Page 1 of 1

[Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Mon Jan 17, 2022 12:19 am
by AntiElitz
Since 1.1.50 I find Biter being stuck very frequently compared to before. This happened in at least 5 maps I started since last month.
Here is a replay, that you can use to reproduce the issue: https://drive.google.com/file/d/11YvxF_ ... sp=sharing

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Fri Mar 11, 2022 4:01 pm
by Oxyd
I don't see any stuck biters in that replay. Could you at least tell me at what time in the replay I'm supposed to be looking at?

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Fri Mar 18, 2022 11:49 pm
by AntiElitz
Around 2:26h

You can see it a bit in this clip. There is radar coverage where the red dots are standing.
https://clips.twitch.tv/CleverEnergetic ... ZRUEWwUOPV

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Mon Mar 28, 2022 3:00 pm
by AntiElitz
Got another File with Biters stuck at the very end. Contains Replay.

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Sat Apr 02, 2022 9:38 pm
by heyqule
I noticed this issue as well and it still happens in 1.1.57.

Save:
https://drive.google.com/file/d/1k4_gGu ... sp=sharing

The group is at the west side of my map.
Unit_stuck_a.JPG
Unit_stuck_a.JPG (344.11 KiB) Viewed 2537 times
And the debug tooltip:
unit_stuck_b.JPG
unit_stuck_b.JPG (300.72 KiB) Viewed 2537 times

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Sat Dec 02, 2023 10:21 pm
by heyqule
Hello.

Is there any update on the unit stuck issue? It has been almost 50 updates since Oxyd left. :lol:

The attachment map with latest occurrence. The red arrow point to the stuck group.
Bug2.jpg
Bug2.jpg (155.02 KiB) Viewed 908 times
The save has one group stuck. It seems to happen when they lost their target. They stuck at State "AttackingDistraction", "AttackingGroupTarget" and Movement Mode "FollowingPath"
Bug1.jpg
Bug1.jpg (818.31 KiB) Viewed 908 times

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Sun Dec 31, 2023 10:00 pm
by Rseding91
Has anyone had this issue in vanilla? I would think there would be people here reporting problems if they were. Based on them not being here this looks like a mod related issue or at least the issue is exposed by something the mod(s) are doing.

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Fri Jan 05, 2024 12:56 am
by heyqule
AntiElitz's attachments are from vanilla build.

You can take a look his "bu greport stuck biters.zip" and other attachment.

The screencap was taken from his "bu greport stuck biters.zip" save. That save has replay. But it needs 1.1.56 build.
Capture.jpg
Capture.jpg (2.2 MiB) Viewed 535 times