When a mod doesn't have a dependency met and is disabled, when deleting it, the name is greyed out due to being disabled (as expected), but a red strikethrough is placed over it which is a bit confusing as to what it is indicating. Normally, the strikethrough is grey when deleting a disabled mod, it only shows red when that mod doesn't meet a dependency. The strikethrough should be grey to match the text as being a disabled mod.
[1.1.69] Red strikethrough when deleting mod without dependency
[1.1.69] Red strikethrough when deleting mod without dependency
Last edited by BurninSun on Tue Sep 20, 2022 8:32 am, edited 1 time in total.
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Re: [1.1.69] Red strikethrough when deleting mod without dependency
The strikethrough means it is marked for deletion. When the game restarts, that mod will no longer be in the list, so really, having the strikethrough be grey has no value (and would be harder to see).
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles
Re: [1.1.69] Red strikethrough when deleting mod without dependency
The strikethrough is normally grey when deleting disabled mods. It only shows red in cases where a dependency is not met which makes little sense in the context of marking a mod for deletion.
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Re: [1.1.69] Red strikethrough when deleting mod without dependency
Ah, thanks for the clarification and edit to your initial post with that information.
With that, this indeed would seem like a bug.
That said, I actually think it would be good if the strike-through was always red, disabled or not, as it'd make scrolling through and spotting the things I've marked for deletion easier. There have been times where I've marked something for deletion and then before committing the change (restarting the game) I change my mind and then have to go back through and try and find it (and don't always remember the name of it). Grey on grey isn't always the easiest for me to see.
With that, this indeed would seem like a bug.
That said, I actually think it would be good if the strike-through was always red, disabled or not, as it'd make scrolling through and spotting the things I've marked for deletion easier. There have been times where I've marked something for deletion and then before committing the change (restarting the game) I change my mind and then have to go back through and try and find it (and don't always remember the name of it). Grey on grey isn't always the easiest for me to see.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles
Re: [1.1.69] Red strikethrough when deleting mod without dependency
Thanks for the report. Strike-through rendering uses the font color and in this case the font color is red so it renders red. I don't consider that worth changing.
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