[15.2] Crash on: "InputActionDefragmenter::assemble"

Things that has been reported already before.
Post Reply
Chocolatetthunder
Long Handed Inserter
Long Handed Inserter
Posts: 74
Joined: Sat Sep 03, 2016 12:00 am
Contact:

[15.2] Crash on: "InputActionDefragmenter::assemble"

Post by Chocolatetthunder »

Crash while playing the wave defense scenario i was not hosting during this crash
Attachments
factorio-current.log
(31.56 KiB) Downloaded 78 times
3Ra Gaming Owner
join us on discord @ http://www.3RaGaming.com/discord

Loewchen
Global Moderator
Global Moderator
Posts: 8319
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Crash playing Wave defense

Post by Loewchen »

Code: Select all

   0.001 2017-04-25 18:46:01; Factorio 0.15.2 (build 29124, win64, steam)
   0.001 Operating system: Windows 8 
   0.001 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Brock/AppData/Roaming/Factorio
   0.001 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
   0.015 System info: [CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz, 8 cores, RAM: 16288MB]
   0.015 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 90%] [MultiSampling: OFF] [Screen: 255]
   0.019 Available display adapters: 1
   0.019  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 980 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.019 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.688 Initialised Direct3D:[0] NVIDIA GeForce GTX 980; driver: nvd3dumx.dll 21.21.13.7892
   0.692     Video memory size (dedicated video/dedicated system/shared system/available): 4060/0/8144/4092 MB
   0.795 DSound: Starting _dsound_update thread
   0.795 DSound: Enter _dsound_update; tid=12412
   0.796 Device reset internal.
   0.797 Desktop composition is active.
   0.797 WARNING: You have vsync and desktop composition enabled on Direct3d. Consider disabling vsync to increase performance on some confirgurations.
   0.798 Graphics settings preset: very-high
   0.798 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: auto]
   0.976 Loading mod core 0.0.0 (data.lua)
   0.993 Loading mod base 0.15.2 (data.lua)
   1.166 Loading mod base 0.15.2 (data-updates.lua)
   1.240 Checksum for core: 530912544
   1.240 Checksum of base: 83206502
   2.171 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493091836
   2.171 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1493091836
   2.345 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   2.345 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   2.359 Initial atlas bitmap size is 16384
   2.360 Created atlas bitmap 16384x5720
   2.390 Created atlas bitmap 4096x4092
   2.420 Created atlas bitmap 4096x4084
   2.446 Created atlas bitmap 4096x4072
   2.450 Created atlas bitmap 4096x916
   2.515 Created atlas bitmap 4096x1840
   2.527 Created atlas bitmap 4096x3648
  10.674 Sprites loaded
  10.674 Convert atlas 4096x4092 to: compressed 
  11.312 Convert atlas 4096x4084 to: compressed 
  11.805 Convert atlas 4096x4072 to: compressed 
  12.294 Convert atlas 4096x916 to: compressed 
  12.400 Convert atlas 4096x1840 to: trilinear-filtering 
  12.444 Convert atlas 4096x3648 to: mipmap 
  13.165 Loading sounds...
  15.305 Custom inputs active: 0
  15.334 Device reset internal.
  15.475 Factorio initialised
  15.475 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
  31.701 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
  32.320 Info HttpSharedState.cpp:111: Status code: 200
  32.320 Info AuthServerConnector.cpp:169: Got token from auth server for username(chocolateTthunder).
  32.324 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  50.577 Info UDPSocket.cpp:234: Socket closed
  50.581 Joining game 45.56.28.176:34291
  50.581 Info UDPSocket.cpp:33: Opening socket
  50.582 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  50.725 Connection refused
  50.725 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  50.725 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  50.726 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  50.777 Info HttpSharedState.cpp:111: Status code: 200
  50.777 Info AuthServerConnector.cpp:136: Received key(ID89Kb8T/y0/nkDQWO3X+A==) for username(chocolateTthunder) from auth server.
  50.857 Info UDPSocket.cpp:234: Socket closed
