Highlight Ranges
Posted: Thu Jun 13, 2013 1:05 pm
This depends ranges of poles, weapons, miners, maybe the hero and the inserters.
Poles:
Placement: highlight the covered area (already implemented), after it is placed, the range for the next pole is highlighted for some seconds (blending out). Hovered/Selected: Show covered range AND placement range. This is because when zoomed out it is sometimes very difficult to see, if the pole is wired or not.
I recommend here also, when pressing shift while placing a pole, it is not auto-wired.
Weapons:
Placement: Show range of weapon. Hovered/Selected: Show range of weapon. When you are near enough it may show also the range of enemy weapons.
Miners:
Placement/Hovered/Selected: Show which range it has. For electric miners, the range is 6 fields, most people didn't know that.
Hero:
Nothing selected: Show reachable area. Changing weapon/Firing: Show range of that weapon.
Inserter: Makes only sense, if there is maybe a much more agile inserter.
Poles:
Placement: highlight the covered area (already implemented), after it is placed, the range for the next pole is highlighted for some seconds (blending out). Hovered/Selected: Show covered range AND placement range. This is because when zoomed out it is sometimes very difficult to see, if the pole is wired or not.
I recommend here also, when pressing shift while placing a pole, it is not auto-wired.
Weapons:
Placement: Show range of weapon. Hovered/Selected: Show range of weapon. When you are near enough it may show also the range of enemy weapons.
Miners:
Placement/Hovered/Selected: Show which range it has. For electric miners, the range is 6 fields, most people didn't know that.
Hero:
Nothing selected: Show reachable area. Changing weapon/Firing: Show range of that weapon.
Inserter: Makes only sense, if there is maybe a much more agile inserter.