[2.0.21] Train interrupt circuit condition checking for non-presence of signal needs wired train stop
Posted: Sat Nov 30, 2024 5:47 pm
Working on trains, I have found that circuit conditions checking that a signal is not present do not work if the train stop the train is at does not have a circuit connection.
This is somewhat of a problem as I am trying to set up a 'refuel' interrupt where specific train stops can inhibit that interrupt from firing if those stops have complex circuit logic attached to them.
This is the interrupt in my petri-dish world I have been testing with. The '2' is not significant.
Save file is attached. Incidentally you notice that the one "Goto B and D" interrupt gets cancelled by the "Goto C" interrupt instead of interrupted, which would be a real problem if the train was trying to pick cargo up at B and drop it off at D... This is (slightly improperly) documented in another bug report here that didn't get a response yet, and it appears to still be relevant to 2.1.21
This is somewhat of a problem as I am trying to set up a 'refuel' interrupt where specific train stops can inhibit that interrupt from firing if those stops have complex circuit logic attached to them.
This is the interrupt in my petri-dish world I have been testing with. The '2' is not significant.
Save file is attached. Incidentally you notice that the one "Goto B and D" interrupt gets cancelled by the "Goto C" interrupt instead of interrupted, which would be a real problem if the train was trying to pick cargo up at B and drop it off at D... This is (slightly improperly) documented in another bug report here that didn't get a response yet, and it appears to still be relevant to 2.1.21