  50.857 Joining game 45.56.28.176:34291
  50.858 Info UDPSocket.cpp:33: Opening socket
  50.858 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  51.008 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  51.008 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  51.008 Info ClientRouter.cpp:217: ConnectionAccepted
  51.325 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  51.325 Downloading file C:\Users\Brock\AppData\Roaming\Factorio\temp\mp-download.zip (5547071 B, 11028 blocks)
  51.327 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  53.158 Finished download (1 s, 5.5 MB, 3.0 MB/s)
  53.187 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  53.187 Loading map C:\Users\Brock\AppData\Roaming\Factorio\temp\mp-download.zip: 5547071 bytes.
  53.187 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  53.333 Loading Level.dat: 11766206 bytes.
  53.335 Info Scenario.cpp:133: Map version 0.15.2-0
  53.607 Loading script.dat: 4219 bytes.
  53.624 Checksum for script C:/Users/Brock/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 339770503
  53.708 Info ClientMultiplayerManager.cpp:539: MapTick(652632) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  53.729 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  53.748 Script admin.lua:59: Recreating as ghost: fast-transport-belt (name), transport-belt (type).
  53.859 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  53.861 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  53.866 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  53.878 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  53.913 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  53.945 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  53.948 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  53.962 Info ClientMultiplayerManager.cpp:539: MapTick(652791) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  54.124 Info ClientMultiplayerManager.cpp:539: MapTick(652791) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  54.242 Info GameActionHandler.cpp:3218: MapTick (652798) processed PlayerJoinGame peerID(7) playerIndex(10) mode(create ) 
  54.642 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  55.744 Script admin.lua:59: Recreating as ghost: splitter (name), splitter (type).
  57.860 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  57.893 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  57.993 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  58.109 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  58.210 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  58.311 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  58.477 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  58.494 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  58.593 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  58.694 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  58.794 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  58.878 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  58.879 Script admin.lua:59: Recreating as ghost: underground-belt (name), underground-belt (type).
  58.976 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  59.077 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  59.176 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  59.293 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  59.409 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  59.526 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  59.626 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  59.742 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  59.859 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  59.976 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  60.076 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  60.192 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  60.309 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  60.426 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  60.526 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  60.643 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  60.759 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  60.876 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  60.976 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  61.093 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  61.209 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  61.309 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  61.426 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  61.542 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  61.659 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  61.760 Script admin.lua:59: Recreating as ghost: transport-belt (name), transport-belt (type).
