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[1.1.57] Crash of headless after desync (Entity::getID)

Posted: Fri Apr 22, 2022 8:38 am
by oof2win2
Hey there, I have a headless server running and it appears that a client desynced, after which the server crashed down with a SIGSEGV. I am sorry that I don't know how to replicate it since I wasn't there and the player is unknown to me - I'll try contacting the user if they rejoin and asking what they did, but I'm not sure if they will tell me anything. I attatched the log and the latest autosave.

Re: [1.1.57] Crash of headless after desync

Posted: Sat May 28, 2022 7:23 pm
by distortions864
I have had the same crash twice, on version 1.1.59
Log/mp-save/autosave attached
Also attached log of player actions.

Re: [1.1.57] Crash of headless after desync (Entity::getID)

Posted: Sun Jun 26, 2022 5:37 pm
by kevinma
same issue.

Re: [1.1.57] Crash of headless after desync (Entity::getID)

Posted: Sun Jun 26, 2022 11:18 pm
by Rseding91
Were any of you using robots to blow up cliffs around the time the issues happened?

Re: [1.1.57] Crash of headless after desync (Entity::getID)

Posted: Mon Jun 27, 2022 4:01 pm
by Rseding91
The desync related to cliffs and canceling deconstruction is fixed for the next release. The crash is a side effect of the desync in this case.