[posila][0.15.12](Tile corruption)Game crashing while opening save

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
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Keter_01
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[posila][0.15.12](Tile corruption)Game crashing while opening save

Post by Keter_01 »

Code: Select all

   0.002 2017-05-21 17:08:01; Factorio 0.15.12 (build 29834, win64, alpha)
   0.002 Operating system: Windows 10 (build 15063) 
   0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 
   0.002 Read data path: C:/Program Files/Factorio/data
   0.002 Write data path: C:/Program Files/Factorio
   0.003 Binaries path: C:/Program Files/Factorio/bin
   0.013 System info: [CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz, 8 cores, RAM: 8081MB]
   0.014 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.015 Available display adapters: 2
   0.015  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 4600 {0x8000001, [-1680,31], 1680x1050, 32bit, 60Hz}
   0.015  [1]: \\.\DISPLAY2 - Intel(R) HD Graphics 4600 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.015 Create display on adapter 1. Size 1600x900 at position [150, 72].
   1.478 Initialised Direct3D:[0] NVIDIA GeForce GTX 960M; driver: nvldumdx.dll 22.21.13.8165
   1.481     Video memory size (dedicated video/dedicated system/shared system/available): 4065/0/4040/4090 MB
   1.508 DSound: Starting _dsound_update thread
   1.508 DSound: Enter _dsound_update; tid=11456
   1.509 Device reset internal.
   1.511 Desktop composition is active.
   1.511 Graphics settings preset: very-high
   1.511 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: false]
   1.581 Loading mod core 0.0.0 (data.lua)
   1.596 Loading mod base 0.15.12 (data.lua)
   1.732 Loading mod base 0.15.12 (data-updates.lua)
   1.816 Checksum for core: 3549671022
   1.816 Checksum of base: 2844691227
   1.971 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1494866056
   1.971 Info PlayerData.cpp:63: Cloud player-data.json unavailable
   2.066 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/game.cso
   2.066 Loaded shader file C:/Program Files/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.082 Initial atlas bitmap size is 16384
   2.118 Created atlas bitmap 16384x16362
   2.820 Created atlas bitmap 16384x1262
   2.854 Created atlas bitmap 16384x3212
   2.943 Created atlas bitmap 16384x4755
   3.080 Created atlas bitmap 8192x1920
   3.109 Created atlas bitmap 8192x800
   3.118 Created atlas bitmap 8192x2028
  17.133 Sprites loaded
  17.133 Convert atlas 8192x1920 to: mipmap 
  17.225 Convert atlas 8192x800 to: mipmap 
  17.295 Convert atlas 8192x2028 to: trilinear-filtering 
  18.228 Loading sounds...
  20.495 Custom inputs active: 0
  20.498 Info Updater.cpp:752: Downloading https://updater.factorio.com/get-available-versions?username=Keter_01&token=<private>&apiVersion=2
  21.319 0 packages available to download (experimental updates enabled).
  21.351 Device reset internal.
  22.366 Factorio initialised
  46.547 Loading map C:\Program Files\Factorio\saves\_autosave3.zip: 6823707 bytes.
  46.581 Loading Level.dat: 14272602 bytes.
  46.585 Info Scenario.cpp:133: Map version 0.15.9-0
  46.770 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff696f457eb
ModuleBase: 0x00007ff696b70000, ImageSize: 011d2000, RelativeAddress: 003d57eb
  46.770 Error CrashHandler.cpp:151: Exception Context:
rax=000001b5c541eb80, rbx=00000000000000bb, rcx=3e693a0500000003,
rdx=000001b5b06e8260, rsi=0000000000000001, rdi=000001b5b66cc2dc,
rip=00007ff696f457eb, rsp=0000003b2c6aea00, rbp=0000003b2c6aea91,
 r8=0000000000000001,  r9=00007ff696b70000, r10=000001b5929bde82,
r11=0000003b2c6aea30, r12=0000003b2c6aeba0, r13=000001b5b66cbbb0,
r14=000001b5c31c2360, r15=000001b5b09383a0
  46.770 Crashed in C:\Program Files\Factorio\bin\x64\factorio.exe (0x00007ff696b70000 - 0x00007ff697d42000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-38g5le\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-38g5le\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-38g5le\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-38g5le\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-38g5le\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9794E6913)
00007FF9794E6913 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF97C3FDA9D)
00007FF97C3FDA9D (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF97C3E6476)
00007FF97C3E6476 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF97C3FA08D)
00007FF97C3FA08D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF97C369C58)
00007FF97C369C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF97C3F910E)
00007FF97C3F910E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-38g5le\src\map\tile.cpp (258): Tile::load
c:\cygwin64\tmp\factorio-38g5le\src\surface\chunk.cpp (394): Chunk::load
c:\cygwin64\tmp\factorio-38g5le\src\surface\surface.cpp (662): Surface::load
c:\cygwin64\tmp\factorio-38g5le\src\map\map.cpp (594): Map::loadData
c:\cygwin64\tmp\factorio-38g5le\src\map\map.cpp (278): Map::load
c:\cygwin64\tmp\factorio-38g5le\src\scenario\scenario.cpp (140): Scenario::loadFactory
c:\cygwin64\tmp\factorio-38g5le\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF97BB82774)
00007FF97BB82774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF97C3C0D61)
00007FF97C3C0D61 (ntdll): (filename not available): RtlUserThreadStart
  48.363 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
corrupt-save.zip
(6.51 MiB) Downloaded 91 times
Last edited by Keter_01 on Sun May 21, 2017 4:41 pm, edited 1 time in total.