  64.109 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 17 (nextTickToSend: 653422, ticksClientWillJumpOver: 0 {})
  69.127 Info ClientSynchronizer.cpp:257: Changing local latency from 17 to 16 (nextTickToSend: 653710, ticksClientWillJumpOver: 0 {})
  76.524 Info ClientMultiplayerManager.cpp:129: Disconnecting multiplayer connection.
  76.524 Info ClientMultiplayerManager.cpp:539: MapTick(654137) changing state from(InGame) to(DisconnectScheduled)
  76.527 Info ClientMultiplayerManager.cpp:539: MapTick(654137) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
  76.643 Info ClientMultiplayerManager.cpp:539: MapTick(654137) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
  76.644 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (7)
  77.527 Info UDPSocket.cpp:234: Socket closed
  79.978 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
  83.693 Info UDPSocket.cpp:234: Socket closed
  83.697 Joining game 45.29.167.205:34197
  83.697 Info UDPSocket.cpp:33: Opening socket
  83.697 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  84.058 Connection refused
  84.058 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  84.058 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  84.059 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  84.117 Info HttpSharedState.cpp:111: Status code: 200
  84.117 Info AuthServerConnector.cpp:136: Received key(GfPnnUyAJCp59yNtrHIuhw==) for username(chocolateTthunder) from auth server.
  84.144 Info UDPSocket.cpp:234: Socket closed
  84.144 Joining game 45.29.167.205:34197
  84.144 Info UDPSocket.cpp:33: Opening socket
  84.145 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  84.758 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  84.758 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  84.758 Info ClientRouter.cpp:217: ConnectionAccepted
  84.925 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  84.925 Downloading file C:\Users\Brock\AppData\Roaming\Factorio\temp\mp-download.zip (810447 B, 1612 blocks)
  84.926 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  85.895 Finished download (0 s, 810 kB, 836 kB/s)
  85.912 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  85.912 Loading map C:\Users\Brock\AppData\Roaming\Factorio\temp\mp-download.zip: 810447 bytes.
  85.912 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  85.997 Loading Level.dat: 2686819 bytes.
  85.999 Info Scenario.cpp:133: Map version 0.15.2-0
  86.067 Loading script.dat: 1776 bytes.
  86.074 Checksum for script C:/Users/Brock/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3439247626
  86.125 Info ClientMultiplayerManager.cpp:539: MapTick(6417) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  86.310 Info ClientMultiplayerManager.cpp:539: MapTick(6501) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  86.425 Info ClientMultiplayerManager.cpp:539: MapTick(6501) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  86.492 Info GameActionHandler.cpp:3218: MapTick (6505) processed PlayerJoinGame peerID(3) playerIndex(3) mode(create ) 
  92.992 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 15 (nextTickToSend: 6924, ticksClientWillJumpOver: 0 {})
  97.991 Info ClientSynchronizer.cpp:257: Changing local latency from 15 to 13 (nextTickToSend: 7209, ticksClientWillJumpOver: 0 {})
 107.992 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 12 (nextTickToSend: 7808, ticksClientWillJumpOver: 0 {})
 112.992 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 20 (nextTickToSend: 8107, ticksClientWillJumpOver: 0 {})
 122.709 Info GameActionHandler.cpp:3218: MapTick (8671) processed PlayerJoinGame peerID(4) playerIndex(4) mode(create ) 
 123.124 Info ClientSynchronizer.cpp:257: Changing local latency from 20 to 12 (nextTickToSend: 8716, ticksClientWillJumpOver: 0 {})
