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[2.0.15] assembler animation too slow?
Posted: Sat Nov 16, 2024 11:07 am
by Beuteschema
- grafik.png (3.26 MiB) Viewed 226 times
The left science assembler is moving way slower, while it has more beacons touching it.
The left assembler has a crafting speed of 63 and the right assembler has a crafting speed of 56,5.
Although I'm pretty sure the actual output is fine, it's just the animation, that's really slow for some reason.
Maybe I'm missing something, but I think this could be a bug.
I attached a video of the animation.
Re: assembler animation too slow?
Posted: Sat Nov 16, 2024 5:17 pm
by valneq
well … if "speed up animation" becomes equivalent to "skip animation frames in the animation cycle" then it can happen that with a certain crafting speed this will make you jump over more than one animation cycle. In this case this will lead to an animation that looks slower, or even apparently running backward … so I'm not sure what you expect to happen here …
Re: assembler animation too slow?
Posted: Sat Nov 16, 2024 7:32 pm
by Beuteschema
valneq wrote: ↑Sat Nov 16, 2024 5:17 pm
well … if "speed up animation" becomes equivalent to "skip animation frames in the animation cycle" then it can happen that with a certain crafting speed this will make you jump over more than one animation cycle. In this case this will lead to an animation that looks slower, or even apparently running backward … so I'm not sure what you expect to happen here …
I'm not convinced, that is what's going on here. The assembler making rails is even faster with a crafting speed of 74 and just has a really fast animation, as I would expect it. I find it hard to believe, that going from 56,5 crafting speed to 74 is enough to "skip animation frames in the animation cycle" to then loop around by almost 2 animation cycles to appear faster again.