 9, 55; label: "2-4-2 Stacker 2-Lane Right", preview: false, empty: false] [id: 9, 56; label: "3-6-3 Stacker 1-Lane Left", preview: false, empty: false] [id: 9, 57; label: "3-6-3 Stacker 1-Lane Right", preview: false, empty: false] [id: 9, 58; label: "3-6-3 Stacker 2-Lane Left", preview: false, empty: false] [id: 9, 59; label: "3-6-3 Stacker 2-Lane Right", preview: false, empty: false] [id: 9, 60; label: "2-4-2 Stacker 1-Lane Left", preview: false, empty: false] [id: 9, 61; label: "3-8-3 Stacker 1-Lane Right", preview: false, empty: false] [id: 9, 62; label: "3-8-3 Stacker 2-Lane Left", preview: false, empty: false] [id: 9, 63; label: "3-8-3 Stacker 2-Lane Right", preview: false, empty: false] [id: 9, 64; label: "3-10-3 Stacker 1-Lane Left", preview: false, empty: false] [id: 9, 65; label: "3-10-3 Stacker 1-Lane Right", preview: false, empty: false] [id: 9, 66; label: "3-10-3 Stacker 2-Lane Left", preview: false, empty: false] [id: 9, 67; label: "3-10-3 Stacker 2-Lane Right", preview: false, empty: false]) (id: 9, 94; label: "Starter Base In A Book", preview: false, empty: false; book [id: 9, 95; label: "Stone Smelter 1-12", preview: false, empty: false] [id: 9, 96; label: "Stone Smelter 13-24", preview: false, empty: false] [id: 9, 97; label: "Steel Smelter Segment", preview: false, empty: false] [id: 9, 98; label: "Steam Power Row", preview: false, empty: false] [id: 9, 99; label: "Green Circuits 3:2", preview: false, empty: false] [id: 9, 100; label: "Circuits 1:1", preview: false, empty: false] [id: 9, 101; label: "Gears", preview: false, empty: false] [id: 9, 102; label: "Starter Make Everything", preview: false, empty: false] [id: 9, 103; label: "Starter Belts", preview: false, empty: false] [id: 9, 104; label: "Red & Green Science", preview: false, empty: false] [id: 9, 105; label: "Military & Blue", preview: false, empty: false] [id: 9, 106; label: "Purple & High Tech Science", preview: false, empty: false] [id: 9, 107; label: "Red Circuits", preview: false, empty: false] [id: 9, 108; label: "Plastic", preview: false, empty: false] [id: 9, 109; label: "Acid", preview: false, empty: false] [id: 9, 110; label: "Batteries", preview: false, empty: false] [id: 9, 111; label: "Processing Units", preview: false, empty: false] [id: 9, 112; label: "RCU", preview: false, empty: false] [id: 9, 113; label: "LDS", preview: false, empty: false] [id: 9, 114; label: "4-Lane Balanced Split", preview: false, empty: false] [id: 9, 115; label: "1 From 4 Red", preview: false, empty: false] [id: 9, 116; label: "4-Lane Ballancer", preview: false, empty: false] [id: 9, 117; label: "4-Lane Ballancer", preview: false, empty: false] [id: 9, 118; label: "8-Lane Ballancer", preview: false, empty: false] [id: 9, 119; label: "8-Lane Ballancer", preview: false, empty: false]) (id: 9, 68; label: "Train Stops V1", preview: false, empty: false; book [id: 9, 69; label: "1-1-1 Oil Loader", preview: false, empty: false] [id: 9, 70; label: "1-2-1 Blank Stop", preview: false, empty: false] [id: 9, 71; label: "1-2-1 Botpost 1 Stop", preview: false, empty: false] [id: 9, 72; label: "1-2-1 Botpost 2-Stop", preview: false, empty: false] [id: 9, 73; label: "1-2-1 Botpost 4-Stop Flipity Flop", preview: false, empty: false] [id: 9, 74; label: "2-4-2 Blank Stop", preview: false, empty: false] [id: 9, 75; label: "2-4-2 Botpost 1-Stop", preview: false, empty: false] [id: 9, 76; label: "2-4-2 Botpost 2-Stop", preview: false, empty: false] [id: 9, 77; label: "2-4-2 Botpost 4-Stop Flipity Flop", preview: false, empty: false] [id: 9, 78; label: "2-4-2 Unload to Steel Furnace", preview: false, empty: false] [id: 9, 79; label: "3-6-3 Blank Stop", preview: false, empty: false] [id: 9, 80; label: "3-6-3 Botpost 1-Stop", preview: false, empty: false] [id: 9, 81; label: "3-6-3 Botpost 2-Stop", preview: false, empty: false] [id: 9, 82; label: "3-6-3 Botpost 4-Stop Flipity Flop", preview: false, empty: false] [id: 9, 83; label: "3-8-3 Blank Stop", preview: false, empty: false] [id: 9, 84; label: "3-8-3 Botpost 1-Stop", preview: false, empty: false] [id: 9, 85; label: "3-8-3 Botpost 2-Stop", preview: false, empty: false] [id: 9, 86; label: "3-8-3 Botpost 4-Stop", preview: false, empty: false] [id: 9, 87; label: "3-10-3 Blank Stop", preview: false, empty: false] [id: 9, 88; label: "3-10-3 Botpost 1-Stop", preview: false, empty: false] [id: 9, 89; label: "3-10-3 Botpost 2-Stop", preview: false, empty: false] [id: 9, 90; label: "3-10-3 Botpost 4-Stop Flipity Flop", preview: false, empty: false] [id: 9, 91; label: "PAX Auto Clearing Stop", preview: false, empty: false] [id: 9, 92; label: "PAX Siding Left", preview: false, empty: false] [id: 9, 93; label: "PAX Siding Right", preview: false, empty: false]) (id: 9, 20; label: "", preview: false, empty: false; single) (id: 9, 21; label: "", preview: false, empty: false; single)