Loewchen
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Re: [0.15.12] Game crashing while opening save

Post by Loewchen »

Post the save please.

Keter_01
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Re: [0.15.12] Game crashing while opening save

Post by Keter_01 »

Loewchen wrote:Post the save please.
Save posted now

ivaske
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[0.15.19] Crash when loading autosave

Post by ivaske »

Hey,
a few moments ago i was playing factorio when i got hit by a train. The autosave was just a few secounds ago so i thought i would load it.
Everytime i try to open this (and every other autosave) savefile, factorio crashes.
I don't use any mods and my last real save is unfortunatly 2 hours ago :cry: :cry:

I Attached the log and the save file.
I don't know what i did, that this happend and i can't see other people having this problem.

Best regards and have a nice weekend!
Attachments
factorio-current.log
(6.92 KiB) Downloaded 110 times
_autosave3.zip
(12.52 MiB) Downloaded 86 times

Loewchen
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Re: [0.15.19] Game crashes when loading autosave.

Post by Loewchen »

Code: Select all

   0.005 2017-06-09 15:40:30; Factorio 0.15.19 (build 30238, win64, steam)
   0.005 Operating system: Windows 10 (version 1511) 
   0.005 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.005 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.005 Write data path: C:/Users/yanni/AppData/Roaming/Factorio
   0.005 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.022 System info: [CPU: Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz, 4 cores, RAM: 4022MB]
   0.023 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.024 Available display adapters: 1
   0.024  [0]: \\.\DISPLAY1 - Intel(R) HD Graphics 520 {0x05, [0,0], 1920x1080, 32bit, 59Hz}
   0.025 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.110 Initialised Direct3D:[0] Intel(R) HD Graphics 520; driver: igdumdim64.dll 20.19.15.4463
   0.122     Video memory size (dedicated video/dedicated system/shared system/available): 128/0/2011/2131 MB
   0.180 DSound: Starting _dsound_update thread
   0.180 DSound: Enter _dsound_update; tid=3400
   0.181 Device reset internal.
   0.185 Desktop composition is active.
   0.185 Graphics settings preset: medium
   0.186 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.721 Loading mod core 0.0.0 (data.lua)
   0.744 Loading mod base 0.15.19 (data.lua)
   0.949 Loading mod base 0.15.19 (data-updates.lua)
   0.992 Checksum for core: 4170786945
   0.992 Checksum of base: 2966998318
   1.448 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1496958968
   1.448 Info PlayerData.cpp:61: Cloud player-data.json available, timestamp 1496835616
   1.660 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.661 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.678 Initial atlas bitmap size is 8192
   1.693 Created atlas bitmap 8192x8192
   1.693 Created atlas bitmap 8192x1684
   1.694 Created atlas bitmap 8192x2101
   1.694 Created atlas bitmap 8192x1443
   1.694 Created atlas bitmap 4096x3644
   1.695 Created atlas bitmap 4096x1568
   1.695 Created atlas bitmap 4096x1860
  29.114 Sprites loaded
  29.114 Convert atlas 4096x3644 to: mipmap 
  29.244 Convert atlas 4096x1568 to: mipmap 
  29.309 Convert atlas 4096x1860 to: trilinear-filtering 
  30.046 Loading sounds...
  33.666 Custom inputs active: 0
  33.756 Factorio initialised
 169.307 Loading map C:\Users\yanni\AppData\Roaming\Factorio\saves\_autosave2.zip: 13178239 bytes.
 169.388 Loading Level.dat: 28537771 bytes.
 169.395 Info Scenario.cpp:134: Map version 0.15.19-3
 169.963 Error CrashHandler.cpp:141: Exception Code: c0000005, Address: 0x00007ff76112e05b
ModuleBase: 0x00007ff760d50000, ImageSize: 011ef000, RelativeAddress: 003de05b
 169.963 Error CrashHandler.cpp:151: Exception Context:
rax=000002420270ce10, rbx=000000000000004f, rcx=3f3a4e810000000b,
rdx=000002420e81b770, rsi=0000000000000001, rdi=0000024291d8e968,
