[0.15.12] Crash when prototyping a rail coming from a gate

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Lemmmy
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[0.15.12] Crash when prototyping a rail coming from a gate

Post by Lemmmy »

Code: Select all

Factorio crashed. Generating symbolized stacktrace, please wait ...
 426.273 Warning Logger.cpp:386: Symbols.size() == 21, usedSize == 12
#0  0x0000000000a941fd in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-3hp2be/src/Util/Logger.cpp:408
#1  0x0000000000a30bae in Direction::verticalHorizontalMinimisation() const at /tmp/factorio-3hp2be/src/Util/Direction.cpp:168 (discriminator 3)
#2  0x0000000000a30dc8 in Gate::Gate(EntityCreationParameters const&) at /tmp/factorio-3hp2be/src/Entity/Gate.cpp:28
#3  0x00000000004edc30 in createInternal at /tmp/factorio-3hp2be/src/Entity/GatePrototype.cpp:40
#4  0x00000000009610e2 in EntityPrototype::create(EntityCreationParameters&) const at /tmp/factorio-3hp2be/src/Entity/EntityPrototype.cpp:473
#5  0x0000000000c541ee in BuildingRenderer::drawEntityToBeBuilt(GameViewBase*, Player*, EntityCreationParameters&, bool, DrawQueue&, bool, bool) [clone .constprop.111644] at /tmp/factorio-3hp2be/src/Graphics/BuildingRenderer.cpp:525
#6  0x0000000000ab1040 in prepareBuildingInGame at /tmp/factorio-3hp2be/src/Graphics/BuildingRenderer.cpp:151
#7  0x0000000000e495a7 in prepare at /tmp/factorio-3hp2be/src/Graphics/BuildingRenderer.cpp:89
#8  0x0000000000e4cee6 in prepareJob at /tmp/factorio-3hp2be/src/Graphics/GameRenderer.cpp:151
#9  0x0000000000ebe5f9 in prepare at /tmp/factorio-3hp2be/src/Graphics/GameRenderer.cpp:132
#10 0x00007f92da0fe511 in prepareRender at /tmp/factorio-3hp2be/src/GameView.cpp:878
#11 0x000000000040b1e9 in prepareRender at /tmp/factorio-3hp2be/src/Game.cpp:297
 426.978 Warning Logger.cpp:386: Symbols.size() == 20, usedSize == 11
 426.978 Error Direction.cpp:168: Invalid direction in verticalHorizontalMinimisation
Logger::writeStacktrace skippe

d.
 426.978 Error CrashHandler.cpp:106: Map tick at moment of crash: 12299606
 426.978 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 426.980 Error CrashHandler.cpp:232: Received SIGSEGV
Logger::writeStacktrace skipped.
 426.980 Error CrashHandler.cpp:106: Map tick at moment of crash: 12299606
 426.980 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
I've attached the save. Try prototyping a rail coming from the bottom gate of the fort, going to the left.
Attachments
asdf.zip
(23.13 MiB) Downloaded 103 times

Rseding91
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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by Rseding91 »

I don't understand what you mean by "prototyping"? Do you mean building? Using the rail planner?
If you want to get ahold of me I'm almost always on Discord.

Lemmmy
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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by Lemmmy »

Rseding91 wrote:I don't understand what you mean by "prototyping"? Do you mean building? Using the rail planner?
The rail planner.

Rseding91
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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by Rseding91 »

It seems to work fine for me. Where you in multiplayer at the time? Can you reproduce it by loading that save every time?
If you want to get ahold of me I'm almost always on Discord.

Lemmmy
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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by Lemmmy »

Rseding91 wrote:It seems to work fine for me. Where you in multiplayer at the time? Can you reproduce it by loading that save every time?
Yes, and yes. I mean specifically ghosting.

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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by Rseding91 »

Can you upload your config.ini file? It works fine for me when I load it up - I'm thinking maybe you re-bound something to the same key and it's running 2 actions at the same time.
If you want to get ahold of me I'm almost always on Discord.