 128.126 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 10 (nextTickToSend: 9008, ticksClientWillJumpOver: 0 {})
 168.126 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 8 (nextTickToSend: 11408, ticksClientWillJumpOver: 0 {})
 188.026 Info GameActionHandler.cpp:3218: MapTick (12582) processed PlayerJoinGame peerID(5) playerIndex(5) mode(create ) 
 188.292 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 14 (nextTickToSend: 12606, ticksClientWillJumpOver: 0 {})
 198.309 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 8 (nextTickToSend: 13213, ticksClientWillJumpOver: 0 {})
 403.611 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 20 (nextTickToSend: 25506, ticksClientWillJumpOver: 0 {})
 413.594 Info ClientSynchronizer.cpp:257: Changing local latency from 20 to 9 (nextTickToSend: 26117, ticksClientWillJumpOver: 0 {})
 423.594 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 26707, ticksClientWillJumpOver: 0 {})
 519.829 Info GameActionHandler.cpp:3218: MapTick (32462) processed PlayerJoinGame peerID(6) playerIndex(6) mode(create ) 
 540.596 Info GameActionHandler.cpp:3218: MapTick (33696) processed PlayerJoinGame peerID(7) playerIndex(7) mode(create ) 
 543.945 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 23 (nextTickToSend: 33906, ticksClientWillJumpOver: 1 {33906})
 558.945 Info ClientSynchronizer.cpp:257: Changing local latency from 23 to 9 (nextTickToSend: 34821, ticksClientWillJumpOver: 0 {})
 568.629 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (7)
 584.262 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 36308, ticksClientWillJumpOver: 0 {})
 674.263 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 41706, ticksClientWillJumpOver: 0 {})
 709.264 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 43808, ticksClientWillJumpOver: 0 {})
 734.299 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 10 (nextTickToSend: 45308, ticksClientWillJumpOver: 0 {})
 749.314 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 46206, ticksClientWillJumpOver: 0 {})
 784.338 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 48307, ticksClientWillJumpOver: 0 {})
 834.482 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 10 (nextTickToSend: 51306, ticksClientWillJumpOver: 0 {})
 849.600 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 52209, ticksClientWillJumpOver: 0 {})
 935.034 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 57307, ticksClientWillJumpOver: 0 {})
 990.050 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 10 (nextTickToSend: 60606, ticksClientWillJumpOver: 0 {})
1005.067 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 61507, ticksClientWillJumpOver: 0 {})
1030.084 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 63007, ticksClientWillJumpOver: 0 {})
1045.073 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 63905, ticksClientWillJumpOver: 0 {})
1060.083 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 12 (nextTickToSend: 64805, ticksClientWillJumpOver: 0 {})
1070.084 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 13 (nextTickToSend: 65406, ticksClientWillJumpOver: 0 {})
1090.089 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 12 (nextTickToSend: 66607, ticksClientWillJumpOver: 0 {})
1095.105 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 13 (nextTickToSend: 66907, ticksClientWillJumpOver: 0 {})
1110.105 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 11 (nextTickToSend: 67809, ticksClientWillJumpOver: 0 {})
1115.105 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 68107, ticksClientWillJumpOver: 0 {})
1120.122 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 68407, ticksClientWillJumpOver: 0 {})
1125.135 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 10 (nextTickToSend: 68708, ticksClientWillJumpOver: 0 {})
1155.138 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 70508, ticksClientWillJumpOver: 0 {})
1170.139 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 10 (nextTickToSend: 71406, ticksClientWillJumpOver: 0 {})
1180.138 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 9 (nextTickToSend: 72007, ticksClientWillJumpOver: 0 {})
1185.455 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 72307, ticksClientWillJumpOver: 0 {})
