[0.15.1 - Linux] Crash on personal blueprint book deletion

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nemo12ab
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[0.15.1 - Linux] Crash on personal blueprint book deletion

Post by nemo12ab »

Hi,

I searched for this bug in the forum but didn't find corresponding stacktrace errors. Sorry if I missed it.

What did you do
  • Created a new game
  • Opened my blueprint library
  • Try to delete a book in the right window (personal blueprints)
  • Game crashed
What happened
The game crashed

What did you expect to happen instead?
The deletion of the book

I uploaded a log as well.

I hope this was helpful,
Thanks.
Attachments
factorio-current.log
(5.09 KiB) Downloaded 56 times

Peewee
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Re: [0.15.1 - Linux] Crash on personal blueprint book deletion

Post by Peewee »

I get a similar issue in 0.15.2 with an existing save

Steps to reproduce:

1. Load save (or start new map, doesn't seem to matter)
2. Open blueprint menu
3. Right-click a blueprint book (either side, doesn't seem to matter)
4. Left click trash icon

Kernel: x86_64 Linux 4.10.11-1-ARCH

Code: Select all

   0.000 2017-04-25 23:05:10; Factorio 0.15.2 (build 29124, linux64, alpha)
   0.004 Operating system: Linux (Arch rolling)
   0.004 Program arguments: "factorio" 
   0.004 Read data path: /usr/share/factorio
   0.004 Write data path: /home/peewee/.factorio
   0.004 Binaries path: /home
   0.009 System info: [CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz, 8 cores, RAM: 16001MB]
   0.009 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 88%] [MultiSampling: OFF] [Screen: 0]
   0.071 Available display adapters: 2
   0.071  [0]: resolution 1680x1050px at [0,0]
   0.071  [1]: resolution 1600x900px at [1680,0]
   0.071 Create display on adapter 0. Size 1280x720 at position [190, 147].
   0.132 Initialised OpenGL:[0] GeForce GTX 970/PCIe/SSE2; driver: 4.5.0 NVIDIA 378.13
   0.133     Video memory size (dedicated/total available/current available): 4096/4096/3875 MB
   0.138 Graphics settings preset: very-high
   0.138 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.180 Loading mod core 0.0.0 (data.lua)
   0.184 Loading mod base 0.15.2 (data.lua)
   0.237 Loading mod LogisticTrainNetwork 1.1.2 (data.lua)
   0.278 Loading mod autofill 1.4.7 (data.lua)
   0.323 Loading mod nixie-tubes 0.15.13 (data.lua)
   0.363 Loading mod base 0.15.2 (data-updates.lua)
   0.404 Loading mod LogisticTrainNetwork 1.1.2 (data-final-fixes.lua)
   0.404 Script data-final-fixes.lua:2: [LTN] generating virtual signals
   0.404 Script data-final-fixes.lua:15: [LTN] 1 locomotives added
   0.404 Script data-final-fixes.lua:45: [LTN] 1 wagons added
   0.459 Checksum for core: 530912544
   0.459 Checksum of base: 83206502
   0.459 Checksum of LogisticTrainNetwork: 4130769595
   0.459 Checksum of AutoDeconstruct: 0
   0.459 Checksum of autofill: 3086359458
   0.459 Checksum of nixie-tubes: 1164799181
   0.543 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1493171724
   0.544 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.581 Loaded shader file /usr/share/factorio/core/graphics/shaders/game.glsl
   0.581 Loaded shader file /usr/share/factorio/core/graphics/shaders/zoom-to-world.glsl
   0.590 Initial atlas bitmap size is 16384
   0.607 Created atlas bitmap 16384x16375
   0.609 Created atlas bitmap 16384x8925
   0.610 Created atlas bitmap 4096x3980
   0.610 Created atlas bitmap 4096x3656
  11.174 Sprites loaded
  11.174 Convert atlas 4096x3980 to: trilinear-filtering 
  11.239 Convert atlas 4096x3656 to: mipmap 
  11.301 Loading sounds...
  12.736 Custom inputs active: 3
  12.736 Info Updater.cpp:743: Downloading https://updater.factorio.com/get-available-versions?username=Peewee&token=<private>&apiVersion=2
  13.180 0 packages available to download (experimental updates disabled).
  13.199 Factorio initialised
  57.733 Loading map /home/peewee/.factorio/saves/_autosave2.zip: 5362623 bytes.
  57.734 Error FileUtil.cpp:291: Can't remove /home/peewee/.factorio/temp/currently-playing: No such file or directory
  57.738 Loading Level.dat: 10039646 bytes.
  57.740 Info Scenario.cpp:133: Map version 0.15.2-0
  57.911 Loading script.dat: 2768 bytes.
  57.912 Checksum for script /home/peewee/.factorio/temp/currently-playing/control.lua: 2433440189
  57.914 Checksum for script __LogisticTrainNetwork__/control.lua: 3327468473
  57.915 Checksum for script __AutoDeconstruct__/control.lua: 4241698753
  57.917 Checksum for script __autofill__/control.lua: 3455809202
  57.918 Checksum for script __nixie-tubes__/control.lua: 2199103901
  57.918 Script control.lua:61: [LTN] on_load: complete
  83.940 Error CrashHandler.cpp:232: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x0000000000a97a8d in ?? at ??:0
#1  0x00000000006e28a0 in ?? at ??:0
#2  0x00000000006e2b24 in ?? at ??:0
#3  0x00007fd0d708ca90 in ?? at ??:0
#4  0x0000000000d6551c in ?? at ??:0
#5  0x0000000000d99f51 in ?? at ??:0
#6  0x0000000000dcca8d in ?? at ??:0
#7  0x0000000000e20ac4 in ?? at ??:0
#8  0x0000000000e2590c in ?? at ??:0
#9  0x0000000000e278d8 in ?? at ??:0
#10 0x0000000000e96ca4 in ?? at ??:0
#11 0x00007fd0d7079511 in ?? at ??:0
#12 0x000000000040aae9 in ?? at ??:0
  83.961 Error CrashHandler.cpp:106: Map tick at moment of crash: 354361
  83.961 Error Util.cpp:76: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Attachments
mods.gz
(341.46 KiB) Downloaded 67 times
_autosave2.zip
(5.11 MiB) Downloaded 69 times

Oxyd
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Re: [0.15.1 - Linux] Crash on personal blueprint book deletion

Post by Oxyd »

Looks like this crash which should be fixed in 0.15.3.

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