[0.10.1?][cube] new Biter/Nest next to my items

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hoho
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Re: [0.10.1?] new Biter/Nest next to my items

Post by hoho » Fri Jun 27, 2014 6:38 am

From what I understand biters occasionally send out "colonizers" who build new nests in suitable places. Apparently some of them thought it's a good idea to get near your base :)

Lee_newsum
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Re: [0.10.1?] new Biter/Nest next to my items

Post by Lee_newsum » Fri Jun 27, 2014 7:03 am

hoho wrote:From what I understand biters occasionally send out "colonizers" who build new nests in suitable places. Apparently some of them thought it's a good idea to get near your base :)
1)"colonizers" not Macke new base next to yours
2) y are they not killing my base?

hoho
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Re: [0.10.1?] new Biter/Nest next to my items

Post by hoho » Fri Jun 27, 2014 7:19 am

Lee_newsum wrote:1)"colonizers" not Macke new base next to yours
From another thread it was said that when a chunk doesn't have any player structures then it's a valid location for biters to make their base.
Lee_newsum wrote:2) y are they not killing my base?
Does pollution reach them? If not then they have no reason to attack you.

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Re: [0.10.1?] new Biter/Nest next to my items

Post by slpwnd » Tue Jul 01, 2014 3:33 pm

So what exactly is the problem :)? This seems to me like standard "biters colonization" base.

Rahjital
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Re: [0.10.1?] new Biter/Nest next to my items

Post by Rahjital » Tue Jul 01, 2014 8:39 pm

Is this three chunks away from a player base? The distance between the edge of the player base and the edge of the biter base appears to be a chunk at most. How is the distance checked anyway?

I like this though, it's a very interesting situation to be in! I wonder if the spawners will start sending a constant influx of biters at the base soon?

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Re: [0.10.1?] new Biter/Nest next to my items

Post by slpwnd » Wed Jul 02, 2014 1:42 pm

Could you provide a save please?

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Re: [0.10.1?] new Biter/Nest next to my items

Post by Sparkerish » Fri Jul 04, 2014 1:58 pm

This could be related... (0.10.2)
I like to restrict biter expansion near my base. I use walls to block expansion. ;)
After loading a game I noticed sections of the map that I had "blocked" were listed as "enemy expansion candidates" :shock:
I tested with a newly generated map.
chunks located
I placed a wall within "enemy expansion chunks"
Wall Placed
Chunks changed to "not candidates" (as expected)
save game, reload from save
After save and load
Chunk is a "candidate" With wall in chunk :o (isn't that supposed to be MY base?)
placing new wall or deleting replacing wall again clears "candidate" status.
saving/reloading resets.
Same issue :?:

Edit: I just added a chest below wall, same result as with wall. Suspect other structures will be same.
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Re: [0.10.1?][cube] new Biter/Nest next to my items

Post by cube » Mon Jul 07, 2014 11:36 am

Thank you for the report, this was indeed a problem with saving expansion candidates. It is fixed for 0.10.3.
I have no idea what I'm talking about.

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