1230.485 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 10 (nextTickToSend: 75005, ticksClientWillJumpOver: 0 {})
1240.470 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 20 (nextTickToSend: 75606, ticksClientWillJumpOver: 0 {})
1250.474 Info ClientSynchronizer.cpp:257: Changing local latency from 20 to 11 (nextTickToSend: 76217, ticksClientWillJumpOver: 0 {})
1255.486 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 13 (nextTickToSend: 76507, ticksClientWillJumpOver: 0 {})
1275.472 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 14 (nextTickToSend: 77707, ticksClientWillJumpOver: 0 {})
1290.506 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 13 (nextTickToSend: 78611, ticksClientWillJumpOver: 0 {})
1295.519 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 12 (nextTickToSend: 78910, ticksClientWillJumpOver: 0 {})
1300.508 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 11 (nextTickToSend: 79209, ticksClientWillJumpOver: 0 {})
1310.555 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 79808, ticksClientWillJumpOver: 0 {})
1375.622 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 8 (nextTickToSend: 83709, ticksClientWillJumpOver: 0 {})
1405.605 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 10 (nextTickToSend: 85505, ticksClientWillJumpOver: 0 {})
1420.622 Info ClientSynchronizer.cpp:257: Changing local latency from 10 to 8 (nextTickToSend: 86409, ticksClientWillJumpOver: 0 {})
1445.605 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 13 (nextTickToSend: 87906, ticksClientWillJumpOver: 0 {})
1455.605 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 8 (nextTickToSend: 88511, ticksClientWillJumpOver: 0 {})
1475.622 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 13 (nextTickToSend: 89704, ticksClientWillJumpOver: 1 {89704})
1491.122 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 9 (nextTickToSend: 90611, ticksClientWillJumpOver: 0 {})
1508.272 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer (5)
1523.858 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 21 (nextTickToSend: 92286, ticksClientWillJumpOver: 114 {92286, 92287, 92288, 92289, 92290, 92291, 92292, 92293, 92294, 92295, 92296, 92297, 92298, 92299, 92300, 92301, 92302, 92303, 92304, 92305, 92306, 92307, 92308, 92309, 92310, 92311, 92312, 92313, 92314, 92315, 92316, 92317, 92318, 92319, 92320, 92321, 92322, 92323, 92324, 92325, 92326, 92327, 92328, 92329, 92330, 92331, 92332, 92333, 92334, 92335, 92336, 92337, 92338, 92339, 92340, 92341, 92342, 92343, 92344, 92345, 92346, 92347, 92348, 92349, 92350, 92351, 92352, 92353, 92354, 92355, 92356, 92357, 92358, 92359, 92360, 92361, 92362, 92363, 92364, 92365, 92366, 92367, 92368, 92369, 92370, 92371, 92372, 92373, 92374, 92375, 92376, 92377, 92378, 92379, 92380, 92381, 92382, 92383, 92384, 92385, 92386, 92387, 92388, 92389, 92390, 92391, 92392, 92393, 92394, 92395, 92396, 92397, 92398, 92399})
1539.155 Info ClientSynchronizer.cpp:257: Changing local latency from 21 to 14 (nextTickToSend: 93314, ticksClientWillJumpOver: 0 {})
1544.155 Info ClientSynchronizer.cpp:257: Changing local latency from 14 to 13 (nextTickToSend: 93609, ticksClientWillJumpOver: 0 {})
1549.155 Info ClientSynchronizer.cpp:257: Changing local latency from 13 to 12 (nextTickToSend: 93909, ticksClientWillJumpOver: 0 {})
1554.155 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 11 (nextTickToSend: 94210, ticksClientWillJumpOver: 0 {})
1559.155 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 9 (nextTickToSend: 94510, ticksClientWillJumpOver: 0 {})
1564.155 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 8 (nextTickToSend: 94808, ticksClientWillJumpOver: 0 {})
1574.139 Info ClientSynchronizer.cpp:257: Changing local latency from 8 to 9 (nextTickToSend: 95404, ticksClientWillJumpOver: 0 {})
1584.189 Info ClientSynchronizer.cpp:257: Changing local latency from 9 to 11 (nextTickToSend: 96007, ticksClientWillJumpOver: 0 {})
1604.173 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 97207, ticksClientWillJumpOver: 0 {})
1604.223 Info ClientMultiplayerManager.cpp:539: MapTick(97199) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
1606.517 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.

