WhatI'm changing the internal name of a furnace entity, and after the migration the previous crafting_progress is reset to zero and the machine idles.
- If I then add another burnable item of the same type then the progress starts at where it should have been (and not at zero)
- Or if I instead add a different burnable item then the progress starts at zero.
I would expect the furnace to continue burning the entity that was burning previously as if nothing changed, even though the internal name changed.
ReproductionAttached is a `pre.zip` before migration, made with 0.3.0. As well as a `post.zip` which applied a migration contained in 0.3.1.
1. Open `post.zip` with 0.3.1. The game should be paused.
2. Notice both machines has a progress of zero. The items in the boxes is the same type that was burning in `pre.zip`.
3.a. Unpause, and after the inserter inserted the items notice the left machine start at around 80-ish% in the next tick, and right machine at 20-ish%.
4.b. Or rotate (delete) the inserters, and watch the machines stay idle after no input. (not expected)
4.c. Or insert some other allowed burnable item (different than what was being burned, as shown in the box) and notice the progress start at 0.