[15.33] Crash of headless server on: ElectricEnergySource::disconnectNetwork

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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orangedude27
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[15.33] Crash of headless server on: ElectricEnergySource::disconnectNetwork

Post by orangedude27 »

I am having an issue launching a factorio headless server on windows 10.

attached is the log file that it created.

Thanks
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factorio-current.log
Crash log
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Loewchen
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Re: Headless server crash when launching in windows 10

Post by Loewchen »

End of log:

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-6kzlgo\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-6kzlgo\src\energy\electricenergysource.cpp (208): ElectricEnergySource::disconnectNetwork
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\electricpole.cpp (771): ElectricPole::reconnectToNetwork
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\electricpole.cpp (445): ElectricPole::setupOrientationAndNetworksAfterDisconnect
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\electricpole.cpp (474): ElectricPole::disconnectRegular
c:\cygwin64\tmp\factorio-6kzlgo\src\entity\electricpole.cpp (407): ElectricPole::onDestroy
c:\cygwin64\tmp\factorio-6kzlgo\src\map\mapdeserialiser.cpp (169): MapDeserialiser::removeDummyObjects
c:\cygwin64\tmp\factorio-6kzlgo\src\map\map.cpp (919): Map::setupEntities
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\scenario.cpp (203): Scenario::loadFactory
c:\cygwin64\tmp\factorio-6kzlgo\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC6E22774)
00007FFCC6E22774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC7250D51)
00007FFCC7250D51 (ntdll): (filename not available): RtlUserThreadStart
  29.034 Error ElectricEnergySource.cpp:208: Call to disconnect network that is not connected
Logger::writeStacktrace skipped.
  29.036 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

kovarex
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Re: [15.33] Crash of headless server on: ElectricEnergySource::disconnectNetwork

Post by kovarex »

We can't really do much without the save that reproduces the error.

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