1607.152 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.

1608.150 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.

1609.150 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.

1610.150 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.

1611.150 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.

1612.150 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.

1613.151 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.

1614.150 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.

1615.150 Info UDPSocket.cpp:459: Recvfrom failed (but can be probably ignored): An existing connection was forcibly closed by the remote host.

1616.072 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
1616.072 Info ClientMultiplayerManager.cpp:539: MapTick(97199) changing state from(WaitingForUserToSaveOrQuitAfterServerLeft) to(Disconnected)
1616.854 Info UDPSocket.cpp:234: Socket closed
1620.059 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
1652.743 Info UDPSocket.cpp:234: Socket closed
1652.747 Joining game 45.29.167.205:34197
1652.747 Info UDPSocket.cpp:33: Opening socket
1652.748 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
1653.106 Connection refused
1653.106 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
1653.106 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
1653.108 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
1653.359 Info HttpSharedState.cpp:111: Status code: 200
1653.359 Info AuthServerConnector.cpp:136: Received key(98nWH3m8Dm4dscsAR/C8eA==) for username(chocolateTthunder) from auth server.
1653.392 Info UDPSocket.cpp:234: Socket closed
1653.392 Joining game 45.29.167.205:34197
1653.392 Info UDPSocket.cpp:33: Opening socket
1653.393 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
1653.756 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
1653.756 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
1653.756 Info ClientRouter.cpp:217: ConnectionAccepted
1654.155 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
1654.155 Downloading file C:\Users\Brock\AppData\Roaming\Factorio\temp\mp-download.zip (1411833 B, 2807 blocks)
1654.156 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
1655.269 Finished download (1 s, 1.4 MB, 1.2 MB/s)
1655.277 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
1655.277 Loading map C:\Users\Brock\AppData\Roaming\Factorio\temp\mp-download.zip: 1411833 bytes.
1655.277 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
1655.365 Loading Level.dat: 4555607 bytes.
1655.367 Info Scenario.cpp:133: Map version 0.15.2-0
1655.463 Loading script.dat: 1843 bytes.
1655.470 Checksum for script C:/Users/Brock/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3439247626
1655.539 Info ClientMultiplayerManager.cpp:539: MapTick(91576) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
1656.099 Info ClientMultiplayerManager.cpp:539: MapTick(91705) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
1656.222 Info ClientMultiplayerManager.cpp:539: MapTick(91705) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
1656.290 Info GameActionHandler.cpp:3218: MapTick (91709) processed PlayerJoinGame peerID(3) playerIndex(3) mode(connect ) 
1662.723 Info ClientSynchronizer.cpp:257: Changing local latency from 32 to 12 (nextTickToSend: 92127, ticksClientWillJumpOver: 0 {})
1667.741 Info ClientSynchronizer.cpp:257: Changing local latency from 12 to 11 (nextTickToSend: 92408, ticksClientWillJumpOver: 0 {})
1677.740 Info ClientSynchronizer.cpp:257: Changing local latency from 11 to 10 (nextTickToSend: 93008, ticksClientWillJumpOver: 0 {})
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-rdjz8j\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (354): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\util\logger.cpp (408): Logger::logStacktrace
c:\cygwin64\tmp\factorio-rdjz8j\src\net\inputactiondefragmenter.cpp (92): InputActionDefragmenter::assemble
c:\cygwin64\tmp\factorio-rdjz8j\src\net\inputactiondefragmenter.cpp (21): InputActionDefragmenter::update
c:\cygwin64\tmp\factorio-rdjz8j\src\net\networkinputhandler.cpp (133): NetworkInputHandler::sendInputActions
c:\cygwin64\tmp\factorio-rdjz8j\src\net\networkinputhandler.cpp (104): NetworkInputHandler::tryToApplyNextTickClosure
c:\cygwin64\tmp\factorio-rdjz8j\src\net\clientmultiplayermanager.cpp (457): ClientMultiplayerManager::updateMultiplayerInputInternal
c:\cygwin64\tmp\factorio-rdjz8j\src\net\multiplayermanagerbase.cpp (172): MultiplayerManagerBase::updateMultiplayerInput
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (803): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-rdjz8j\src\mainloop.cpp (691): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-rdjz8j\src\util\workerthread.cpp (35): WorkerThread::loop
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64>,std::default_delete<std::tuple<void (__cdecl TransferSource::*)(void) __ptr64,TransferSource * __ptr64> > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCAD328364)
00007FFCAD328364 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCAD4370D1)
00007FFCAD4370D1 (ntdll): (filename not available): RtlUserThreadStart
1680.725 Error InputActionDefragmenter.cpp:92: An input action fragment is missing
Logger::writeStacktrace skipped.
1680.725 Error CrashHandler.cpp:106: Map tick at moment of crash: 93052
1680.725 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
See: viewtopic.php?f=7&t=45702&p=262853

Pirion
Inserter
Inserter
Posts: 49
Joined: Mon Oct 03, 2016 12:07 am
Contact:

15.03 Entire client list crash (InputActionDefragmenter::assemble)

Post by Pirion »

Everyone on the game crashed at the same time. This is using the 3ra Enhanced Vanilla Scenario.

Server was completely unaffected.
Attachments
_autosave16.zip
(11.75 MiB) Downloaded 70 times
factorio-previous.log
(2.08 MiB) Downloaded 87 times

xXFarosXx
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Sep 10, 2016 12:29 pm
Contact:

[0.15.5] Crash in InputActionDefragmenter::assemble

Post by xXFarosXx »

The game crash when you log on to the server or shortly after login on the server.

Screen:
http://image.prntscr.com/image/1a2d858a ... 0707a1.png

Log:
Attachments
factorio-current.log
(18.33 KiB) Downloaded 92 times

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: [15.2] Crash on: "InputActionDefragmenter::assemble"

Post by daniel34 »

quick links: log file | graphical issues | wiki

Post Reply

Return to “Duplicates”