  41.110 Applying migration: Base Mod: 2016-10-24_Factorio_0.15.0.lua
  41.114 Applying migration: Base Mod: 2016-10-25_Factorio_0.15.0.lua
  41.117 Applying migration: Base Mod: 2016-10-27_Factorio_0.15.0.lua
  41.119 Applying migration: Base Mod: 2016-11-07_Factorio_0.15.0.lua
  41.213 Applying migration: Base Mod: 2017-01-19_Factorio_0.15.0.lua
  41.223 Applying migration: Base Mod: 2017-02-23_Factorio_0.15.0.lua
  41.242 Applying migration: Base Mod: 2017-03-01_Factorio_0.15.0.lua
  41.243 Applying migration: Base Mod: 2017-03-18_Factorio_0.15.0.lua
  41.248 Applying migration: Base Mod: 2017-04-19_Factorio_0.15.0.lua
  41.250 Applying migration: Base Mod: 2017-04-26_Factorio_0.15.3.lua
  41.261 Loading script.dat: 11185 bytes.
  41.297 Checksum for script C:/Users/RenjazuX9/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 527496535
  41.300 Checksum for script __WillMod__/control.lua: 2227631321
  60.060 Info BlueprintShelf.cpp:683: Saving blueprint storage.
  60.147 Loading map C:\Users\RenjazuX9\AppData\Roaming\Factorio\saves\subday.zip: 12772379 bytes.
  60.189 Loading Level.dat: 59795431 bytes.
  60.207 Info Scenario.cpp:135: Map version 0.15.33-1
  61.450 Error CrashHandler.cpp:248: Exception Code: c0000005, Address: 0x000000013fe84c61
ModuleBase: 0x000000013fe20000, ImageSize: 0121b000, RelativeAddress: 00064c61
  61.450 Error CrashHandler.cpp:254: Access Violation: Read at address 0000000000000068
  61.450 Error CrashHandler.cpp:267: Exception Context:
rax=0000000000000000, rbx=000000b100460009, rcx=00000000a41314c0,
rdx=000000000204deb0, rsi=000000000000000e, rdi=000000008d0c8460,
rip=000000013fe84c61, rsp=0000000030cced30, rbp=0000000030ccedd9,
 r8=000000008d0c8580,  r9=000000009831e550, r10=0000000000000000,
r11=00000000876a42b0, r12=00000000133503d0, r13=000000008d0c8550,
r14=000000000000ffff, r15=000000008d0c8460
  61.450 Crashed in C:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x000000013fe20000 - 0x000000014103b000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-6kzlgo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (118): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\crashhandler.cpp (293): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077789460)
0000000077789460 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778A3398)
00000000778A3398 (ntdll): (filename not available): MD5Final
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778285C8)
00000000778285C8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077839D2D)
0000000077839D2D (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778291CF)
00000000778291CF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077861248)
0000000077861248 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintlibrary.cpp (946): BlueprintLibrary::transferNextInQueue
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintlibrary.cpp (1016): BlueprintLibrary::dequeueOfflinePlayers
c:\cygwin64\tmp\factorio-6kzlgo\src\blueprint\blueprintlibrary.cpp (219): BlueprintLibrary::BlueprintLibrary
c:\cygwin64\tmp\factorio-6kzlgo\src\map\map.cpp (681): Map::loadData
c:\cygwin64\tmp\factorio-6kzlgo\src\map\map.cpp (283): Map::load
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\scenario.cpp (139): Scenario::loadFactory
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007770652D)
000000007770652D (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007783C541)
000000007783C541 (ntdll): (filename not available): RtlUserThreadStart
  64.909 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Rseding91
Factorio Staff
Factorio Staff
Posts: 13198
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.15.33] Unable to load specific multiplayer game [w mods]

Post by Rseding91 »

Thanks for the report. This is now fixed for the next version of 0.15 or 0.16 - which ever comes first.
If you want to get ahold of me I'm almost always on Discord.

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