rip=00007ff76112e05b, rsp=000000d5ae6fed00, rbp=000000d5ae6fed91,
 r8=0000000000000001,  r9=00007ff760d50000, r10=0000024201fc63fa,
r11=000000d5ae6fed30, r12=000000d5ae6feea0, r13=0000024291d8e1e0,
r14=0000024202aa50e0, r15=000002427c843400
 169.963 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff760d50000 - 0x00007ff761f3f000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ikuvwx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ikuvwx\src\util\logger.cpp (364): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ikuvwx\src\util\logger.cpp (421): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ikuvwx\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ikuvwx\src\util\crashhandler.cpp (177): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB3FC7E1E)
00007FFCB3FC7E1E (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB764D998)
00007FFCB764D998 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB7635B26)
00007FFCB7635B26 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB7649AED)
00007FFCB7649AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB75D4FE9)
00007FFCB75D4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB7648BFA)
00007FFCB7648BFA (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-ikuvwx\src\map\tile.cpp (258): Tile::load
c:\cygwin64\tmp\factorio-ikuvwx\src\surface\chunk.cpp (394): Chunk::load
c:\cygwin64\tmp\factorio-ikuvwx\src\surface\surface.cpp (662): Surface::load
c:\cygwin64\tmp\factorio-ikuvwx\src\map\map.cpp (621): Map::loadData
c:\cygwin64\tmp\factorio-ikuvwx\src\map\map.cpp (282): Map::load
c:\cygwin64\tmp\factorio-ikuvwx\src\scenario\scenario.cpp (138): Scenario::loadFactory
c:\cygwin64\tmp\factorio-ikuvwx\src\scenario\parallelscenarioloader.cpp (116): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB55D8102)
00007FFCB55D8102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCB75FC5B4)
00007FFCB75FC5B4 (ntdll): (filename not available): RtlUserThreadStart
 175.553 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

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Klonan
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Re: [0.15.12] Game crashing while opening save

Post by Klonan »

I can confirm it crashes for me.

posila
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Re: [posila] [0.15.12] Game crashing while opening save

Post by posila »

I'll try to recover the saves, but it is not easy.
For 0.15.22 I added detection of this kind of corruption during saving, so the game should not let you overwrite good save with corrupted one anymore. I've seen this kind of corruption few times before, it is pretty rare and we have no idea what causes it. It might be a bug in our code, cosmic ray hitting your RAM or your RAM being faulty.

ivaske
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Re: [posila][0.15.12](Tile corruption)Game crashing while opening save

Post by ivaske »

Can we still expect it to be fixed?
I'm looking every day at this post and hope that i get my fixed save :(

posila
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Re: [posila][0.15.12](Tile corruption)Game crashing while opening save

Post by posila »

ivaske wrote:Can we still expect it to be fixed?
I'm looking every day at this post and hope that i get my fixed save :(
I'll look into fixing your save on Saturday.

posila
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Re: [posila][0.15.12](Tile corruption)Game crashing while opening save

Post by posila »

@ivaske:
48204_ivaske_autosave3_fixed.zip
(11.54 MiB) Downloaded 88 times
@Keter_01:
48204_Keter_01_save_fixed.zip
(5.98 MiB) Downloaded 91 times

ivaske
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Re: [posila][0.15.12](Tile corruption)Game crashing while opening save

Post by ivaske »

Thanks!! You are the best.

Keter_01
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Re: [posila][0.15.12](Tile corruption)Game crashing while opening save

Post by Keter_01 »

Thanks a lot !!

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