[kovarex] [15.33] Desync loop without mods

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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map
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[kovarex] [15.33] Desync loop without mods

Post by map »

Hello,

I'm experiencing desync loop on my server.

It is vanilla factorio deployed using https://hub.docker.com/r/dtandersen/factorio/ on aws.

It is "Tasty" on the server browser and the desync report is here: https://mega.nz/#!sTgkHKJD!JkISFCGtaIB1 ... jATOuTsi_Q

Any help would be greatly appreciated!

Zavian
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Re: Desync Loop on 0.15.32/0.15.33 without mods

Post by Zavian »

Please file a bug, with a link to the desync report.
(Alternatively, a mod could just move the thread).

daniel34
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Re: Desync Loop on 0.15.32/0.15.33 without mods

Post by daniel34 »

Moved.

The desync report shows a lot of differences between the level.dat files, but the first difference is the <random-generator> which might explain the other differences.
quick links: log file | graphical issues | wiki

kovarex
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Re: [kovarex] [15.33] Desync loop without mods

Post by kovarex »

I couldn't figure out what is wrong from the desync report itself, but I'm letting the save game to be played during the weekend, lets see if it finds out something.
Apart of that, are you aware of anything special you have done? Is it reproducible in any way?

Edit: I tried to play it in linux versus linux and couldn't reproduce it. Can you reproduce it when you load the desync-report.zip and continue the multiplayer?

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