[dupe] [13.10] game crashes shortly after launch

Things that has been reported already before.
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vanatteveldt
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[dupe] [13.10] game crashes shortly after launch

Post by vanatteveldt »

Update: dupe, sorry! viewtopic.php?f=30&t=29614&start=10

Just started my first 13.x game. Shortly after loading the map I get a crash. First time just generated a new map, but same problem occurred.

Log:

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wva@study-linux:~$ ~/data/factorio/bin/x64/factorio 
   0.000 2016-07-23 17:32:54; Factorio 0.13.10 (build 23530, linux64, alpha)
   0.041 Operating system: Linux (Ubuntu 14.04)
   0.041 Program arguments: "/home/wva/data/factorio/bin/x64/factorio" 
   0.041 Read data path: /home/wva/data/factorio/data
   0.041 Write data path: /home/wva/data/factorio
   0.041 Binaries path: /home/wva/data/factorio/bin
   0.054 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [Screen: 0] [DXT: false]
   0.069 Available display adapters: 1
   0.069  [0]: resolution 1920x1080px at [0,0]
   0.069 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.174 Initialised OpenGL:[0] AMD Radeon HD 5700 Series ; driver: 4.4.13374 Compatibility Profile Context 13.35.1005
   0.296 Loading mod core 0.0.0 (data.lua)
   0.316 Loading mod base 0.13.10 (data.lua)
   0.444 Checksum for core: 3471280900
   0.444 Checksum for mod base: 2047920495
   0.868 Initial atlas bitmap size is 16384
   0.928 Created atlas bitmap 16384x6371
   0.929 Created atlas bitmap 4096x968
libpng warning: iCCP: known incorrect sRGB profile
libpng warning: iCCP: known incorrect sRGB profile
  12.849 Sprites loaded
  12.849 Convert atlas 4096x968 to: trilinear-filtering 
  12.878 Loading sounds...
  14.373 Custom inputs active: 0
  14.373 Info Updater.cpp:749: Downloading https://www.factorio.com/updater/get-available-versions?username=vanatteveldt&token=<private>&apiVersion=2
  15.527 0 packages available to download (experimental updates enabled).
  15.555 Factorio initialised
 490.228 Info Scenario.cpp:127: Map version 0.13.10-6
 490.258 Checksum for script /home/wva/data/factorio/temp/currently-playing/control.lua: 900459546
 522.122 Error CrashHandler.cpp:184: Received SIGSEGV
 522.744 Warning Logger.cpp:360: Symbols.size() == 25, usedSize == 14
Factorio crashed. Generating symbolized stacktrace, please wait ...
 523.319 Warning Logger.cpp:360: Symbols.size() == 24, usedSize == 13
#0  0x500b3b in writeStackTrace at /tmp/factorio-xMabgW/src/Util/CrashHandler.cpp:84
#1  0x500db4 in SignalHandler at /tmp/factorio-xMabgW/src/Util/CrashHandler.cpp:189
#2  0x7f7abc96ad40 in ?? at ??:0
#3  0x57c830 in transferResult at /tmp/factorio-xMabgW/src/CraftingQueue.cpp:281
#4  0xb1ed5f in tryFinishCrafting at /tmp/factorio-xMabgW/src/CraftingQueue.cpp:124
#5  0xbf314b in performCrafting at /tmp/factorio-xMabgW/src/ManualCrafter.cpp:150
#6  0xbf4f4c in update at /tmp/factorio-xMabgW/src/Entity/Character.cpp:462
#7  0xc04548 in get_next at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_node.hpp:63
#8  0xc22ae0 in operator++ at /home/build/build_environment/boost_1_61_0/output_linux64/include/boost/intrusive/detail/list_iterator.hpp:81
#9  0x6cdf3e in update at /tmp/factorio-xMabgW/src/Surface/Chunk.cpp:479
#10 0xf564e3 in update at /tmp/factorio-xMabgW/src/Surface/Surface.cpp:864
#11 0x7f7abe46d182 in update at /tmp/factorio-xMabgW/src/Map/Map.cpp:1097
#12 0x7f7abca2e47d in update at /tmp/factorio-xMabgW/src/Game.cpp:141
 523.319 Error CrashHandler.cpp:85: Map tick at moment of crash: 1412
 523.319 Error Util.cpp:77: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Segmentation fault (core dumped)
System info:

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wva@study-linux:~$ uname -a
Linux study-linux 3.13.0-71-generic #114-Ubuntu SMP Tue Dec 1 02:34:22 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux
wva@study-linux:~$ cat /etc/lsb-release 
DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=14.04
DISTRIB_CODENAME=trusty
DISTRIB_DESCRIPTION="Ubuntu 14.04.3 LTS"
wva@study-linux:~$ lspci -nn |grep VGA
01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Juniper PRO [Radeon HD 5750] [1002:68be]
Save file: http://i.amcat.nl/x.zip

Just updated to 13.10 this morning; no mods in use. Save files are in a symlinked folder in Dropbox, in case it's relevant.

Crash seems to occur every time I craft something. Interestingly, when I craft a wooden box, the wood is crafted fine, but it crashes once I finish the box (also if there are more items in the craft queue).
I'll remove and re-install factorio from scratch to see if that helps.

Update: Re-installed from fresh download, same problem. Start a new game -> generate -> craft iron box -> crash.

Update: Installed 13.09, I can start a game and craft something without problem.

Update: dupe, sorry! viewtopic.php?f=30&t=29614&start=10

Please let me know if you need any additional information!

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