[2.0.28] Crash loading save - ElectricNetwork.cpp:633: Missing statistics.
Posted: Mon Dec 23, 2024 1:43 am
Hello, Hello!
My main save file has begun crashing upon trying to load it. No matter if it's _autosave1 or the manual save I made.
If I load a very old save (first trip to fulgora) from 13 hours before, the game does load. I don't know how well redoing 13 hours of work sits with me however.
The issue happens if mods are enabled or not. The mods I did have enabled at the time of "corruption"? were mostly quality of life, no big overhauls.
I've searched the forum for similar incidents, and it seems this has happened before, viewtopic.php?t=109413
I have also tried:
-Doing a memory test, checked out.
-Validating my game files, save didn't load.
-Reinstalling game, save didn't load
-Restarting my PC, save didn't load.
What was I doing before the crash?
I don't know what really "caused it" but the game had been open for about 26 hours, and I was currently in the process of building/moving/creating new space platforms.
I would like to know if this is something that can be "fixed" (not just for future, but for my save) or if I should just move on and start rebuilding my Fulgora. Either way, I hope it doesn't happen to others!
My main save file has begun crashing upon trying to load it. No matter if it's _autosave1 or the manual save I made.
If I load a very old save (first trip to fulgora) from 13 hours before, the game does load. I don't know how well redoing 13 hours of work sits with me however.
The issue happens if mods are enabled or not. The mods I did have enabled at the time of "corruption"? were mostly quality of life, no big overhauls.
I've searched the forum for similar incidents, and it seems this has happened before, viewtopic.php?t=109413
I don't believe that to be the issue in this case, but it seemed relevant as the crash message is the same.Rseding91: This crash is due to a bug on the engine side when swapping character armor with other character armor in the character's inventory while that armor only fit into the inventory due to the size bonus provided by the worn armor.
I have also tried:
-Doing a memory test, checked out.
-Validating my game files, save didn't load.
-Reinstalling game, save didn't load
-Restarting my PC, save didn't load.
What was I doing before the crash?
I don't know what really "caused it" but the game had been open for about 26 hours, and I was currently in the process of building/moving/creating new space platforms.
Code: Select all
0.000 2024-12-22 17:25:23; Factorio 2.0.28 (build 81088, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 22631)
0.000 Initializing Steam API.
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/wool9/AppData/Roaming/Factorio/config/config.ini
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/wool9/AppData/Roaming/Factorio [289780/1907214MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.013 System info: [CPU: AMD Ryzen 5 7600 6-Core Processor, 12 cores, RAM: 17850/130168 MB, page: 44537/138360 MB, virtual: 4352/134217727 MB, extended virtual: 0 MB]
0.027 Memory info:
0.027 [0]: Unknown CMK64GX5M2B6000C40 32768 MB 3600 MHz 1.1 v
0.027 [1]: Unknown CMK64GX5M2B6000C40 32768 MB 3600 MHz 1.1 v
0.027 [2]: Unknown CMK64GX5M2B6000C40 32768 MB 3600 MHz 1.1 v
0.027 [3]: Unknown CMK64GX5M2B6000C40 32768 MB 3600 MHz 1.1 v
0.056 Display options: [FullScreen: false] [VSync: true] [UIScale: manual-pixels (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.355 Video driver: windows
0.355 Available displays: 3
0.356 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3090 {0x05, [0,0], 2560x1440, 32bit, 120Hz}
0.356 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3090 {0x01, [-1440,181], 1440x900, 32bit, 60Hz}
0.357 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 3090 {0x01, [2560,7], 1920x1080, 32bit, 60Hz}
0.384 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.513 Initialised Direct3D[0]: NVIDIA GeForce RTX 3090; id: 10de-2204; driver: nvldumdx.dll 32.0.15.6590
0.513 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.513 [Local Video Memory] Budget: 23558MB, CurrentUsage: 8MB, Reservation: 0/11907MB
0.513 [Non-Local Vid.Mem.] Budget: 64316MB, CurrentUsage: 0MB, Reservation: 0/32286MB
0.513 Tiled resources: Tier 2
0.513 Unified Memory Architecture: No
0.513 BGR 565 Supported: Yes
0.513 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.513 Graphics settings preset: very-high
