I use the following codeCalled when the player rotates an entity (including some non-obvious rotations such as with the stone furnace, but not the solar-panel)
Code: Select all
script.on_event(defines.events.on_player_rotated_entity, function(event)
game.players[event.player_index].print("on_player_rotated_entity")
end)
When I select for example processing unit recipe I do get the event so my code is working.
Suggested solution, just update the documentation and change the text in "Called when the player rotates a rotatable entity"