[2.0.15] assembler animation too slow?

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Beuteschema
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[2.0.15] assembler animation too slow?

Post by Beuteschema »

grafik.png
grafik.png (3.26 MiB) Viewed 223 times
The left science assembler is moving way slower, while it has more beacons touching it.
The left assembler has a crafting speed of 63 and the right assembler has a crafting speed of 56,5.
Although I'm pretty sure the actual output is fine, it's just the animation, that's really slow for some reason.
Maybe I'm missing something, but I think this could be a bug.
I attached a video of the animation.
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2.0 death world.zip
(52.58 MiB) Downloaded 12 times
Unbenanntes Video (2).mp4
(37.74 MiB) Downloaded 16 times
Last edited by Beuteschema on Sun Nov 17, 2024 4:46 pm, edited 1 time in total.
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valneq
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Re: assembler animation too slow?

Post by valneq »

well … if "speed up animation" becomes equivalent to "skip animation frames in the animation cycle" then it can happen that with a certain crafting speed this will make you jump over more than one animation cycle. In this case this will lead to an animation that looks slower, or even apparently running backward … so I'm not sure what you expect to happen here …
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Beuteschema
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Re: assembler animation too slow?

Post by Beuteschema »

valneq wrote: Sat Nov 16, 2024 5:17 pm well … if "speed up animation" becomes equivalent to "skip animation frames in the animation cycle" then it can happen that with a certain crafting speed this will make you jump over more than one animation cycle. In this case this will lead to an animation that looks slower, or even apparently running backward … so I'm not sure what you expect to happen here …
I'm not convinced, that is what's going on here. The assembler making rails is even faster with a crafting speed of 74 and just has a really fast animation, as I would expect it. I find it hard to believe, that going from 56,5 crafting speed to 74 is enough to "skip animation frames in the animation cycle" to then loop around by almost 2 animation cycles to appear faster again.
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