Lemmmy
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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by Lemmmy »

Code: Select all

; version=2
[path]
read-data=__PATH__system-read-data__
write-data=__PATH__system-write-data__

[general]
locale=

[other]
; Options: true, false
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toggle-console=RETURN

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; craft=mouse-button-1

; craft-5=mouse-button-2

; craft-all=SHIFT + mouse-button-1

; cancel-craft=mouse-button-1

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; cancel-craft-all=SHIFT + mouse-button-1

; editor-tool-primary-action=mouse-button-1

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; editor-show-all-difficulties=F8

; editor-show-easy-difficulty=F9

; editor-show-normal-difficulty=F10

; editor-show-hard-difficulty=F11


[sound]
master-volume=0.436709

music-volume=0.000000

; game-effects-volume=0.700000

; gui-effects-volume=0.700000

; walking-sound-volume=0.300000

; environment-sounds-volume=0.450000

; alerts-volume=0.550000

; audible-distance=40.000000

; environment-audible-distance=15.000000

; maximum-environment-sounds=15

; active-gui-volume-modifier=1.300000

; active-gui-environment-volume-modifier=0.600000

; ambient-music-pause-mean-seconds=45.000000

; ambient-music-pause-variance-seconds=30.000000

; Options: main-tracks-only, interleave-main-tracks-with-interludes, randomize-all
; ambient-music-mode=interleave-main-tracks-with-interludes


[map-view]
; Options: true, false
show-logistic-network=true

; Options: true, false
; show-electric-network=false

; Options: true, false
; show-turret-range=false

; Options: true, false
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; Options: true, false
; show-train-station-names=true

; Options: true, false
; show-player-names=true

; Options: true, false
; show-networkless-logistic-members=false

; Options: true, false
show-non-standard-map-info=true


[debug]
; force=enemy

; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
; show-detailed-info=basic

; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
; show-multiplayer-statistics=basic

; Options: always, basic, detailed, full, never
; show-tile-grid=full

; Options: always, basic, detailed, full, never
; show-collision-rectangles=detailed

; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
; show-environment-sound-info=basic

; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
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; Options: always, basic, detailed, full, never
; show-map-generator-info=full


[multiplayer-lobby]
name=lemmmy's game

; description=

; Options: true, false
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; Options: true, false
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; max-players=0

; Options: true, false
; ignore-player-limit-when-returning=false

; max-upload-in-kilobytes-per-second=0

password=zimbabwe

tag-list=

; afk-auto-kick=0

; Options: true, false, admins-only
; allowed-commands=admins-only

; Options: true, false
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; Options: true, false
; autosave-only-on-server=true

; Options: true, false
; verify-user-identity=true


[graphics]
lights-render-quality=1.000000

; custom-ui-scale=1.000000

; multisampling-level=0

preferred-screen-index=2

; screenshots-queue-size=10

; screenshots-threads-count=1

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; max-threads=4

; Options: high, normal, low, very-low
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; Options: true, false
full-screen=true

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; system-ui-scale=true

; Options: true, false
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; Options: true, false
; show-turret-radius-when-blueprinting=false

; Options: true, false
; show-item-labels-in-cursor=true

; Options: true, false
; show-grid-when-paused=true

; Options: true, false
show-smoke=false

; Options: true, false
show-clouds=false

; Options: true, false
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; Options: true, false
; show-item-shadows=true

; Options: true, false
; show-inserter-shadows=true

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; Options: true, false
; show-pump-arrows-when-detailed-info-is-on=true

; Options: true, false
; show-mining-drill-arrows-when-detailed-info-is-on=true

; Options: true, false
; show-combinator-settings-when-detailed-info-is-on=false

; Options: true, false
; force-opengl=false

; Options: true, false
; cache-sprite-atlas=false

; Options: true, false
; v-sync=true

; Options: true, false
; tree-sprite-mipmaps=true

; Options: true, false
; trilinear-filtering=true

; Options: true, false
; shader-enabled=true

; Options: true, false
; atlas-specialization=true

; Options: true, false
; skip-vram-detection=false

; Options: true, false
; runtime-sprite-reload=false

; Options: all, high, medium, low
; video-memory-usage=all

; Options: false, true, auto
; texture-compression=false

; Options: false, true, auto
; disable-fma3=auto



Rseding91
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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by Rseding91 »

Nothing looks abnormal about that. Could you record yourself when it crashes? Because as it is I can't reproduce the crash.
If you want to get ahold of me I'm almost always on Discord.

Harkonnen
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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by Harkonnen »

Lemmmy
From stack trace it looks like you were building some gate, not a rail.

kovarex
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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by kovarex »

I also tried to reproduce it without success.

kovarex
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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by kovarex »

Harkonnen wrote:Lemmmy
From stack trace it looks like you were building some gate, not a rail.
The stack traces shows that he had the gate in hand (showing the preview) while it crashed because of invalid direction. I have no idea why and how it happened.

kovarex
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Re: [0.15.12] Crash when prototyping a rail coming from a gate

Post by kovarex »

Might be fixed for the next release.

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