0.513 Dedicated video memory size 24326 MB
0.547 Desktop composition is active.
0.547 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.547 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:10,C:10,S:120]
0.574 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.661 Info ModManager.cpp:438: FeatureFlag expansion-shaders = true
0.661 Info ModManager.cpp:438: FeatureFlag freezing = true
0.661 Info ModManager.cpp:438: FeatureFlag quality = true
0.661 Info ModManager.cpp:438: FeatureFlag rail-bridges = true
0.661 Info ModManager.cpp:438: FeatureFlag segmented-units = true
0.661 Info ModManager.cpp:438: FeatureFlag space-travel = true
0.661 Info ModManager.cpp:438: FeatureFlag spoiling = true
0.663 Loading mod settings squeak-through-2 0.1.2 (settings.lua)
0.663 Loading mod settings AutoSwitchTechs 1.3.1 (settings.lua)
0.663 Loading mod settings even-distribution 2.0.2 (settings.lua)
0.664 Loading mod settings fluid-void-extra 1.6.0 (settings.lua)
0.664 Loading mod settings omnimatter_move_renasci 1.0.0 (settings.lua)
0.664 Loading mod settings pump 2.1.8 (settings.lua)
0.664 Loading mod settings cybersyn 2.0.16 (settings.lua)
0.664 Loading mod settings RateCalculator 3.3.5 (settings.lua)
0.664 Loading mod settings RitnWaterfill 1.5.3 (settings.lua)
0.665 Loading mod settings aai-containers 0.3.1 (settings.lua)
0.665 Loading mod settings loaders-modernized 0.7.8 (settings.lua)
0.665 Loading mod settings loaders-modernized 0.7.8 (settings-updates.lua)
0.667 Loading mod core 0.0.0 (data.lua)
0.716 Loading mod base 2.0.28 (data.lua)
0.935 Loading mod AutoSwitchTechs 1.3.1 (data.lua)
0.943 Loading mod elevated-rails 2.0.28 (data.lua)
0.969 Loading mod even-distribution 2.0.2 (data.lua)
0.978 Loading mod flib 0.16.0 (data.lua)
0.989 Loading mod fluid-void-extra 1.6.0 (data.lua)
1.000 Loading mod omnimatter_move_renasci 1.0.0 (data.lua)
1.008 Loading mod pump 2.1.8 (data.lua)
1.020 Loading mod quality 2.0.28 (data.lua)
1.045 Loading mod some-luaconsole 2.0.3 (data.lua)
1.054 Loading mod cybersyn 2.0.16 (data.lua)
1.064 Loading mod factoryplanner 2.0.16 (data.lua)
1.071 Loading mod RateCalculator 3.3.5 (data.lua)
1.079 Loading mod RitnWaterfill 1.5.3 (data.lua)
1.087 Loading mod space-age 2.0.28 (data.lua)
1.456 Loading mod aai-containers 0.3.1 (data.lua)
1.475 Loading mod loaders-modernized 0.7.8 (data.lua)
1.493 Loading mod base 2.0.28 (data-updates.lua)
1.509 Loading mod CleanFloor 2.0.0 (data-updates.lua)
1.521 Loading mod quality 2.0.28 (data-updates.lua)
1.548 Loading mod space-age 2.0.28 (data-updates.lua)
1.561 Loading mod loaders-modernized 0.7.8 (data-updates.lua)
1.575 Loading mod squeak-through-2 0.1.2 (data-final-fixes.lua)
1.591 Loading mod pump 2.1.8 (data-final-fixes.lua)
1.594 Script @__pump__/data-final-fixes.lua:4: Map of which extractors are usable for each fluid type:
1.594 Script @__pump__/data-final-fixes.lua:5: {
["basic-fluid"] = {
extractors = {
"pumpjack"
},
fluids = {
"crude-oil",
"sulfuric-acid-geyser",
"lithium-brine",
"fluorine-vent"
