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[Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Mon Jan 17, 2022 12:19 am
by AntiElitz
Since 1.1.50 I find Biter being stuck very frequently compared to before. This happened in at least 5 maps I started since last month.
Here is a replay, that you can use to reproduce the issue: https://drive.google.com/file/d/11YvxF_ ... sp=sharing

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Fri Mar 11, 2022 4:01 pm
by Oxyd
I don't see any stuck biters in that replay. Could you at least tell me at what time in the replay I'm supposed to be looking at?

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Fri Mar 18, 2022 11:49 pm
by AntiElitz
Around 2:26h

You can see it a bit in this clip. There is radar coverage where the red dots are standing.
https://clips.twitch.tv/CleverEnergetic ... ZRUEWwUOPV

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Mon Mar 28, 2022 3:00 pm
by AntiElitz
Got another File with Biters stuck at the very end. Contains Replay.

Re: [Oxyd] [1.1.50] Biters getting stuck way more often compared to .49

Posted: Sat Apr 02, 2022 9:38 pm
by heyqule
I noticed this issue as well and it still happens in 1.1.57.

Save:
https://drive.google.com/file/d/1k4_gGu ... sp=sharing

The group is at the west side of my map.
Unit_stuck_a.JPG
Unit_stuck_a.JPG (344.11 KiB) Viewed 1437 times
And the debug tooltip:
unit_stuck_b.JPG
unit_stuck_b.JPG (300.72 KiB) Viewed 1437 times