[Oxyd][15.29+] large blueprint-storage.dat --> MP-drop

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VFaalcatnodriiro
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[Oxyd][15.29+] large blueprint-storage.dat --> MP-drop

Post by VFaalcatnodriiro »

Ok, so here it comes:

My blueprint-storage.dat is 10 MB of size.
When I join any MP game (even a freshly started one with a tiny map), I get dropped from the game immediately.
After catching up I cannot even send a message to chat. It just says "Server not responding" and after the progress bar completes, I get dropped.

When I remove the file, everything works just fine.

So in short: If I want to play multiplayer, I have to delete my blueprint-storage, only able to use some of them by manually importing a string exported while playing single-player. Very inconvenient.

Code: Select all

 108.836 Info ClientMultiplayerManager.cpp:542: MapTick(27540001) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 115.733 Info ClientMultiplayerManager.cpp:542: MapTick(27540823) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 115.836 Info ClientMultiplayerManager.cpp:542: MapTick(27540823) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 115.992 Info GameActionHandler.cpp:3321: MapTick (27540828) processed PlayerJoinGame peerID(1) playerIndex(5) mode(connect ) 
 115.992 Warning BlueprintShelf.cpp:751: Record 419 is a duplicate of 39: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 420 is a duplicate of 40: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 421 is a duplicate of 41: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 422 is a duplicate of 42: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 423 is a duplicate of 43: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 424 is a duplicate of 44: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 425 is a duplicate of 45: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 426 is a duplicate of 46: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 427 is a duplicate of 47: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 428 is a duplicate of 48: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 429 is a duplicate of 49: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 430 is a duplicate of 50: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 431 is a duplicate of 51: Removing
 115.992 Warning BlueprintShelf.cpp:751: Record 432 is a duplicate of 52: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 433 is a duplicate of 53: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 434 is a duplicate of 54: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 435 is a duplicate of 55: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 436 is a duplicate of 56: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 437 is a duplicate of 57: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 438 is a duplicate of 58: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 440 is a duplicate of 60: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 441 is a duplicate of 61: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 442 is a duplicate of 62: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 443 is a duplicate of 63: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 444 is a duplicate of 64: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 445 is a duplicate of 65: Removing
 115.993 Warning BlueprintShelf.cpp:751: Record 448 is a duplicate of 68: Removing
 122.069 Info ClientSynchronizer.cpp:268: Changing local latency from 32 to 66 (nextTickToSend: 27541222, ticksClientWillJumpOver: 12 {27541222, 27541223, 27541224, 27541225, 27541226, 27541227, 27541228, 27541229, 27541230, 27541231, 27541232, 27541233})
 127.179 Info ClientSynchronizer.cpp:268: Changing local latency from 66 to 143 (nextTickToSend: 27541537, ticksClientWillJumpOver: 32 {27541537, 27541538, 27541539, 27541540, 27541541, 27541542, 27541543, 27541544, 27541545, 27541546, 27541547, 27541548, 27541549, 27541550, 27541551, 27541552, 27541553, 27541554, 27541555, 27541556, 27541557, 27541558, 27541559, 27541560, 27541561, 27541562, 27541563, 27541564, 27541565, 27541566, 27541567, 27541568})
 156.686 Info ClientMultiplayerManager.cpp:542: MapTick(27542055) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 158.521 Info ClientMultiplayerManager.cpp:179: Quitting multiplayer connection.
 158.521 Info ClientMultiplayerManager.cpp:542: MapTick(27542055) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
 159.341 Info UDPSocket.cpp:234: Socket closed
Attachments
blueprint-storage.rar
The "corrupt" file.
(215.62 KiB) Downloaded 118 times
Last edited by VFaalcatnodriiro on Sat Jul 15, 2017 1:12 pm, edited 3 times in total.

Loewchen
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Re: [15.x] large blueprint-storage.dat --> immediately MP-drop

Post by Loewchen »

Post the exact version number.

VFaalcatnodriiro
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Re: [15.29+] large blueprint-storage.dat --> immediately MP-drop

Post by VFaalcatnodriiro »

I edited the title. It happens since 15.29, and also with 15.30. Not 100% sure if it happened with 15.28 too

VFaalcatnodriiro
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Re: [15.29+] large blueprint-storage.dat --> immediately MP-drop

Post by VFaalcatnodriiro »

Hi,
I was able to reproduce the behaviour. I deleted blueprint-storage.dat, added all the blueprints again.
Then, when I quit the server and try to connect, I can connect and catch-up.
Then I get dropped again, not able to send anything to the server, not even chat-messages.

I delete the new blueprint-storage.dat, and voilla - I can play multiplayer

posila
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Re: [Oxyd][15.29+] large blueprint-storage.dat --> MP-drop

Post by posila »

I suspect it is caused by the same problem as this: 50839

Oxyd
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Re: [Oxyd][15.29+] large blueprint-storage.dat --> MP-drop

Post by Oxyd »

This one's easier to fix, though. And fixed it is in 0.15.32.

VFaalcatnodriiro
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Re: [Oxyd][15.29+] large blueprint-storage.dat --> MP-drop

Post by VFaalcatnodriiro »

Awesome, thanks. What was the matter, what was causing this behaviour, Oxyd? :)

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