[15.2] Crash when going Windowed to Full Screen

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phono
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[15.2] Crash when going Windowed to Full Screen

Post by phono »

Noticed this on 15.0 fresh too, was too lazy to post a bug report then as was mid game, keen to get back into it.

Pressing Alt + Enter when the game loads as windowed mode to get to full screen, or if its in full screen and pressing it to get to windowed (or by accident) results in a crash.
Same deal if changing it in the options ticking or unticking Full Screen. Loading it up again has applied the change however.

Log below. Let me know if I can provide any additional info or perform additional tests.

Code: Select all

 0.001 2017-04-26 17:40:20; Factorio 0.15.2 (build 29124, win64, steam)
   0.001 Operating system: Windows 10 (version 1607) 
   0.002 Program arguments: "C:\Games\SteamLibary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Read data path: C:/Games/SteamLibary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/xxxx/AppData/Roaming/Factorio
   0.002 Binaries path: C:/Games/SteamLibary/steamapps/common/Factorio/bin
   0.008 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 16321MB]
   0.008 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.009 Available display adapters: 1
   0.009  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x80005, [0,0], 2560x1440, 32bit, 144Hz}
   0.010 Create display on adapter 0. Size 1280x720 at position [630, 342].
   0.754 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvldumdx.dll 22.21.13.8165
   0.757     Video memory size (dedicated video/dedicated system/shared system/available): 8110/0/8160/4092 MB
   0.824 DSound: Starting _dsound_update thread
   0.824 DSound: Enter _dsound_update; tid=19376
   0.824 Device reset internal.
   0.827 Desktop composition is active.
   0.827 Graphics settings preset: very-high
   0.828 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.888 Loading mod core 0.0.0 (data.lua)
   0.897 Loading mod base 0.15.2 (data.lua)
   0.995 Loading mod base 0.15.2 (data-updates.lua)
   1.063 Checksum for core: 530912544
   1.063 Checksum of base: 83206502
   1.355 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493116608
   1.355 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   1.474 Loaded shader file C:/Games/SteamLibary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   1.474 Loaded shader file C:/Games/SteamLibary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   1.482 Crop bitmaps.
   1.483 Atlases were not loaded from disk cache.
  12.320 Initial atlas bitmap size is 16384
  12.336 Created atlas bitmap 16384x16371
  12.798 Created atlas bitmap 16384x8937
  12.963 Created atlas bitmap 4096x3980
  12.982 Created atlas bitmap 4096x3648
  12.983 Atlases were not loaded from disk cache.
  23.246 Sprites loaded
  27.920 Sprite atlas cached.
  27.920 Convert atlas 4096x3980 to: trilinear-filtering 
  28.003 Convert atlas 4096x3648 to: mipmap 
  28.523 Loading sounds...
  30.275 Custom inputs active: 0
  30.316 Factorio initialised
  30.317 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
  34.755 Device reset internal.
  34.781 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (105): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\crashhandler.cpp (235): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (269): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7559E2438)
00007FF7559E2438 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB161AB9D)
00007FFEB161AB9D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB15B9913)
00007FFEB15B9913 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB1619CBA)
00007FFEB1619CBA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE7EA1E70E)
00007FFE7EA1E70E (overlay.x64): (filename not available): Initialize
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE7EA23C45)
00007FFE7EA23C45 (overlay.x64): (filename not available): Initialize
c:\cygwin64\tmp\factorio-rdjz8j\libraries\allegro\src\win\d3d_disp.cpp (2178): d3d_flip_display
c:\cygwin64\tmp\factorio-rdjz8j\libraries\allegro\src\display.c (203): al_flip_display
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (406): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (227): MainLoop::run
c:\cygwin64\tmp\factorio-rdjz8j\src\main.cpp (881): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (253): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEAF2D8364)
00007FFEAF2D8364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEB15D70D1)
00007FFEB15D70D1 (ntdll): (filename not available): RtlUserThreadStart
  36.322 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

posila
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Re: [15.2] Crash when going Windowed to Full Screen

Post by posila »

It crashed in overlay.x64.dll which seems to by injected overlay by Discord. Can you reproduce it if you disable Discord overlay?

phono
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Joined: Tue Sep 27, 2016 6:59 am
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Re: [15.2] Crash when going Windowed to Full Screen

Post by phono »

Ahhhh!

Tried closing discord and it still happened. Another overlay I had was RivaTuner for showing system temps and what not, seems it was that. After upgrading it then Factorio didn't crash :) Thanks for pointing me in the right direction.

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