}
}
}
1.606 Loading mod cybersyn 2.0.16 (data-final-fixes.lua)
1.620 Loading mod aai-containers 0.3.1 (data-final-fixes.lua)
1.633 Loading mod loaders-modernized 0.7.8 (data-final-fixes.lua)
1.742 Checksum for core: 283742623
1.742 Checksum of base: 1505520187
1.742 Checksum of CleanFloor: 2254551355
1.742 Checksum of squeak-through-2: 1101572755
1.742 Checksum of AutoSwitchTechs: 1791776663
1.742 Checksum of elevated-rails: 3624276517
1.742 Checksum of even-distribution: 281457414
1.742 Checksum of flib: 728527376
1.742 Checksum of fluid-void-extra: 3230606643
1.743 Checksum of omnimatter_move_renasci: 1193319355
1.743 Checksum of pump: 244163891
1.743 Checksum of quality: 1945933776
1.743 Checksum of RitnLib: 0
1.743 Checksum of some-luaconsole: 1826646908
1.743 Checksum of cybersyn: 337412423
1.743 Checksum of factoryplanner: 1350146402
1.743 Checksum of RateCalculator: 1295360039
1.743 Checksum of RitnWaterfill: 1381852469
1.743 Checksum of space-age: 507955763
1.743 Checksum of aai-containers: 3255584102
1.743 Checksum of loaders-modernized: 3979722326
2.044 Prototype list checksum: 1256966092
2.104 Loading sounds...
2.407 Info PlayerData.cpp:68: Local player-data.json unavailable
2.408 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1734917216
2.410 Post-data load graphics options: [Light occlusion: YES]
2.686 Crop bitmaps.
2.689 Parallel sprite loader initialized (threads: 12, bitmaps: 8215)
12.646 Initial atlas bitmap size is 16384
12.656 Created an atlas bitmap (size 16384x16340) [none]
12.671 Created an atlas bitmap (size 16384x16384) [none]
12.687 Created an atlas bitmap (size 16384x16372) [none]
12.688 Created an atlas bitmap (size 16384x14552) [none]
12.688 Created an atlas bitmap (size 16384x8392) [decal]
12.692 Created an atlas bitmap (size 16384x16384) [low-object]
12.692 Created an atlas bitmap (size 4096x1120) [low-object]
12.693 Created an atlas bitmap (size 16384x13440) [corpse-decay]
12.693 Created an atlas bitmap (size 16384x5596) [none]
12.693 Created an atlas bitmap (size 1676x79) [not-compressed]
12.694 Created an atlas bitmap (size 16384x4208) [mipmap, linear-minification, linear-magnification, linear-mip-level]
12.698 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
12.698 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
12.698 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
12.699 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
12.699 Created an atlas bitmap (size 8192x2576) [mipmap]
12.699 Created an atlas bitmap (size 2048x1520) [mipmap]
12.699 Created an atlas bitmap (size 4096x3152) [mipmap]
12.699 Created an atlas bitmap (size 4096x3152) [mipmap]
12.699 Created an atlas bitmap (size 4096x3152) [mipmap]
12.700 Created an atlas bitmap (size 8192x4128) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
12.700 Created an atlas bitmap (size 16384x6120) [alpha-mask]
12.715 Created an atlas bitmap (size 16384x16356) [shadow, linear-magnification, alpha-mask]
12.719 Created an atlas bitmap (size 16384x16364) [shadow, linear-magnification, alpha-mask]
12.719 Created an atlas bitmap (size 16384x7684) [shadow, linear-magnification, alpha-mask]
12.719 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask]
12.719 Created an atlas bitmap (size 2048x520) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
12.719 Loading 3D bitmaps.
12.734 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
12.748 Parallel sprite loader initialized (threads: 11, bitmaps: 8365)
27.364 Sprites loaded
27.408 Generated mipmaps (4) for atlas [5] of size 16384x16384
27.419 Generated mipmaps (4) for atlas [6] of size 4096x1120
27.430 Generated mipmaps (3) for atlas [10] of size 16384x4208
27.452 Generated mipmaps (3) for atlas [11] of size 16384x16352
27.463 Generated mipmaps (3) for atlas [12] of size 16384x4944
27.475 Generated mipmaps (3) for atlas [13] of size 8192x3872
27.486 Generated mipmaps (3) for atlas [14] of size 4096x3104
27.526 Generated mipmaps (3) for atlas [15] of size 8192x2576
27.538 Generated mipmaps (3) for atlas [16] of size 2048x1520
27.549 Generated mipmaps (3) for atlas [17] of size 4096x3152
27.574 Generated mipmaps (3) for atlas [18] of size 4096x3152
27.585 Generated mipmaps (3) for atlas [19] of size 4096x3152
27.596 Generated mipmaps (5) for atlas [20] of size 8192x4128
27.607 Generated mipmaps (3) for atlas [25] of size 8192x3952
27.633 Custom mipmaps uploaded (3223)
27.656 Video memory usage: 3588.78 MB (Atlases: 3458.48 MB, Textures: 130.30 MB)
27.659 Custom inputs active: 22
27.768 Factorio initialised
27.822 Steam Storage Quota: 23132/23841
38.218 Loading map C:\Users\wool9\AppData\Roaming\Factorio\saves\TheSecondComing.zip: 41470664 bytes.
38.249 Loading level.dat: 153135403 bytes.
38.252 Info Scenario.cpp:178: Map version 2.0.27-3
41.375 Loading blueprint storage: Local timestamp 1734911878, Cloud timestamp 1734914255
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Energy\ElectricNetwork.cpp(633): ElectricNetwork::checkStatisticsConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Map\MapSetupHelper.cpp(184): MapSetupHelper::MapSetupHelper
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Map\Map.cpp(828): Map::setupEntities
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Scenario\Scenario.cpp(331): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-iHERbO\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8FBA9259D)
00007FF8FBA9259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8FDA0AF38)
00007FF8FDA0AF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
43.396 Error ElectricNetwork.cpp:633: Missing statistics. Connected entities dump:
43.396 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
43.441 Info CrashHandler.cpp:318: Executable CRC: 2137041080
43.441 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
44.766 Uploading log file
44.784 Error CrashHandler.cpp:270: Heap validation: success.
44.785 Creating crash dump.
44.899 CrashDump success